Ambrosia Software Web Board: Six Thousand Feet Under - Ambrosia Software Web Board

Jump to content

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Six Thousand Feet Under

#51 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 18 April 2002 - 10:51 PM

Actually, we might be able to push it all the way to 80 unreg.
Simple, really - I think we can store the data in Ares's application, for an extra 16 megs or so.
I doubt, however, if it would in any way get close to being necissary. I think we can do it inside 50, unless the sounds are really big.

------------------
"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#52 User is offline   Sargatanus 

  • Haruspex
  • PipPipPipPip
  • Group: Moderators
  • Posts: 1,443
  • Joined: 21-April 00
  • Gender:Male
  • Location:Minneapolis MN

Posted 19 April 2002 - 01:44 AM

Well, if we use a lot of music we could be up to 80 with the soundtrack alone. Although we could just house that in a sepreate file that players could use optionally.

------------------
[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]

[This message has been edited by Sargatanus (edited 04-19-2002).]
4 6 3 8 A B K 2 4 A L G M O R 3 Y X 24 89 R P S T O V A L

Shameless advertisement

#53 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 19 April 2002 - 06:27 AM

Well, of course, Ares already has stuff in its Resource Fork. Probably a quarter to a third of its capacity. So we could probably have around 90 megs and still force the player to register in order to play it.

However, I'm not quite sure if it would load resources there. There's an SMIV resource in Ares's resource fork; try using it on an object to see if Ares loads it.

We should probably have a reasonable amount of music. Definitely more than the original; we'll need a Title Theme, an Interlude, and a Finale. If we're then to give each piece a maximum of 3 levels to be used on, then we'll need 17 Ingame. So we might want to aim for 20. And no, I don't know how big that would be.

------------------
Using an MW3 Tight Beam since '99

#54 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 19 April 2002 - 11:50 PM

Ok, current calculations indicate my half of the ships (well, 4/7) will weigh in at 20 megs total, including stations and stuff.
Assuming you get 20 megs, that leaves about 24 megs or more for music.

Assuming we can find playerpro somewhere. I'm looking into it. The music format's currently my "greatest Ares engine atrocity", ranking ahead of "the color table" for the first time ever.

------------------
"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#55 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 21 April 2002 - 10:16 AM

OK, Main Screen Interface and Ares Application Hack are both done.

We'll probably want to add more content to the main screen, but it looks pretty good. I had to add another 11 picture box slots to get it to work, BTW Posted Image

The Marathon Invasion application will now read from "MInv Data f", "MInv Scenarios", "Your MInv Net Portrait", etc. I haven't yet changed the Creator Type resource to MInv or the BNDL with the icons, but we should probably do that, just so that things don't get confused.
Also, I think that if Ares's GR profile is duplicated and ar12 is replaced by MInv, then we can get Multiplayer for it without confusion.

------------------
Using an MW3 Tight Beam since '99

#56 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 22 April 2002 - 06:56 PM

I've finally got POV's "spherical camera" to work. Now I can make starfields for movie backgrounds. My first movie will be coming soon.

I've decided that since I'm away from my Mac 13+ hours at a time due to school, I should be rendering something in that time.

------------------
"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#57 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 25 April 2002 - 09:58 PM

Bah. Image maps are crashing POV for some reason. I'll get to the bottom of this, or I'll hack around until I get my from the lousy betas. I can probably just put the damn star objects into the scene itself - just scale x10k.

In other news, dare to compare: new warpgate sprite and old: [url="http://"http://homepage.mac.com/w_darkk/.Pictures/Warpgate.png"]New[/url] [url="http://"http://homepage.mac.com/w_darkk/.Pictures/WarpgateOld.png"]Old[/url]

The new one's getting a little bad from the Ares color table. No clue where the orange came from. I'll look into that.

[update]
I've tried converting to 8bit before converting to Ares color table: the results, Mr. Compiler!
[url="http://"http://homepage.mac.com/w_darkk/.Pictures/Warpgate8bit.png"]8bit[/url]
Not sure that's an improvement. YOU THE VIEWERS DECIDE!!!
[/update]

Oh, yeah - New and 8bit (new) scale based on how wide your screen. Unless your monitor is much bigger than mine, they might not be actual size.

------------------
"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."

[This message has been edited by Fleet Admiral Darkk (edited 04-25-2002).]
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#58 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 01 May 2002 - 11:19 PM

I'm working on background images for movies. I want to get as many movies as I can done during school, so I don't have to sit through a 14 hr render during the summer.

I've got some REALLY COOL (in the humble opinions of me and wyvern(sp?)) nebula macros going, and a nice spherical camera to prevent distortion (I hope).

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#59 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 04 May 2002 - 08:35 PM

Nar movie going into production Posted Image
Soon, I will be 4|| 1337 ∫1|∑∑4k39 (an elite filmmaker).

Posted Image

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#60 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 05 May 2002 - 09:53 AM

I realized that the S'pht Gunship was designed in my notebook as well, so I put it into POV this morning (It's not as hard as it looks).

Radiosity may be experimental, but it looks perfect on the Gunship anyways.

------------------
"Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

#61 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 05 May 2002 - 04:05 PM

POV? congrats!
You're well on your way to learning how to use a high-power, high-costomizability Raytracer.

Did you get the beta of 3.5 or the 3.1x version?

-----------------

On another note, I've got a test of the movie for Pallas/Sarg's eyes only. [url="http://"http://homepage.mac.com/w_darkk/.Public/NarMovie.mov.sit"]http://homepage.mac....arMovie.mov.sit[/url]
If you don't know the password, Pallas, I'll be really disappointed.

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#62 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 05 May 2002 - 05:39 PM

To some extent, the graphical representation in Strata was useless anyway; I always manipulate objects by raw data anyway.

All S'pht ships will be done in POV, and I think I may be doing the Pfhor ships there too. That should simplify movies somewhat.

------------------
"Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

#63 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 17 May 2002 - 09:18 PM

FINAL un-balenced versions of the Nar, Nebulons, and Vylae are READY. When the Jjaro are ready, they will be posted to the 'net for Pallas to download.

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#64 User is offline   Joveia 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,698
  • Joined: 21-August 01

Posted 18 May 2002 - 09:56 AM

I don't know what to say to this; mind if I butt in here? I just read all of what you guys have been doing, it sounds/looks incredible. Good luck, I think compared to this SETR would have been a piece of cake (I think.)

Well, if you are going to upload your ship designs/sounds/and whatnot, if I can I would like to see them.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

[This message has been edited by Joveia (edited 05-18-2002).]
There are only 3 kinds of people; those who can count, and those who can't.

#65 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 19 May 2002 - 01:10 AM

Pre-design-smoothing versions of Nar, Nebulons, and Vylae completed. Jjaro will be ready shortly. If Pallas sends me some S'pht and Pfhor, level creation can begin.

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#66 User is offline   Joveia 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,698
  • Joined: 21-August 01

Posted 19 May 2002 - 11:07 AM

Are you going to actually charge money for this? Oh, feel free to ignore me...

------------------
There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.

Share this topic:


  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users