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Technical Development

#1 User is offline   Lord Commander Anic 

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Posted 02 June 2003 - 08:09 AM

I have some Technical Development contracts to award if anyone out there is interested in a spot of Engineering Problem solving.

This is for a new plug project I am starting now.

I need the following:
Weapons Experts,
Propulsion Specialists,
A ship Design Engineer,
An Energy Development Specialist,
An Energy Sprite Developer.

Possibly A Level Brainstormer,
I will be doing levels.

I think a lot of this work has been done already and is cluttering up various hard drives.
Hence this posting. Get that work noticed guys...

As usual no one will be paid, as the budget is zero.
And people will be expected to work all hours.
However there is the glory of defending the Terran way of life to consider.

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#2 User is offline   Slug 

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Posted 03 June 2003 - 08:39 AM

You're fired.

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If you want to win anything-a race, your self, your life-you have to go a little berserk.
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#3 User is offline   Skyfox 

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Posted 03 June 2003 - 06:08 PM

What?...

/reads the post agian, still confused

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"Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


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#4 User is offline   Fearra 

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Posted 03 June 2003 - 10:12 PM

Umm... do you think you could restate that a little clearer? You're planning on making an Ares add-on and you need some people to help with it...?

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'So do all who live to see such times, but that is not for them to decide. All we can decide is what we chose to do with the time given to us."
- Gandalf, 'The Lord of the Rings' - J. R. R. Tolkien
[url="http://"http://members.shaw.ca/fearra/index.html"]Fearra's Realm[/url]
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#5 User is offline   Lord Commander Anic 

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Posted 04 June 2003 - 07:22 AM

Quote

Originally posted by Slug:
You're fired.


Great, a volunteer!
You're hired Posted Image

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#6 User is offline   Lord Commander Anic 

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Posted 04 June 2003 - 07:24 AM

Yes, I am making an Ares add-on and I need people to help with it.

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#7 User is offline   Pallas Athene 

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Posted 04 June 2003 - 09:14 PM

I'll volunteer to do some thinking. I'm good at that.

------------------
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"No one imagined that the megaphone would become so loud or that it would speak so often of penis enlargement pills and opportunities for unusual financial transactions in Nigeria."
-New York Times, "How to Unclog the Information Artery" Money & Business, 5-25-03

#8 User is offline   Slug 

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Posted 05 June 2003 - 12:10 AM

Quote

Originally posted by Pallas Athene:
I'll volunteer to do some thinking. I'm good at that.



I'll handle the arduous task of eating the pork rhinds.
Do I have to lift them to my own mouth though?

------------------
If you want to win anything-a race, your self, your life-you have to go a little berserk.
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#9 User is offline   Sundered Angel 

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Posted 05 June 2003 - 06:31 AM

Hmmmm. I still have a small collection of energy pulses, impact effects, and associated explosions...

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Sundered Angel,
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Ares Webboard Moderator, and all-around Nice Guy

#10 User is offline   Lord Commander Anic 

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Posted 05 June 2003 - 11:38 AM

Quote

Originally posted by Slug:
I'll handle the arduous task of eating the pork rhinds.
Do I have to lift them to my own mouth though?


Hmm, looks like we're going to have lots of thinkers and eaters and no one actually doing anything.
Perhaps we should all retire to the bar, to do some thinking, and eating of course...
Then the think tank could get tanked up.
Perhaps even Limax and Count Altair might join us!

Meanwhile, the plug will go on....

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#11 User is offline   Lord Commander Anic 

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Posted 05 June 2003 - 11:40 AM

Quote

Originally posted by Sundered Angel:
Hmmmm. I still have a small collection of energy pulses, impact effects, and associated explosions...



Ah, now this is the sort of positive response that we need....

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#12 User is offline   Skyfox 

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Posted 05 June 2003 - 01:44 PM

Quote

Originally posted by Lord Commander Anic:
I have some Technical Development contracts to award if anyone out there is interested in a spot of Engineering Problem solving.

This is for a new plug project I am starting now.

I need the following:
Weapons Experts,
Propulsion Specialists,
A ship Design Engineer,
An Energy Development Specialist,
An Energy Sprite Developer.

Possibly A Level Brainstormer,
I will be doing levels.

I think a lot of this work has been done already and is cluttering up various hard drives.
Hence this posting. Get that work noticed guys...


Well, i'd be willing to offer my services then. I can do graphics, ship, weapons.-A ship Design Engineer, An Energy Development Specialist, An Energy Sprite Developer.


------------------
"Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#13 User is offline   Lord Commander Anic 

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Posted 06 June 2003 - 07:16 AM

Good, You're hired! Posted Image
The Net Plug is First up.
I am currently (06.06.03) on scenario 5 of about 8, so the scenarios should be done in a week or so. I have a few new ideas that I want to try and develop in addition. I intend to have this plug done in a few weeks, which is why bits are going out to contract.
.
.
.
So Far There Is The Following To Chose From::

Contract 001:
An Assault Ship (AST) which will, on arrival at a planet launch a transport which will inherit the destination of the AST and land on the planet. The AST will also be armed with EVATS which will launch when the AST reaches a station - this bit I have already done in my "It's War" plug. I never got round to doing the transport bit properly. Perhaps you could use the existing AST in the War plug, which is equipped with transports, but they are "maually controlled" by the player. The third weapon on the AST will be a speces specific generic offense/defence weapon

We need an AST for each of the races.
I have no sprite for: Obish, Elejeetian, Gaitori, Cantharian, Audemedon, Salrillian, Human (the existing one is Ishman, but could double for the Humans also).
.
.
.
.
.
Contract 002:
A point defence beam weapon, (short range, like that of the Bazidanese battleship, but with a range of about 1.5 ship lengths) that takes the form of a circle which expands out from the ship damaging/destroying anything it contacts. It therefore fires in all directions simultaneously. It would use a medium amount of energy. It is intended as a defense against missiles.
.
.
.
.
.
Contract 003:
Engine Development: A ship, cruiser class, capable of only one hyper jump (again one per speces), can use existing sprites.
.
.
.
.
.
Contract 004:
Cruise Missile System.
A lot has been said aout this before. [Sideways glance at Slug and Pallas... Limax shuffles away quietly...].
A longtime project of mine. The one I use in "It's War" is based on a ship template, and is more or less a modified ship. It is based on the "Dreadnought Missile" concept as seen in an episode of ST Voyager. The one in "It's War" only functions manually, and an AI ship will use it like a fighter. Posted Image
What is needed is a true Cruise Missile System where the AI ships or Stations armed with it will use it as an offensive weapon at ultra long range (say half the width of a scenario map space), or at normal ranges as is needed. It also needs to work as it does, to be a launchable targetable fighter-like device that the player can send against a specific target. I messed about with this for a while, and got a mess Posted Image !

Also, it would be nice to improve the accuracy of the missile.
.
.
.
.
.
Contract 005:
A Command Destroyer - Ominous fleet command ship Posted Image
More or less a battleship with a Destroyer armament and a platform for the Cruise Missile System. I use a White Star sprite for the Piioni version in "It's War", I have Humans, Cantharians (using Gate Ship sprite) and Audemedons covered. Sprites are needed for the other races as well as ship systems.
.
.
.
.
.
Contract 006:
A Long Range missile system for use on space bases. Needs to target ships at a quarter of the width of a scenario.

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#14 User is offline   Skyfox 

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Posted 06 June 2003 - 02:56 PM

Quote

Originally posted by Lord Commander Anic:
Contract 001:
An Assault Ship (AST) which will, on arrival at a planet launch a transport which will inherit the destination of the AST and land on the planet. The AST will also be armed with EVATS which will launch when the AST reaches a station - this bit I have already done in my "It's War" plug. I never got round to doing  the transport bit properly. Perhaps you could use the existing AST in the War plug, which is equipped with transports, but they are "maually controlled" by the player. The third weapon on the AST will be a speces specific generic offense/defence weapon
We need an AST for each of the races.
I have no sprite for: Obish, Elejeetian, Gaitori, Cantharian, Audemedon, Salrillian, Human (the existing one is Ishman, but could double for the Humans also).

So basicly a massive ship that can hold a transport in its bay for release apon reaching a planet and EVATS when you reach a station? A heavy turret sounds like a good third weapon.

Quote

Contract 002:
A point defence beam weapon, (short range, like that of the Bazidanese battleship, but with a range of about 1.5 ship lengths) that takes the form of a circle which expands out from the ship damaging/destroying anything it contacts. It therefore fires in all directions simultaneously. It would use a medium amount of energy. It is intended as a defense against missiles.

I believe I have a sprite that could do that...

Quote

Contract 003:
Engine Development: A ship, cruiser class, capable of only one hyper jump (again one per speces), can use existing sprites.

What for? In order to do that you would have to cut energy to only one jump.

Quote

Contract 004:
Cruise Missile System.
A lot has been said aout this before. [Sideways glance at Slug and Pallas... Limax shuffles away quietly...].
A longtime project of mine. The one I use in "It's War" is based on a ship template, and is more or less a modified ship. It is based on the "Dreadnought Missile" concept as seen in an episode of ST Voyager. The one in "It's War" only functions manually, and an AI ship will use it like a fighter.   Posted Image
What is needed is a true Cruise Missile System where the AI ships or Stations armed with it will use it as an offensive weapon at ultra long range (say half the width of a scenario map space), or at normal ranges as is needed.  It also needs to work as it does, to be a launchable targetable fighter-like device that the player can send against a specific target. I messed about with this for a while, and got a mess   Posted Image !

Also, it would be nice to improve the accuracy of the missile.


The nukes from VI had that kinda range, it was kinda fun to sit at your planet and launch nukes that slammed into the enemy ships gathered around their planet a long ways away... Then watching them send nukes back.
The AI will use it a long range weapon, at least if its givin enough range. I'll have to dig up how i made them do it, something about attackrange... There is no way to set it as a specific target, but simply firing it at the target was usualy a hit on heavier ships.

Quote

Contract 005:
A Command Destroyer - Ominous fleet command ship   Posted Image
More or less a battleship with a Destroyer armament and a platform for the Cruise Missile System. I use a White Star sprite for the Piioni version in "It's War", I have Humans, Cantharians (using Gate Ship sprite) and Audemedons covered. Sprites are needed for the other races as well as ship systems.

Hmm.. OK

Quote

Contract 006:
A Long Range missile system for use on space bases. Needs to target ships at a quarter of the width of a scenario.

Nukes agian.


------------------
"Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#15 User is offline   Lord Commander Anic 

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Posted 06 June 2003 - 04:35 PM

Posted Image
It would appear that you are an ideal contractor!
K'plah!

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#16 User is offline   Pallas Athene 

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Posted 07 June 2003 - 04:52 AM

Quote

Originally posted by Skyfox:
The nukes from VI had that kinda range, it was kinda fun to sit at your planet and launch nukes that slammed into the enemy ships gathered around their planet a long ways away... Then watching them send nukes back.
The AI will use it a long range weapon, at least if its givin enough range. I'll have to dig up how i made them do it, something about attackrange... There is no way to set it as a specific target, but simply firing it at the target was usualy a hit on heavier ships.


Unchecking CanEngage would probably serve here. StaticDestination might be an appropriate flag as well.
Usually, it would be best to build them from a base, but when fired from a ship, one should use CreateObjectInheritDest.

------------------
"The libertarian roots of the Internet run deep. It was the place where innovation trumped experience, where the little guy had as big a megaphone as the largest network, where the small business could reach a global market, where the public could regulate far better than any government.
"No one imagined that the megaphone would become so loud or that it would speak so often of penis enlargement pills and opportunities for unusual financial transactions in Nigeria."
-New York Times, "How to Unclog the Information Artery" Money & Business, 5-25-03

#17 User is offline   Sundered Angel 

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Posted 07 June 2003 - 06:55 AM

Well, you're welcome to my small collection. Photoshop format is fine? With assorted ready-to-import .pct files?

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#18 User is offline   Lord Commander Anic 

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Posted 07 June 2003 - 09:31 AM

Quote

Originally posted by Sundered Angel:
Well, you're welcome to my small collection. Photoshop format is fine? With assorted ready-to-import .pct files?


Photoshop is ideal! Posted Image

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#19 User is offline   Sundered Angel 

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Posted 09 June 2003 - 07:08 AM

That's about 10 megs uncompressed, then. I'll compress them, transfer them, and email them later. The email link above your posts works?

------------------
Sundered Angel,
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Ares Webboard Moderator, and all-around Nice Guy
Sundered Angel,
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Ares Webboard Moderator, and all-around Nice Guy

#20 User is offline   Lord Commander Anic 

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Posted 09 June 2003 - 03:03 PM

Quote

Originally posted by Sundered Angel:
That's about 10 megs uncompressed, then. I'll compress them, transfer them, and email them later. The email link above your posts works?


Er, e-mail link above my post, .... gee I don't know if it works,
hang on, ... I'll check...

.
.
checks...
.
.
Yep it works.
Try not to send an attachement of more than about two megs as I may not be able to retreive it. 5 e-mails each of two megs is fine.

Many thanks Posted Image Posted Image Posted Image

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#21 User is offline   Skyfox 

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Posted 14 June 2003 - 05:34 PM

Ehh... I've started work on Gatori and Elejee command destroyer...

But yesterday my computer died. Soo... untill the new part arrives...

Slug: Do you have the gatori textures? i really want them pleasepleaseplease. All my attempts are failing badly.

------------------
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#22 User is offline   Lord Commander Anic 

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Posted 17 June 2003 - 03:10 PM

Good (er, not that your Mac has died, but that you have started work!!), keep up the good work. I am nearly finished the scenarios, afterwhich I will start on equalising all the ship classes. (Heavy Cruisers for all for example).

(I lost the weekend as I spent it activating OS X, and making it work the way I want it to work.)
My G4 PB never breaks down.... Posted Image

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#23 User is offline   Skyfox 

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Posted 21 June 2003 - 09:54 PM

Well, my iBook got it's new part, and is working as good as ever.

/Heads back to modeling various things...

------------------
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#24 User is offline   Skyfox 

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Posted 23 June 2003 - 04:26 PM

Gatori And Elejee Command Destroyers sent to you in the mail. Check your inbox.
/Goes back to modeling like mad...

------------------
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#25 User is offline   Lord Commander Anic 

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Posted 23 June 2003 - 06:27 PM

Checking......

Ah, there they are.
Thanks. Your agreed payment of $000000.00 is in the post!
I'll pop em into the plug tomorrow, and go for a test drive...
Posted Image

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

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