Boring Cythera Experiments
#26
Posted 09 November 2014 - 02:06 AM
255 % 24 is 15, so we expect day 255 to behave the same as day 15. (% means divide and get the remainder)
#28
Posted 09 November 2014 - 08:07 AM
My head hurts (unrelatedly) so I'm not going to think about this any further for the moment.
#29
Posted 09 November 2014 - 01:36 PM
When the days wrap around, what happens to the moons? Do they reset to their Day 1 position or continue on the 24 day cycle?
#30
Posted 09 November 2014 - 03:13 PM
A lot of things in the game are numbered 0-255. To find those with Pandora's Box, I search for the value under "byte." Oboloi is different, it's found under "short." The oboloi limit is 32,767. I remember the first time I came across that, I was devastated to find the 33ish thousand oboloi that I'd worked so hard for had disappeared :( I hope this doesn't mean that a lunar "year" is 32,767 days... Or worse, 65535 :( I wish I could use Pandora's Box to try to artificially speed up the moon cycle, but since I'm running Classic I can only use the unregistered version :\ I guess I could always have another go at HexEdit, but I really don't know what I'm doing with that program.
Fiery- I hope your head feels better!
#31
Posted 10 November 2014 - 02:34 AM
Pallas Athene, on 07 November 2014 - 11:10 PM, said:
http://sfiera.net/~sfiera/selenes.html
The parameters are maybe pretty close to correct now. We have both moons high in the sky on day 6, around 5:30.
You know, I think it's a little funny that the two remaining active boards are the EV boards and the Cythera boards and *we're* the ones discussing astrophysics.
Minor request: can you make it so that moving the date slider doesn't also move the time slider? Would make it easier to compare where the moons are on a day-to-day basis.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#32
Posted 10 November 2014 - 09:32 AM
Avatara, on 10 November 2014 - 02:34 AM, said:
OK. Originally I had it that way, but linked them so it was easier to scan through time. Then I added animation, which is better for that anyway.
#33
Posted 11 November 2014 - 08:22 AM
#34
Posted 12 November 2014 - 03:50 PM
I had started a spreadsheet on trying to get more exact "peak" times for the moons, but I didn't get very far. Now it's so cold that I don't want to hang out in the (unheated) guest room to play Cythera :\ Anyway, as Wizzy figured out a while back, the time-pane thingy changes 4 times an hour. So in order to make it easier for me to keep track of, I decided that when you "estimate time" and decide it's "about noon" that means sometime between 12:00pm and 12:59pm. I know that doesn't sound sensible, but I was having enough trouble keeping track of exactly what time it was, and it seemed easier this way. I still ended up estimating a lot because some "peaks" seemed to happen between two fifteen-minute views.
Also, I've been sleeping in the ruffian encampment for the moon times. I doubt anyone cares, but originally I said it takes three hours for Makros to rise and three hours to set, but that was in Cademia where the buildings blocked the horizon. In the ruffian encampment, despite the fact that it's nestled in the mountains, you've got a pretty unobstructed view. Only a couple of trees that kept getting on my nerves.
#35
Posted 15 November 2014 - 03:31 PM
#37
Posted 17 March 2015 - 04:01 PM
Anyway, here's my NPCs' daily schedules list. It's not perfect, I'm sure I've gotten some details wrong, it's just hard to keep track of everything. But it's pretty close, anyway. I didn't bother with most of the NPCs that just do the same thing all day long (Prusa, Jhiaxus, etc.). Also, on my list, the activities actually go through the hours listed. For example, If I say someone sits around in the bar from 6-9pm, I actually mean they sit around in the bar until 10pm, when they go on to the next thing. This list is pretty long, so I'll use spoiler tags.
LandKing Hall:
Odemia:
Catamarca:
Cademia:
Kosha:
Pnyx:
Ayrit:
Flax Farm:
Iron Mine:
Miscellaneous:
This post has been edited by BreadWorldMercy453: 20 March 2015 - 04:07 PM
#38
Posted 18 March 2015 - 12:34 PM
Edit: In my opinion, it's not really worth the training point, just to save a little money. Training points are limited, but you can always earn more money. Of course, the easiest way to earn money (without hacking) is to haggle Atreus so that he's willing to pay more for diamonds, but it's still possible to do that without the Haggling skill - it just takes more patience.
This post has been edited by BreadWorldMercy453: 18 March 2015 - 12:36 PM
#39
Posted 20 March 2015 - 08:57 AM
#40
Posted 22 March 2015 - 06:34 PM
#41
Posted 22 March 2015 - 08:45 PM
#42
Posted 10 April 2015 - 05:22 PM
#43
Posted 12 April 2015 - 05:04 PM
#45
Posted 19 April 2015 - 04:16 PM
#46
Posted 19 April 2015 - 06:40 PM
I got sidetracked from the dialogue revising, experimenting with karma. Here's what I figured out:
Karma ranges from 0 to 100. You can estimate your karma by seeing what color your name is in dialogue boxes (various shades of grey, with 0 being black and 100 being white).
You start the game with a karma level of 55. If your karma drops to 50 or below, Alaric will not heal you, claiming your soul is too stained to cleanse. If your karma is below 40, Sabinate, Unhayt, Uset, and Seqedher will refuse to speak to you.
Here's my list of things that affect your karma:
Stealing an item (if the deeds stain your soul): -1
Killing Magpie: -10
Killing someone with the appearance of the hero/heroine: -10
Killing any other person (unless he's a ruffian): +1
Killing a flying bird: +1
Killing a ruffian: +4
Killing a golem, polyp, hydra, tentacle, Scylla-head, demon, skeleton, undead, or lich: +4
Giving oboloi to drunken beggars: +1 per 10 oboloi given at a time (so giving 20 would be +2, etc).
Rescuing Ariadne: +10
Curing the plague: +10
Freeing Maayti: +10
Putting flowers on Andra's grave: +5
Finding Thersites' ring: +5
Taking Stentor's net to him: +5
As far as I can tell, there's no way to raise your karma above 100 without hacking. Killing a person/creature has the same effect regardless of whether you use physical combat, magic, or explosives. It was difficult for me to isolate the karma value in Pandora's Box because I expected my karma to decrease when killing NPCs. When I discovered that killing people is good, I was shocked and had a bit of a moral crisis. I determined to keep this a secret from Sely because I couldn't stand the thought of listening to him gloat about what an upright and moral person he is for bombing the Magisterium & slaughtering entire cities. But on reflection, getting Sely to move OoR forward is more important.
Also, here's my list of things I tried that had no effect on my karma:
Killing any kind of wild animal except for the ones listed above.
Killing goats or chickens, even when the NPCs get mad & attack you.
Completing any to-do list task except for the six listed above.
A follower killing anyone/anything, even if you've specifically directed them to do so.
Stealing something if the deeds don't stain your soul (taking food, moving an item before taking it, training in Thievery, etc.)
Sleeping in somebody else's bed.
Dying.
Snatching Emesa's flatbread off of the stove & eating it before she can take it back.
Taking the deep-sea kelp out of Glaucus' must vat.
Refusing to pay Aethon's bar tabs.
Joining the Ratcatchers' Guild, and training in their shady skills.
Gambling, even if you've trained in Gambling.
Giving 9 oboloi or less to Eumelus or Ennomus.
Nutrienting hungry NPCs.
Drinking.
Breaking other people's mirrors, crates, or chests.
Accusing the Comana brothers of lying, whether or not you caught them with Ascertainment.
Cussing.
Buying things from NPCs.
Offending merchants by haggling too much.
Littering.
Re-uniting Philinus & Tlepolemus.
Being a messenger for Hebe, Antenor, and Crito.
Listening to Neoptolemus' boring story, learning his skills.
Shaking down an NPC, taking their stuff.
Putting together the Crolna.
Neutralizing the Crolna.
Lying to NPCs (there's not a whole lot of opportunity to do this, but I tried: telling Emesa I was hungry when I wasn't, telling Anisa I'd learned about Alaric's mother when I hadn't, telling Sacas I'd learned something useful from Antiphus when I hadn't, telling Hebe I had flax to sell when I didn't, telling Apis I'd negotiated her wine contract, telling Neoptolemus that Alaric told me his name, and telling Jhiaxus that I'd honored Jinrai when I hadn't).
I'm now out of ideas for karma experiments. If anyone else has an idea, please let me know so I can try it!
The Cythera Documentation (which isn't all that accurate) says this about karma:
"Karma is a direct reflection of your acts. If you lie, cheat, steal, or attack the innocent, your Karma will darken. Doing the inverse will cause your Karma to lighten. If your Karma is too dark, some characters may not want to deal with you."
Lying and cheating didn't seem to have any effect, and attacking the innocent lightened my karma. So I don't know what else to try.
Well, there are some kinds of "monsters" that aren't possible to kill in the game (LandKing, FireSprite, Ghost, Seldane (noble), & Sylph), so I couldn't test how killing them would affect your karma. I wonder if there's some way to hack the game to remove their immortality so that you can kill them?
#47
Posted 26 April 2015 - 09:06 PM
BreadWorldMercy453, on 19 April 2015 - 06:40 PM, said:
Actually, that explains a lot about Cythera.
Mankind has been on this small island for several centuries but the population is still so small. Clearly, at some point in the past, there was an overpopulation crisis which Alaric solved by making it good karma to kill people. Hence, when you kill someone, NPCs aren't upset that you killed someone but rather that you took their chance to improve their karma. This also explains why there are so few children in Cythera and why most of them hide in sewers or around haystacks.
Also, moral crisis? Come to the Dark Side! Slaughter the NPCs !
#49
Posted 09 May 2015 - 05:02 PM
It would make an interesting idea for a chron...growing up in a Cythera where everyone is out to kill each other to improve their reputation.
#50
Posted 19 June 2015 - 02:11 PM
Pallas, that moon simulator is great! I am constantly amazed by your varied knowledge on all these subjects.