Cythera for MacOS X? any interest?
#27
Posted 30 October 2004 - 10:08 AM
www.magnatune.com - Magnatune: Internet record label. Wide selection of music in MP3, flac, ogg: no DRM. Legal. Artists get 50% of your money.
#28
Posted 30 October 2004 - 10:43 PM
Self discipline is not a trait one can possess. Rather, it is a way to live. --Me
-----------------------------
Visit my website!
#29
Posted 31 October 2004 - 10:20 AM
Pallas Athene, on Oct 26 2004, 10:40 AM, said:
That sort of depends. The first problem is that it would require a complete re-write (pretty much from scratch), but since I'd be using Cocoa, it would be much easier that otherwise (and the final result would be much more robust than the old one as well). Still, there's a whole lot that would require a great deal of time to get working (such as the level editor).
However, a smaller subset is quite possible - for example, it is possible that there may be a "portrait creator" that allows you to make an add-on that replaces the default character portrait set with your own.
Since all of this stuff is "spare time" work (or more accurately "time not spent working on paying projects") it's a somewhat on the back burner. Of course, if there are a ton of registrations for Cythera X once released, well, that would certainly encourage more extra work...
#30
Posted 31 October 2004 - 08:50 PM
gandreas, on Oct 31 2004, 11:20 AM, said:
...which is why the second option (documenting it, but not actually writing the editor) seemed like it might be more practical. We already have a rough draft of how Delver works, so with an explanation of the format, it would be possible to create an editor. I would guess that this could be accomplished in an afternoon, rather than over a long sequence of writing/compiling/debugging.
#31
Posted 01 November 2004 - 10:06 AM
Pallas Athene, on Oct 31 2004, 08:50 PM, said:
Actually, fully documenting things would be more like a week or two worth of work. And by work, I mean "things which are not fun in any real shape or form" (as opposed to programming in Cocoa which is). It's not just a matter of polishing up an existing document (since all the existing documentation was more of an "evolutionary" thing, and written mostly during the design phase, and often bears little resemblance to the real thing).
The file format itself is pretty simple, but it's everything else that is the problem (from the compression, the encryption, the byte-codes for the scripts, all the other little "magic" special values, etc...)
And almost forget - the main reason is that I'd need to have an editor to write an expansion (or add-on, plug-in, or hack..).
#33
Posted 10 November 2004 - 11:56 PM
But on the original topic note, Cythera for OSX would be great, I have always viewed Cythera as one of Ambrosia's best games.
Ahhh.....It's great to be back on the boards, all these new faces.
#37
Posted 01 December 2004 - 08:00 PM
#39
Posted 02 December 2004 - 12:38 AM
#41
Posted 03 December 2004 - 12:51 PM
Cythera gets harder when your system screws up 50% of the time when you try to enter a new city.
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#44
Posted 07 January 2005 - 05:53 PM
#47
Posted 21 January 2005 - 04:48 AM
This post has been edited by Cedars: 21 January 2005 - 04:49 AM
"I tell you Lois high school's a lot more fun this time around...and it's a lot safer now all the kids have guns." - Peter Griffin from Family Guy