Ambrosia Software Web Board: Cythera for MacOS X? - Ambrosia Software Web Board

Jump to content

  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Cythera for MacOS X? any interest?

#26 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 26 October 2004 - 10:40 AM

Will a plugin editor be released along with Cythera X, then, or will the file format be documented and it be left to us to figure things out?

#27 User is offline   Bryce 

  • Open-Source Fan
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,714
  • Joined: 08-August 01
  • Gender:Male
  • Location:California

Posted 30 October 2004 - 10:08 AM

It's nice to see that ASW still maintains it's software. With the carbonization of the various classic games (now including what is quite possibly the finest shareware RPG ever made) and the open-sourcing of Maelstrom, I suspose that whole Coldstone mess can be forgiven :P
"Programming is an art form that fights back."

www.magnatune.com - Magnatune: Internet record label. Wide selection of music in MP3, flac, ogg: no DRM. Legal. Artists get 50% of your money.

#28 User is offline   Astrochess 

  • Junior Member
  • Group: Members
  • Posts: 65
  • Joined: 14-January 03
  • Location:Glued to my computer chair

Posted 30 October 2004 - 10:43 PM

Why isn't Cythera X in the "Upcoming" section of the web site? :P
If healthy=vegetable and vegetable=cucumber and cucumber=pickle, then healthy=pickle! --Me

Self discipline is not a trait one can possess. Rather, it is a way to live. --Me

-----------------------------

Visit my website!

#29 User is offline   gandreas 

  • Moderator
  • Group: Moderators
  • Posts: 89
  • Joined: 21-March 99

Posted 31 October 2004 - 10:20 AM

Pallas Athene, on Oct 26 2004, 10:40 AM, said:

Will a plugin editor be released along with Cythera X, then, or will the file format be documented and it be left to us to figure things out?
View Post


That sort of depends. The first problem is that it would require a complete re-write (pretty much from scratch), but since I'd be using Cocoa, it would be much easier that otherwise (and the final result would be much more robust than the old one as well). Still, there's a whole lot that would require a great deal of time to get working (such as the level editor).

However, a smaller subset is quite possible - for example, it is possible that there may be a "portrait creator" that allows you to make an add-on that replaces the default character portrait set with your own.

Since all of this stuff is "spare time" work (or more accurately "time not spent working on paying projects") it's a somewhat on the back burner. Of course, if there are a ton of registrations for Cythera X once released, well, that would certainly encourage more extra work...

#30 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 31 October 2004 - 08:50 PM

gandreas, on Oct 31 2004, 11:20 AM, said:

Since all of this stuff is "spare time" work (or more accurately "time not spent working on paying projects") it's a somewhat on the back burner.  Of course, if there are a ton of registrations for Cythera X once released, well, that would certainly encourage more extra work...
View Post


...which is why the second option (documenting it, but not actually writing the editor) seemed like it might be more practical. We already have a rough draft of how Delver works, so with an explanation of the format, it would be possible to create an editor. I would guess that this could be accomplished in an afternoon, rather than over a long sequence of writing/compiling/debugging.

#31 User is offline   gandreas 

  • Moderator
  • Group: Moderators
  • Posts: 89
  • Joined: 21-March 99

Posted 01 November 2004 - 10:06 AM

Pallas Athene, on Oct 31 2004, 08:50 PM, said:

...which is why the second option (documenting it, but not actually writing the editor) seemed like it might be more practical. We already have a rough draft of how Delver works, so with an explanation of the format, it would be possible to create an editor. I would guess that this could be accomplished in an afternoon, rather than over a long sequence of writing/compiling/debugging.
View Post


Actually, fully documenting things would be more like a week or two worth of work. And by work, I mean "things which are not fun in any real shape or form" (as opposed to programming in Cocoa which is). It's not just a matter of polishing up an existing document (since all the existing documentation was more of an "evolutionary" thing, and written mostly during the design phase, and often bears little resemblance to the real thing).

The file format itself is pretty simple, but it's everything else that is the problem (from the compression, the encryption, the byte-codes for the scripts, all the other little "magic" special values, etc...)

And almost forget - the main reason is that I'd need to have an editor to write an expansion (or add-on, plug-in, or hack..).

#32 User is offline   Mindleechmadness 

  • Satu
  • Pip
  • Group: Members
  • Posts: 133
  • Joined: 09-November 04

Posted 09 November 2004 - 07:58 PM

;) Cythera for MacOSX would be great. I hate booting up system 9 every time I play it :P .
I used to have some marbles. Now I've lost them.

I've lost my marbles.

#33 User is offline   Mr.brian 

  • Member
  • Group: Members
  • Posts: 59
  • Joined: 16-August 00

Posted 10 November 2004 - 11:56 PM

As this has slighted just a little to plug-in talk, any chance OS9 version can use these new plugins or portrait changes or whatnot that comes out of this? There are still a few of us who still run OS9 all the time....I need to upgrade.

But on the original topic note, Cythera for OSX would be great, I have always viewed Cythera as one of Ambrosia's best games.


Ahhh.....It's great to be back on the boards, all these new faces. :P

#34 User is offline   Gamerman 

  • Dua
  • PipPip
  • Group: Members
  • Posts: 306
  • Joined: 08-November 04
  • Location:Who knows?

Posted 15 November 2004 - 10:53 PM

Yay for Cythera X, this is awesome!!
I have returned.

#35 User is offline   Necrologa 

  • Member
  • Group: Members
  • Posts: 14
  • Joined: 03-March 03

Posted 19 November 2004 - 12:13 AM

My prayers have finally been answered!!!
I've finally gone blindI mean found CytheraX

#36 User is offline   Seldane 

  • Member
  • PipPip
  • Group: Members
  • Posts: 224
  • Joined: 13-June 03
  • Gender:Not Telling

Posted 23 November 2004 - 06:38 AM

This is nice, however, it doesn't matter to me since I still use Mac OS 9. Anyway, that "© Gandreas software" thing looks interesting. Perhaps a chance of more Gandreas/Cythera games?

#37 User is offline   Selax 

  • Lord Rapierian of the Sith
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 3,026
  • Joined: 21-July 04
  • Gender:Male

Posted 01 December 2004 - 08:00 PM

Out of curiousity, would it try to fix the remaining bugs (fetch, for example)?
Long Live Cythera! Long Live the Cythera Web Board!

I now run a TS Character Killing Service.

Selax

#38 User is offline   Gamerman 

  • Dua
  • PipPip
  • Group: Members
  • Posts: 306
  • Joined: 08-November 04
  • Location:Who knows?

Posted 01 December 2004 - 11:14 PM

What is wrong with fetch?

I can't wait for Cythera X!!! :P
I have returned.

#39 User is offline   Selax 

  • Lord Rapierian of the Sith
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 3,026
  • Joined: 21-July 04
  • Gender:Male

Posted 02 December 2004 - 12:38 AM

Quote

What is wrong with fetch?


This.
Long Live Cythera! Long Live the Cythera Web Board!

I now run a TS Character Killing Service.

Selax

#40 User is offline   Admiral Dennis 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,028
  • Joined: 12-January 00

Posted 02 December 2004 - 01:55 PM

I would certainly download it. I really liked Cythera (played it constantly when it came out), but it sucks in classic.

This post has been edited by Admiral Dennis: 02 December 2004 - 01:57 PM


#41 User is offline   prophile 

  • A Sad Panda
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 5,717
  • Joined: 24-October 03
  • Gender:Male
  • Location:Aiur

Posted 03 December 2004 - 12:51 PM

This will now be known as the BARONY CATECHIZER movement.

Cythera gets harder when your system screws up 50% of the time when you try to enter a new city.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#42 User is offline   Gamerman 

  • Dua
  • PipPip
  • Group: Members
  • Posts: 306
  • Joined: 08-November 04
  • Location:Who knows?

Posted 06 December 2004 - 01:06 AM

Wait, with fetch I tried to pick up a ruby, and it said, "To heavy and cumbersome, and, I think the ruby disappeared but I am not sure.
I have returned.

#43 User is offline   TheDarkDragon 

  • Came up with this name when I was 12, don't hold it against
  • PipPipPipPip
  • Group: Members
  • Posts: 1,354
  • Joined: 15-January 01
  • Gender:Male
  • Location:New Hampshire

Posted 07 December 2004 - 08:41 PM

This is very exciting stuff. I will certainly be getting Cythera X when it's released, and you can put my name down for the editor, should that be decided upon as well.
Reality has a well known liberal bias.
-Stephen Colbert

#44 User is offline   Selax 

  • Lord Rapierian of the Sith
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 3,026
  • Joined: 21-July 04
  • Gender:Male

Posted 07 January 2005 - 05:53 PM

I am still curious as to whether fetch is going to be fixed.
Long Live Cythera! Long Live the Cythera Web Board!

I now run a TS Character Killing Service.

Selax

#45 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 08 January 2005 - 09:32 PM

Wouldn't be. Spells are almost certainly a property of the scenario file, and an express goal of CytheraX is to remain compatible with the old scenario file.

#46 User is offline   Arion 

  • Shamanic Dancer
  • PipPipPipPip
  • Group: Members
  • Posts: 1,262
  • Joined: 21-November 01
  • Location:Antaros

Posted 12 January 2005 - 08:49 AM

Cythera X with plugins? GIMMEGIMMEGIMMEGIMMEGIMME!!!!!
And they tell ME, I'm crazy?

#47 User is offline   Cedars 

  • Member
  • PipPip
  • Group: Members
  • Posts: 271
  • Joined: 11-December 01
  • Gender:Male
  • Location:Perth, Australia

Posted 21 January 2005 - 04:48 AM

Yes! I'm interested. :P

This post has been edited by Cedars: 21 January 2005 - 04:49 AM

Help the world build better software - support and develop open source software

"I tell you Lois high school's a lot more fun this time around...and it's a lot safer now all the kids have guns." - Peter Griffin from Family Guy

#48 User is offline   Mr.brian 

  • Member
  • Group: Members
  • Posts: 59
  • Joined: 16-August 00

Posted 31 January 2005 - 06:14 PM

Well hey I'm alot happier now, upgraded to a new iMac G5 :P
So this is some real good news, cause Cythera doesn't work all that great under OS9 classic boot in OSX....

Oh well, we can all hope for the best.

#49 User is offline   Seldane 

  • Member
  • PipPip
  • Group: Members
  • Posts: 224
  • Joined: 13-June 03
  • Gender:Not Telling

Posted 01 February 2005 - 07:22 AM

An idea would be if you ignored all previous registrations for Cythera - require a NEW registration in order to use Cythera X. I'm sure a lot of people would be glad to re-register this game if it had any extra features. I know I would.

#50 User is offline   FluffyWithTeeth 

  • Custom member title
  • PipPipPipPip
  • Group: Members
  • Posts: 1,011
  • Joined: 16-December 03
  • Gender:Male
  • Location:The Westcountry

Posted 05 February 2005 - 02:00 PM

Hmm, I always felt Fetch was considered a "feture" rather than a bug. Plus, it wouldn't do for the character to lose the ability to just wander around destroying towns, would it!

Share this topic:


  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users