Six Thousand Feet Under
#27
Posted 04 April 2002 - 03:29 PM
Don't render, rendering's a bad bitch.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
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#29
Posted 04 April 2002 - 09:36 PM
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#30
Posted 06 April 2002 - 02:04 AM
I am a an ass indeed, you may prove it by my long ears.
[/Durandal]
I'm a fricking moron. I forgot to split my unions! Render speed instantly becomes 2x or maybe 3x.
Say it: "For Darkk's a total moron, which nobody can deny."
Next topic: Sarg, we need to discuss the rest o' the levels/plot.
AIM, because classic won't go online, so no GR
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#31
Posted 06 April 2002 - 06:01 PM
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Using an MW3 Tight Beam since '99
#32
Posted 07 April 2002 - 12:14 AM
I'm going to hate to have to use OS9 for the Hera work.
Ah well, I get to keep it X while the Jjaro ships are rendered (and if I want to re-work the Vylae, which I probably will).
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#33
Posted 10 April 2002 - 06:22 PM
Jager
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Flame wars are wrong. So why are they so much fun?!?
[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] | [url="http://"http://saberstudios.evula.net/hsgr.html"]The Homeschoolers of GR [/url] | [url="http://"http://evula.com"] EVula's Lair[/url] | [url="http://"http://home.attbi.com/~e-gamerguy1/bfs3/index.html"] BSIII Home Page [/url]|[url="http://"http://evforums.n3.net/"]Unofficial Escape Velocity Forums[/url]
Leadership is the practical application of character
#34
Posted 10 April 2002 - 10:35 PM
Now comes the Dreadnought/Battleship/Carrier.
Tomorrow I do the EMRS/Warpship/Transport.
3 days later or so I'll work on the Vylae sprites.
BTW Pallas, did you offer to debug/balence my ships too? I'd like that, as it would give me more time for level work.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#35
Posted 12 April 2002 - 07:03 PM
At least they're not taking as long as I'd thought.
Pallas, you've GOT to either send me the updated Nebulon ship graphics (or at least the ones you didn't send in the first place), or take my current set of Nebulon ships (I'll remove the SMIVs to make it easier to d/l) and work with it.
Foldship render first frame done, estimates indicate 11-12 hours total render time.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
[This message has been edited by Fleet Admiral Darkk (edited 04-12-2002).]
Onii7/Frinkruds and his funky forums
macgamer.net
#37
Posted 13 April 2002 - 03:16 AM
I can't start classic to check now, I've got a render running.
I think it was the Dred, Carrier, Station, Transport.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#38
Posted 13 April 2002 - 11:50 AM
King of the Hill: Real simple-each player starts with a planet with an uninhabited planet in between. This planet produces no resources, but (if hera allows) it generates points or something similar to measure how long a player holds the planet. Whoever holds it longer throughout the match wins.
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[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]
#39
Posted 13 April 2002 - 05:35 PM
Let me check Hera...
Hmm. Not quite that simple. Although it is possible.
We have 2 conditions that alter the score.
0. If player 0 owns planet 2 incriment score 1 of player 0 and create INVISOPULSEA.
1. If player 1 owns planet 2 incriment score 1 of player 1 and create INVISOPULSEB.
The pulses will have a 1 second lifespan.
INVISOPULSEA expire action: alter condition true yet 0.
INVISOPULSEB expire action: alter condition true yet 1.
Winning will have two conditionals.
2. If counter 1 of player 0 ≥500, win player 0 next level -1.
3. If counter 1 of player 1 ≥500, win player 1 next level -1.
If we wanted to make it harder, condition 0 would decriment player 1's score and condition 1 would decriment player 0's score.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#40
Posted 14 April 2002 - 04:00 PM
If they can't, those decriments could give a player who steals the base at the last second from someone who'd gotten it early in the fight and hung on a fighting chance.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#41
Posted 14 April 2002 - 09:02 PM
Pallas, here's some more requirements from Sarg on the movies.
They're to be about 23-60 seconds long (tending towards the low range) (except for the final, which we'll both do, I'll do the particles and certain ships, you can do the rest).
Origionally Sarg wanted them 24-40 frames per second. 60 seconds, 30 frames per second results in 3600 frames. I don't want to render that.
Fortunatly, we now only need about 300 frames for most. (Except the final, which I think should be a full 2 minutes).
BTW, leave the power station and maybe the Pfhor station to me, I'll need them for the final movie.
Also, I might do any new planets we would need.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#42
Posted 15 April 2002 - 06:39 AM
Alternative Hill method: Hill unowned, two new objects.
[S] Active Scorer: Period 20 [ Alter Occupation 1; DO Planet ]
[I] Inactive Scorer: No actions; Placeholder
Initial Objects
Hill [H]
Player 1 [1]
Player 2 [2]
Player 1's Scorer [A]
Player 2's Scorer [B]
### S O Fl Condition Val Actions
000 1 H -- Proximity 250 [ Alter CTY False 001 | Alter CTY False 002 | Alter BaseType B I ]
001 1 H DI Farther . 250 [ Alter CTY False 000 | Alter BaseType A I ]
002 2 H DI Farther . 250 [ Alter BaseType A S ]
003 2 H -- Proximity 250 [ Alter CTY False 004 | Alter CTY False 005 | Alter BaseType A I ]
004 2 H DI Farther . 250 [ Alter CTY False 003 | Alter BaseType B I ]
005 1 H DI Farther . 250 [ Alter BaseType B S ]
I think that's about it.
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Using an MW3 Tight Beam since '99
#43
Posted 15 April 2002 - 02:31 PM
We could do BOTH as different levels, so we have 2 KOTH levels, one with fleets, one without.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#44
Posted 15 April 2002 - 03:31 PM
Also, just some more things to add
P1 Active Scorer: Period 20 [ Alter Occupation 1; DO Planet | Change Score 0 0 1 ]
P2 Active Scorer: Period 20 [ Alter Occupation 1; DO Planet | Change Score 1 0 1 ]
### S O Fl Condition Val Actions
006 - - -- Counter 0 >60 [Change Score 0 0 -60 | Change Score 0 1 1 ]
007 - - -- Counter 1 >60 [Change Score 1 0 -60 | Change Score 1 1 1 ]
This makes it easy to display times in the Mission Status. mm:ss
For yours, do we want some sort of organization, or just A-H-B?
It might be interesting to use a crossfire style:
. A .
B-H-B
. A .
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Using an MW3 Tight Beam since '99
#45
Posted 16 April 2002 - 06:05 PM
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[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]
#46
Posted 16 April 2002 - 09:10 PM
I really think it works better in an Ares format, but I'm ok with that.
I can send some Nova-quality renders of the various ships to them if they want.
BTW, Vylae station is coming online. Nar and Jjaro not far behind.
Do we wanna animate stations or not? Also, how big should they be (pixels)?
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#47
Posted 16 April 2002 - 11:05 PM
Do you think I should animate those two rings, or would that be a waste of space for the extra frames?
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net
#48
Posted 16 April 2002 - 11:33 PM
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[url="http://"http://www.dissectional.com/swf/index.html"]Dig a little deeper[/url]
[url="http://"http://www.axisnet.f2s.com"]=Axis Software Integrated=[/url]
#49
Posted 17 April 2002 - 02:36 PM
I'll get my other sprites loaded, then give you an estimate on how much is available. I believe the limit is 80-96 megs, but it's entirely possible we'll hit that.
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"Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
"You're that psychotic?"
"No, I'm more psychotic."
Onii7/Frinkruds and his funky forums
macgamer.net