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Ask Slug

#51 User is offline   Avatara 

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Posted 13 September 2000 - 06:03 PM

Oh, does that mean there is going to be a B7 soon? Maybe with the lag bug, and the yo-ho-ho bug fixed.
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#52 User is offline   Slug 

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Posted 13 September 2000 - 10:29 PM

Hopefully, b7 will be the last one.

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After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.

-Polaris Confederacy Admiral Canaron,
StarLance
[image removed]

#53 User is offline   EMINEM 

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Posted 13 September 2000 - 10:35 PM

heres a question u dont know where is angle?
ever since i "left"
hes been gone did something happen?


------------------
'When you play with fire your gona get burned'
EM said about the Audemedon Gate ship well chasing Mags small vessal!
"Its imposible"

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#54 User is offline   Zell 

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Posted 14 September 2000 - 02:12 PM

Oh Damn i must be a freaking idiot at this point for messing up my again in yet another way. But here goes, I have tried to put a new title screen in my Mod, which has worked to a degree, The Image is there but when it loads up the colors are screwed then its put right, AND YES I'M A BLOODY MORON CUS THAT JUMPGATE IS STILL NOT WORKING!

Zell (frustrated)

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-------------------------
Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)

[This message has been edited by Zell (edited 09-14-2000).]

#55 User is offline   Pyro 

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Posted 14 September 2000 - 06:57 PM

um slug, me no gramaticus. me pyro. me caveman.

oohhhh ahhh ahhh
Posted Image

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#56 User is offline   Macintosh Man 

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Posted 14 September 2000 - 07:21 PM

Zell, to get that title screen to work what you need to do is make sure that it has the same color set as Ares.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#57 User is offline   Slug 

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Posted 14 September 2000 - 10:00 PM

It's gotta be 256 colors (ie: 8-bit image)

------------------
After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.

-Polaris Confederacy Admiral Canaron,
StarLance
[image removed]

#58 User is offline   Macintosh Man 

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Posted 15 September 2000 - 11:26 AM

The picture's corors must be in Ares' color set. to get that color set, just open up Ares and open the "CLUT" resource. Somehow export that to Photoshop or GraphicConverter or whtever you use.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#59 User is offline   Zell 

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Posted 15 September 2000 - 01:26 PM

Ok thanx. Jumpgate is still not working, I may as well sack it if I cant get it working soon.

Zell

------------------
-------------------------
Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)

#60 User is offline   Avatara 

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Posted 16 September 2000 - 11:55 AM

Question for Slug: Do you think this topic is turning out the way you wanted it to be?
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#61 User is offline   Slug 

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Posted 16 September 2000 - 02:37 PM

Yes. This is a place where people can combine their pool of knowledge to solve problems.

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After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.

-Polaris Confederacy Admiral Canaron,
StarLance
[image removed]

#62 User is offline   Avatara 

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Posted 16 September 2000 - 05:29 PM

Or, if you twist the meaning of the name, we could play jeapordy where Slug gives us an answer and we "ask" him the question to win. Posted Image

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"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#63 User is offline   Sundered Angel 

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Posted 17 September 2000 - 04:21 AM

OK Slug, here's a curly question for you.

Say I want to create an object which, upon creation, will be immediately lured to a station, which will fire on anything except that object. Of course, everything else will open fire on that object as normal.

Your take?

------------------
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy

#64 User is offline   Zell 

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Posted 17 September 2000 - 11:56 AM

Slug, Is it possible to scale an object so it fills the whole map?

Zell

------------------
-------------------------
Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)

#65 User is offline   Slug 

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Posted 17 September 2000 - 03:00 PM

Quote

Originally posted by Sundered Angel:
OK Slug, here's a curly question for you.

Say I want to create an object which, upon creation, will be immediately lured to a station, which will fire on anything except that object. Of course, everything else will open fire on that object as normal.

Your take?


You mean like an engineering pod? Yes.
ASSUME INITIAL OBJECT (station object #)
CREATE OBJECT INHERIT DESTINATION
>1 ENGINEERING POD
>RANGE = 0

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Little Johnny was a scientist
Little Johnny is no more
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Was really H2SO4

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#66 User is offline   Slug 

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Posted 17 September 2000 - 03:05 PM

Quote

Originally posted by Zell:
Slug, Is it possible to scale an object so it fills the whole map?


Not realistically, seeing as the whole map is gigantic and the object would be excruciatingly pixelated (pixels the size of gateships). It would be better to make several smaller objects next to each other as parts, sections of it. It would be possible, but you'd need a ton of memeory and a G4 processor if you want anything more than 1 fps.

Don't go with 1 object, go with several smaller objects.

------------------
Little Johnny was a scientist
Little Johnny is no more
For what he thought was H2O
Was really H2SO4

-Grafitti scrawled on Polaris Confederate Headquarters
[image removed]

#67 User is offline   Avatara 

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Posted 17 September 2000 - 06:02 PM

*deleted* (I wish we could delete our own posts...)

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[This message has been edited by Avatara (edited 09-18-2000).]
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#68 User is offline   Avatara 

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Posted 18 September 2000 - 10:07 PM

Quote

Originally posted by Slug:
Not realistically, seeing as the whole map is gigantic and the object would be excruciatingly pixelated (pixels the size of gateships). It would be better to make several smaller objects next to each other as parts, sections of it. It would be possible, but you'd need a ton of memeory and a G4 processor if you want anything more than 1 fps.

Don't go with 1 object, go with several smaller objects.


What if, instead, we made an object with normal pixels but the same size as above. It would take a long time, and lots of detail, but could it be done?

For example, and I'm only using this for an example, if you made a plug-in about the ring; the ring is huge. If you decided to put a large chunk of the ring in (as background) could it be done with tiny pixels, a bunch of people, and lots of time?

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[This message has been edited by Avatara (edited 09-18-2000).]
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#69 User is offline   Slug 

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Posted 18 September 2000 - 10:25 PM

Good lord. I don't think Hera can handle numbers that big. It would need vast amounts of memory.

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He who loves the law will either die poor or mad.
-Alduran Proverb
StarLance
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#70 User is offline   Sundered Angel 

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Posted 19 September 2000 - 01:04 AM

Slug- I meant a *new* object, and a *new* station- hell, creating engineering pods is easy enough, hardly worthy of "Ask Slug".

AND- to make it trickier- it can't use the same flags as the engineering pod.

------------------
Sundered Angel,
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Sundered Angel,
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Ares Webboard Moderator, and all-around Nice Guy

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Posted 19 September 2000 - 11:35 AM

Buagh!

#72 User is offline   Zell 

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Posted 21 September 2000 - 01:11 PM

Hey everyone! Got all the bugs sorted, 1.2.0.b6 is working on GR and all is swell. Thanks Slug.

Mods coming along well, 3 levels, A new intro, new sprites, going very smoothly. In case you didnt know, this mod is a actually a joint project, I'm working with ECA Viper on it, hes giving me all of the new sprites since I cant make em and i'm doing the rest. I have made a preview of the mod, but Slug wont allow it on the site, so if u email me at [url="http://"mailto:the.dillons@btinternet.com"]mailto:the.dillons@btinternet.com[/url]the.dillons@btinternet.com for a copy. The actual mod is called "The Audemedons" and it allows u to play as the Audemedons. But it will be hard (I hope) so if u want the preview with 3 levels then email me.

Zell

------------------
-------------------------
Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)

#73 User is offline   Slug 

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Posted 21 September 2000 - 10:12 PM

Sorry Zell, you know my policy on plugins

------------------
He who loves the law will either die poor or mad.
-Alduran Proverb
StarLance
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#74 User is offline   Pallas Athene 

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Posted 24 September 2000 - 06:14 PM

I should mention on the luring thing... What you probably want to do is give the ship to be lured no engage key flags and "only engages" (it's not perfect, but it's close) and just assume initial and setTarget.

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-Pallas Athene, {M}ilitia Aeriane and Dysian Beta representative to the Obish Consensus

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#75 User is offline   Pallas Athene 

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Posted 24 September 2000 - 06:15 PM

**thinks about coming back out and saying "I told you biconditionals were possible," but thinks better of it and doesn't say that to Slug.

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-Pallas Athene, {M}ilitia Aeriane and Dysian Beta representative to the Obish Consensus

ThinkFish, and good things will come.

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