The Cythera Web Board Please read and offer opinion
#101
Posted 27 October 2005 - 05:09 PM
I'm going to try starting a topic like this one and see how that goes.
#102
Posted 05 November 2005 - 07:28 PM
#103
Posted 07 November 2005 - 09:52 PM
#104
Posted 10 November 2005 - 06:15 PM
#105
Posted 11 November 2005 - 08:06 AM
Half Truth
#106
Posted 12 November 2005 - 01:20 AM
Selax, on Oct 27 2005, 09:06 PM, said:
Selax, on Nov 5 2005, 11:25 PM, said:
Selax, on Nov 8 2005, 01:49 AM, said:
Selax, on Nov 10 2005, 10:12 PM, said:
That's quite a list.
And yes, I am still checking this, but I agree with Half Truth, I can't think of anything that could help.
Forgot to mention: I'M FINALLY BACK!!
Here s an idea
We could start using the smilies for punctuation
This post has been edited by The Wizard: 12 November 2005 - 01:30 AM
#107
Posted 17 November 2005 - 02:19 AM
Selax, on Nov 8 2005, 01:49 PM, said:
#108
Posted 17 November 2005 - 07:59 PM
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Yeah, it's too bad that most of the old regulars just don't have the time anymore. Anyway, it's good to see you around; I'd always rather enjoyed your writing.
By the way, I think I have worked out a plan for the next TS. I am unsure of when it will start, but I encourage everyone to consider joining.
For those who remember (or participated in) a particular one of the old TSs, you might recognize a certain villain that I think we'll be bringing in.
#109
Posted 28 November 2005 - 09:27 PM
#110
Posted 28 November 2005 - 10:38 PM
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#111
Posted 02 December 2005 - 03:26 PM
Without new people playing the game, new people won't post on this board.
The only real way this place is going to get more activity is by existing posters posting more, or old posters coming back. Even then, why are you worrying? These boards aren't anything of a popularity contest, why not be content with the group of posters that we've got and stop worrying about the board? I can't see andrew erasing it any time soon...
Az
This space to be left blank
#113
Posted 11 May 2006 - 07:05 PM
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I think it'd help if people remembered that Team Stories are just that- stories. Set out to entertain when you post and, if everyone else does likewise, the story becomes that much more interesting.
This is quite true; indeed, it may be a flaw that all of my characters suffer from to some degree. Many of them are more suited to the actual ethereal void than Cythera. Of course, some of them were created to exist specifically in this area and for story background anyway. Selax could use some tweaking, I think, although I am unsure exactly what to do with that.
Avatara, on May 8 2005, 07:05 PM, said:
I agree with you on speed; I was observing that when the TS slows down we get the start of long gaps which are mostly fatal to TSs. The second part puzzles me. . .is that a typo, or I am I misunderstanding it? It would probably help if people focused on doing something with the plot, rather than just bumping the topic (a practice which I am guilty of and I can understand why people do it).
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Anyone interested in this idea? I believe some people had expressed interest earlier, but I am not certain.
Quite a few people seemed to want to do a TS focused more on the politics of Cythera: would this still interest or attract anyone? (I am not certain whether the current TS qualifies.)
Also, many wanted to return making Cythera the centerpiece of the TSs: do people still want this and how would they suggest achieving it?
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I think this is one of the key things missing in the current TSs. Many members don't seem to like making things up in the main plot (although some of them do contribute subplots). For most of my early time and to some extent even now, I feel this way. Perhaps, people don't want to risk upsetting someone else's plot or story?
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I must admit that the board as a whole concerns me a little less than the TSs. I have seen that they used to be quite enjoyable and would like them to become a nice source of recreation once more.
#114
Posted 12 May 2006 - 06:51 AM
I've never even read an entire TS. Not even an entire page of a TS. The main thing that turned me off was I couldn't see how anything was related to Cythera. Everything was places and people I'd never heard of. And creatures that don't even exist in Cythera (elves, etc.), I'm not even familiar with these creatures @_@ Plus they remind me of Lord of the Rings, books I've never read and movies I couldn't follow. I feel completely out-of-the-loop when I try reading TSs, and I don't see why I should be out-of-the-loop because this is a Cythera web board; and I'm hopelessly obsessed with Cythera -_-
I'm not asking anyone to change TSs, and it doesn't bother me when TSs are going on; but I thought I'd tell you why I never participate in them.
#115
Posted 13 May 2006 - 12:56 AM
At the moment I am in the middle of my last year of school, so posting on these webboards is not really an option, at least not until my internal assessment tasks are completed. How ever, I do want to see this webboard survive, I'm looking forward to posting here again !
Perhaps the next team story could be focused in the past, before King Alaric came to power. This would allow us to create plots and environments not constrained by the normal rules of Cythera, while still being true to the lore and characters of Cythera. I can imagine it would be a lot of fun reading about younger versions of the characters we all know from the game.
I also agree with Aben Zin about characters in general being fairly overpowered, I know Dusk certainly was. I put it down to the fact that he was created when I was less mature than I am now. In any case, I think a team story set in the recent past of Cythera would be a great idea; good enough to lure me from my homework a few times a week .
#116
Posted 13 May 2006 - 01:29 AM
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My situation is somewhat similar; I doubt that I will have much time to be on next week at all.
That said, welcome back.
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One of the thoughts that came to me about this is to possibly do the actual Cythera storyline in TS format. That is, go through the actual game story and create characters who are companions or enemies of Bellerophon as he goes on his quest to save Alaric. Bellerophon could be under everyone's control (perhaps providing some comic relief). Perhaps, people could even control game characters.
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(Note: the following might be better placed in a separate topic. Perhaps, a topic should be created where people discuss toning down some of their characters and what needs to be done with them?)
Indeed, Selax suffers from this flaw to some extent, and I really don't know quite what to change on him. It depends somewhat on who he is facing: some characters he could perhaps defeat with ease, whereas others might be able to fry him with ease. At the time of his creation, I had recently read the character info of someone who was an exceedingly powerful character (Liberius, I think it was) and also an elemental. The possibility of creating an elemental character had occurred to me; I had originally thought of making a mix of the four, but I decided that would be over the top somewhat. I decided to make him a good melee fighter rather than a good mage (I tend to get carried away with my magic characters more, I think). (I made him somewhat vulnerable to magic in the belief that almost everyone uses it anyway.) In terms of character strength, at times I like to think of him as perhaps being an overall equal to Desert Fox in a one-on-one fight. (Of course, I don't know very much about Desert Fox and his particular abilities; he might have some magic tricks that could squash Selax easily.)
As I said at the top of this, I'm not sure that this belongs here, but it is as a good place as any at the moment.
Perhaps, some sort of chart for character strength should be invented and incorporated into the character info? Something like: 1-novice, minimal danger to 10-grandmaster (a term used for high-level chessplayers, I believe), maximum danger. (I would probably not include DK/Chimaera strength on this; I'll try to limit these characters themselves to at best an indirect role in Cythera, and I'm certain that quite a few people would agree that no more characters of this strength [indeed, some would probably prefer to eliminate these characters as well, and I can see why they might want this] need be created. (This wouldn't be a strict guide, just a general rating. That is, it wouldn't be used to prevent someone low on the scale from defeating someone high on it, just how strong on a scale you think your character might be.)
On a side note, maybe we should do a Chron Wars TS...
This post has been edited by Selax: 13 May 2006 - 01:42 AM
#119
Posted 07 June 2006 - 02:27 AM
Regarding a new TS, I'd certainly be interested in joining, though I don't exactly have a pre-established character or much experience in TS-writing. Personally, I'd just like to do anything to try and keep the Cythera-verse alive and kicking.
- Koth
#120
Posted 02 July 2006 - 12:02 AM
This post has been edited by Selax: 02 July 2006 - 12:03 AM
#122
Posted 06 July 2006 - 01:51 PM
Selax, on Jul 2 2006, 05:02 AM, said:
- I guess we should try to stick closer to the game's places and events, include people from it, mention things that happened in Cythera according to the game, etc. It seems fairly straightforward to me
- This is just a possible idea: If the Third Prophesy of Nelinus(sp?) the Savant takes place after the game, we could write a TS on our take on what happens in it. Although, this might make a better chronicle.
#123
Posted 07 July 2006 - 03:21 PM
#124
Posted 13 July 2006 - 07:52 PM
I'm curious what members are interested in joining the next TS? (I may ask this again in the other topic if I start it.)
This post has been edited by Selax: 13 July 2006 - 07:58 PM
#125
Posted 14 July 2006 - 03:40 PM
So far, the universe is winning
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