I voted for the more Cythera-related
short TS like RE on the first part of the poll. I really, really, really like the idea of a mirror-universe TS, and I could have soooo much fun writing my characters with evil personalities. I just don't know if now's the time for it. I think that we're going to do that TS sometime anyway. If not now, then after this next TS, but we simply have to do one sometime. It's such a lovely idea.
The reason I voted for a Cythera-related TS is because I would like just a short, simple TS to get everything flowing again after this last TS's lengthy periods of silence.
On the second part, I voted "No.' My reasoning is that the brand "more Cythera-related" on a TS does not make people instantly decide that it should be worthwhile. A good, fun plot with plenty of flexibility and openness for others to come up with their own ideas is what entices people more than the Cythera-related element. RE just happened to have one of those short and interesting plots, but still very basic. Not to mention all of it's flexibility. All it had was a start and an end goal.
In fact, I have a proposal. Instead of starting with the no-planning basis or saying that "it has to be this way," what if we picked something in between? I like planning a little of the TS myself, but not so that they can't change for others. Here's my three step
experiment for making an active TS: (Disclaimer: This has not been tested! It is not guaranteed. To me, it just seems plausible that people could all enjoy TS's more if we followed this theoritical system)
- There are only a few things a TS really needs. The first is obvious: Decide on a good plot. Stories aren't stories without their plot. Remember that your plot can't be too well-planned. Just get the overall idea of what you want your TS to be about.
- Next, create your TS on the webboard so that anyone can join in. When you write the start, think about your plot and decide where you want it to begin. Remember that the beginning needs to be captivating with enough happening in it to gain people's interest.
- The last one is the hardest. Take another look at your basic plot. Choose where it needs to end, not a specific ending that can't change, but just an idea of what everybody needs to be working towards. Don't plan too much about what the group will do along the way or how they are going to achieve your end, but some planning is okay. I love planning things, and I prefer to map out some of the TS. Often times, there are specifc scenes or conversations or chases or subplots that I want to stick in the story. If there is one that you would like, then work toward putting what you like in, and take advantage of any opportunities to do so if you like. Just remember that some others may have some ideas that want too, so keep your eyes open for other people's plots so that you don't have to step on their toes too much.
A fourth item doesn't really exist. The main thing is to make sure that if you do introduce a subplot or anything else, it can still relate to the TS's main plot and be pulled back or merged at any time. The main story is the TS's plot, so push it forward whenever you can. Don't be afraid to push the plot forward if you can!
I think everyone gets the idea. Not a no-planning basis, because we have to have an idea of what everyone is working toward so that everyone and anyone can each push the story on. But not too much planning, it still has to be flexible enough for anyone to join in and push it toward the end.
Again, I have never tested these points; I don't know how they work. They sound nice when I read them, but I have my doubts that it's going to work. I'm willing to give it a try if you are!