Anyway, I really miss Cythera, so I've been going to this trouble the last few days, and doing some of the Cythera experiments that I've been wanting to do ^_^ I say they're boring experiments, because it's probably really boring for y'all and I don't expect anyone to respond to this. But I can't tell you how much I enjoy it! ^_^ And hey, at least I'm not programming a Javascript strange device, right? :x
So my first experiment was: "What's the best way to spend training points?"
First of all, if you're planning to use a sword in combat, is it more worthwhile to train in Attack, or Sword?
According to the Cythera Documentation, Attack is "used to determine the base chance of hitting during combat" and Sword "determines how well you can use a sword in combat. It adjusts not only your chance to hit, but also the amount of damage you do (since, when trained properly, you can use the weapon more effectively)." That makes it sound like Sword is the superior skill, since it not only raises your chance of hitting, but also the amount of damage you do. However, does Attack raise your chance of hitting more than Sword does? I experimented.
In my experiment, I started out at level 1 with 35 experience points and a long-sword. I went to the sewers and killed ratlizards until I had gained roughly 300 experience points. I performed the experiment four times.
- The first time, I had 15 Attack and 0 Sword training. I "hit" ratlizards 33 times, missed 0 times, and ended with 337 experience points.
- The second time, I had 2 Attack and 15 Sword training (the 2 Attack points being from my class aptitudes, not actual training). I hit ratlizards 35 times, missed 24 times, and ended with 340 experience points.
- The third time, I had 15 Attack and 15 Sword training. I hit ratlizards 27 times and missed 1 time, ending with 346 experience points.
- The fourth time, I had 2 Attack (aptitude, untrained) and 0 Sword training. I hit ratlizards 27 times and missed 22 times, ending with 337 experience points.
Although this isn't very good data, I think it's obvious that Attack raises your accuracy a lot more than Sword does. I'm still not sure if Sword increases the amount of damage you deal per turn, but to get a better idea of that, I should have experimented with a beast that's harder to kill than ratlizards. I'm not planning to experiment more on this, but maybe I'll change my mind later. I'd recommend focusing your training on Attack more than Sword.
My next experiment was for Casting. Does training higher in Casting (significantly) reduce your risk of failing to cast a spell? I tried to experiment with some basic spells at only 1 level of Casting, but I never seemed to fail to cast those at all. I decided to experiment with Death Strike, though it was necessary to train my Casting up to level 5 just to learn the spell (even from the scroll - I didn't know that). Thus, in this experiment, I attempted to cast Death Strike 51 times. I performed this experiment twice.
- The first time, I had 15 Mana and 5 Casting training. I successfully cast the spell 41 times, and failed 10 times.
- The second time, I had 15 Mana and 15 Casting training. I successfully cast the spell 49 times, and failed 2 times.
I conclude that a higher Casting level will reduce the risk of failing to cast a spell, but maybe not enough to be worthwhile, if you're low on training points.
I also wanted to test Eteocles' skills - are any of them worth the training points?
I was a bit surprised to find out (or remember?) that it's actually possible to pick locks if you have the skill, though you'll probably destroy several lockpicks in the process. So you'd need to buy or replicate enough lockpicks, and there's easier ways to get past a locked door (magic, a mace). However, I recall being able to generate a mushroom steak after learning lockpicking, making that skill a lot more valuable in my eyes :D (I still can't figure out any way to make Aethon pick a lock - he ignores me when I order him to do so.)
As far as I can tell, "Trap Detection and Removal" doesn't do anything that "Awareness" doesn't do; and there's no point in learning it if you already know Awareness. The description of the skill makes it sound like you could check a container for traps (like the poison traps in Halos' crates or the blast traps on the Comana ruffian's chests), but as far as I could tell that wasn't possible. I wonder if this skill has any use besides finding hidden spike traps?
For the Gambling skill, I did an experiment. I started with 844 oboloi, and played 25 rounds of dice with Apis. I did this experiment four times.
- The first time, I was not trained in gambling. At the end of 25 rounds, I had 871 oboloi.
- The second time, I again was not trained in gambling. At the end of 25 rounds, I had 861 oboloi.
- The third time, I was trained in gambling. At the end of 25 rounds, I had 862 oboloi.
- The fourth time, I was again trained in gambling. At the end of 25 rounds, I had 860 oboloi.
The evidence indicates that there's no benefit to training in gambling.
Thievery was a little harder to test. There are many objects in the game that you're allowed to take without it being considered stealing (like any food, certain keys, sapphire books, etc.). Other objects are considered "not yours" and if you take them without moving them, your soul will be stained, and NPCs on-screen may be upset with you. Actually there are a few objects that you're not allowed to steal even if you move them, but not many. Thievery is the only one of Eteocles' skills that is ranged, so you can train in it up to 15 times. The higher the level, the more likely you are to get away with stealing something (without staining your soul or upsetting NPCs). To experiment with this skill, I stole 40 objects. I performed this experiment three times. My daughters were disturbed, watching me do this (and the NPCs feebly trying to attack me), and suggested that maybe I shouldn't steal everything :(
- The first time, I had a Thievery skill of 15. I got away with stealing 36 objects, and stained my soul 4 times.
- The second time, I had a Thievery skill of 1. I got away with stealing 5 objects, and stained my soul 35 times.
- The third time, I had a Thievery skill of 6. I got away with stealing 25 objects, and stained my soul 15 times.
So the Thievery skill "works" in that it really does decreases the chance that you'll get in trouble for stealing, but it's still easier to just move things before stealing them.
The last skill I tested was Haggling. If you know Haggling, you can lower the fee for Meleager's services (from 50 oboloi to 35 oboloi), and the fee for joining the Ratcatcher's Guild (from 50 to 40 or 35). However, does it help at all with normal marketplace haggling?
I'm sure from experiments I did ages ago, that there's a minimum price that merchants will offer for their goods, & that it's possible to reach that minimum whether or not you know Haggling. However, I believed that it was easier to reach the minimum price with Haggling, and that merchants will be less likely to be offended if you know Haggling. I didn't really do an experiment on this one, just tried to haggle down Apis' food several times, with and without the Haggling skill. How long it took her to become offended seemed to be random and knowing Haggling didn't seem to affect it, as far as I could tell. It was kind of funny offending Apis and watching her say "Bah! Ingrate! Please come back." ^_^
Okay, that concludes my "what's the best way to spend training points?" experiments, and at the moment I'm not planning to do more on this topic. (But if there's something you actually want me to experiment, let me know!)
I'm currently working on something different - charting out what the NPCs do all day. Cheers~