Six Thousand Feet Under
#1
Posted 16 January 2002 - 11:05 AM
Pfhor ships will be next in line, but those aren't necessarily on paper yet, and far from the Strata Production line.
Pics to come
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"Might I suggest that we all forget we even met each other? You're involved in politics and I in theft. I'll leave it to god to decide which one's more dishonest."
-Stragen, The Sapphire Rose
#3
Posted 18 January 2002 - 06:39 PM
Anyway, here's the Battlecruiser. The Monitor should be done by the end of the weekend (the fuselage is just about done)
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"Might I suggest that we all forget we even met each other? You're involved in politics and I in theft. I'll leave it to god to decide which one's more dishonest."
-Stragen, The Sapphire Rose
[This message has been edited by Pallas Athene (edited 04-04-2002).]
#4
Posted 21 January 2002 - 05:32 AM
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#6
Posted 22 January 2002 - 10:32 AM
Quote
wow graphics look better and good Pallas. Now wheres that beta that was supposed to be relesed like a year and a half ago
It was supposed to be released half a year ago, not a year and a half ago.
The main reason we can't release a beta is because Sargatanus hasn't given us the script. Now, I have all of Darkk's graphics, except that I was expecting a possible update for the Nar and the Jjaro thanks to a newer release of POV-Ray. I did talk with Darkk a while ago, maybe 2 months ago, and I sent a couple emails to him. Unfortunately, no reply.
And on that Monitor, I've only finished the fuselage. The side engines, including the WCFM Rack and the WMC Focuser haven't been put on yet. Bonus points to whoever can actually recall what those acronyms stand for.
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"Might I suggest that we all forget we even met each other? You're involved in politics and I in theft. I'll leave it to god to decide which one's more dishonest."
-Stragen, The Sapphire Rose
#8
Posted 04 February 2002 - 08:33 PM
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#9
Posted 06 February 2002 - 06:01 PM
I've figured out what I'm going to do for the Jjaro/Nar fix.
The Jjaro will get all new wierd-er-er shapes, and the Nar will become
something vaugely reminiscent of the borg and the uncomplete Death Star.
Also, the Jjaro will get some nifty new weapons, including one you charge up
like a fusion pistol
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#10
Posted 07 February 2002 - 03:31 PM
I also drew up a diagram for the revamped Pfhor Orbital Station (Or was it something else?) The design is now much more ringish, with 7+7 Emplacements around it. I haven't yet worked out a center to it - maybe something with an engine so the station can move around. It would also be pretty cool if I could get it to center around a larger ship, repairing it. But I'm not sure what kind of coding that would take.
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#12
Posted 25 February 2002 - 07:00 AM
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#13
Posted 13 March 2002 - 04:28 PM
All of a sudden, the latest POV build ceased to support very large (60000+ component) blobs. I hope that wasn't intentional.
Guess how many blobs are in ALL my new Jjaro models...
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#14
Posted 16 March 2002 - 09:58 PM
I'm working on the Jjaro, but for reasons I'm not revealing, only Pallas may see my progress. AIM, good buddy.
I will show the new-look Nar soon. They're not THAT different, but they are plenty better IMHO.
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#16
Posted 20 March 2002 - 07:35 AM
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#17
Posted 25 March 2002 - 07:24 PM
BTW, If Sarg won't do the plot, I've found someone who will. Final warning, "Bernhard".
Oh, Pallas - come onto AIM so you can look at my models and make sure they don't suck.
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Seen on a Claymore anitpersonell mine: "Do not eat"
[This message has been edited by Fleet Admiral Darkk (edited 03-25-2002).]
Onii7/Frinkruds and his funky forums
macgamer.net
#18
Posted 25 March 2002 - 08:44 PM
And I believe Sarg finished the plot, it's just a matter of letting us know what it is, neh?
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#19
Posted 26 March 2002 - 01:26 AM
If worst comes to worst, I think Hamish has a version.
Hmm, maybe I should get it NOW and save the trouble - Sarg doesn't seem to be responding to either email account.
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#20
Posted 29 March 2002 - 09:52 AM
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[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]
#21
Posted 29 March 2002 - 08:33 PM
Contacting me there isn't that hard.
Status update -
Jjaro and Nar ships will be ready for their big sprite render as soon as school restarts. I'll pile up a render que and let it fly. 14 hours per race SHOULD be plenty. Then I'll bring the suckers into Ares color table (I hate that thing).
Next up -
Set up for the "fricking massive batch render, parts I and II".
Rework Darkk.inc and improve macros.
Redo Vertakk with the improved macros.
Batch render them.
Re-render misc artwork for them.
Re-work the Jjaro weapons.
Balence ships/weapons.
Work on Plot.
Work on Levels.
Beta test.
Release.
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#22
Posted 31 March 2002 - 04:22 PM
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I think you misinterpret the "finished plot" notion. There isn't one concrete file containing it, just a bunch of notes, ideas, and a summary I sent to Hammish. And judging from the feedbak I've gotten on it, it still needs work. Perhaps we could arrange a time to sort it out once and for all?
Hmmm, that sounds good to me - although I don't think that it could really all be sorted out in just a meeting. If you sent us the summary beforehand, however, we could probably get a lot of sorting done in a single meeting, even if not all. Anything I knew of the plot has been either exteremly vague outlines or forgotten.
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
#23
Posted 31 March 2002 - 04:31 PM
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Then I'll bring the suckers into Ares color table (I hate that thing).
Except that it's mandatory for the way SMIVs work. Each pixel refers to the address of a color on the table, and the first digit in Hex can be ignored to quickly shift color to Tan or Green or whatever.
However, we could get 4096 colors and an alpha channel for twice the space and a performance decrease - and since Ares is small and uncomplicated by today's standards, these wouldn't be major problems, at least for me.
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However, one could easily use ARGB as the Hex for a color, such as 0x9277, which would be slightly transparent, and a lot closer to the M:Inv color (0x1A6B76) than is present on the Ares Color table.
Color switching couldn't be so easy, and an alpha channel would decrease rendering speed, but not so significanly that a modern computer would have trouble dealing with it.
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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.
[This message has been edited by Pallas Athene (edited 03-31-2002).]
#24
Posted 31 March 2002 - 08:07 PM
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Seen on a Claymore anitpersonell mine: "Do not eat"
Onii7/Frinkruds and his funky forums
macgamer.net
#25
Posted 03 April 2002 - 05:07 PM
Plot outline finally finished, 80% of levels plotted.
We will see this thing produced yet.
Can we work on getting another site up? f2s seems to be dead.
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[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]
[This message has been edited by Sargatanus (edited 04-03-2002).]