I have decided to post a topic specifically concerning Cythera Team Stories (this is perhaps slightly different than the Cythera Web Board topic which was concerned with the lack of interest in the boards and TSs, although this probably could be merged with that topic if Avatara wishes to do so).
It will take some of that topic and offer it here in a condensed version. Also, this topic will address past and future and TSs and in particular the next Team Story.
In particular, I encourage all new members interested in joining the next TS to at least glance at this topic. At the very least, please look at the bottom which will address future TSs.
The top of the post will be concerned with Team Stories in general and the bottom will be concerned with the next TS.
This topic is mainly concerned with improving the quality of the TSs and participation in them.
(As I am posting this, I am reading back through the Cythera Web Board topic and will be putting some quotes in here from that topic. These quotes will contain things that I that I find of interest. If you think that I have left anything important out, please let me know. I will probably bold some parts of these.)
Note: Probably few of these will concern the idea of doing a TS more closely related to Cythera. That is because that idea is still very much around and being addressed (hopefully). I will mention that idea here so as to avoid adding several lengthy quotes on the subject: there is much support for and interest in doing TSs more closely related to Cythera. I personally am uncertain about this idea for two reasons: 1. I'm not really quite certain how to do this and .2. it seemed to me that a lot of the old TSs seemed to use Cythera as a setting, although I might have a poor memory and they might have included more items from the game. I don't remember but the current TS may have been an attempt to try this.
Note 2: Is there any interest in this.
Note 3: I recall that some people wanted to do a TS that focused somewhat on politics. I believe that the current TS was in part an attempt at this. I don't know if there is still interest in this idea.
Aben Zin:
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I think it'd help if people remembered that Team Stories are just that- stories. Set out to entertain when you post and, if everyone else does likewise, the story becomes that much more interesting.
cache22:
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OK, so here are a few of the things I liked about TSs:
1. Speed. There was usually at least one post per day from someone other than me.
2. Challenge. I always looked forward to seeing what difficult situation someone else had set up that I could try and solve, or advance a little for someone else to solve. I could certainly have been better at setting things up for others.
3. Quality. The posters back then were all extremely good, partly because they paid attention to what everyone else had written. It's important to keep consistent with what's gone before. If someone has started to set something up that you can't finish, try to leave room for someone who can. I've seen several TSs somewhat messed up, because someone blocked something that was being set up, or jumped in with something that just didn't fit.
There are probably more, but that's all I can think of right now.
Selax:
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2. We could do a TS with all our characters completely different than they are in other stories. The idea behind this is that something caused Cythera and all its inhabitants (including the heroes) to have been twisted and altered in various ways in the past. Some heroes would have become villains, and some villains would have become heroes. Example: Selax could be an evil entity with magical powers bent on ruling Cythera (which would be completely different than in any of the stories or the game).
3. Cythera could be invaded by alternate Cythera. This would something like the above idea; however, instead of themselves being twisted, the heroes would have to fight twisted versions of themselves from the alternate Cythera.
4. As has been suggested before, we could do a TS where everyone but one person is a villain, and they have to defeat the hero.
5. We could jump Cythera either into the past or future for one or more TSs.
6. We could also try doing a sequel to some TS already written.
Avatara:
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I'm not so sure if the focus would be on storywriting or "playing the game" either.
Half Truth's post and Avatara's response:
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That's what all the others are, mostly. 95% of stuff is made up as the story goes along.
Dusk:
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I also agree with Aben Zin about characters in general being fairly overpowered, I know Dusk certainly was. I put it down to the fact that he was created when I was less mature than I am now. In any case, I think a team story set in the recent past of Cythera would be a great idea; good enough to lure me from my homework a few times a week .
End quotes.
I think that the main issue with the TSs is quality. I think that they lack the flexibility, freedom, and creativity of the older TSs and thus are less interesting. Probably, participation would increase if these were more prominent in the TSs. How to bring these back, I am uncertain (partially because I didn't participate in any of the archived TSs. As Aben Zin pointed out, a TS is just a story, and I think that people need to focus on telling the story. Perhaps, people need to be bolder in posting the situations that cache spoke of and moving the plot of the TS along?
(This concerns TSs in general. I may add on to this once I have had more time to think.)
* * *
Now on to future TSs (this part will mainly address the next immediate TS and will be much shorter than the above):
Any suggestions, things, ideas, or plots that you would like to see in the next TSs? (Please don't make general suggestions unless they are in reference to the top part of this: this part is designed to very specifically address the next TSs and more specific aspects of them).
What would make you interested in a TS?
Members have mentioned that a lot of the elements in Cythera are not Cythera-related, such as elves and that sort of thing. It occurred to me that perhaps a TS could be done (set after the game but before the archived TSs) that would explain these un-Cythera elements—how they got there and that sort of thing.
(This addresses future TSs specifically and not TSs in general.)
For the next TS, I had thought of attempting to do something more related to Cythera.
It would hopefully use some (but not all) new characters.
I had thought of doing just a short, small TS to start an arc of TSs which would gradually merge into the current TS arc and hopefully achieve a satisfactory (to all members) integration. I was thinking that it would be very similar to the Undine Stronghold TS, which seems to be one of the old TSs most closely related to Cythera. It would be similar in length—something short to renew interest in TSs. I had thought that the plot might also be similar (but this could cause a lack of interest in this TS because it might seem uncreative).
The general plot idea would be this: after the fall of House Comana, the ruffians were scattered. Recently, a new ruffian warlord has begun to reunite the ruffians and to renew their reign of terror. A group would gather to travel to the ruffian encampment (who knows? Perhaps it could even be the ruffain encampment from the game) and kill this warlord.
Discuss—both TSs in general (as addressed in the top part of this post, particularly how to improve their quality and make them more interesting like the old TSs) and TSs in the immediate future (as addressed in the bottom of this post).