Ask Slug
#26
Posted 07 September 2000 - 06:37 PM
Oh im taking this one i dont think he wants to slug wants to be bothered by these question!
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E |/| I || E |/
Time till impact:Never
#28
Posted 07 September 2000 - 07:04 PM
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*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#30
Posted 07 September 2000 - 07:47 PM
ONE olny one cause the others maybe dammaged the thing or it could be dammaged some other way...and just one finnised it off!
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E |/| I || E |/
Time till impact:Never
#31
Posted 07 September 2000 - 09:34 PM
And has anybody noticed how the Ares icon is gone? Or is it just my computer not liking me again?
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"I can ail what cures you."
#32
Posted 07 September 2000 - 09:36 PM
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#33
Posted 07 September 2000 - 10:10 PM
It takes about 64 (I lost count) waves of 200 fighters each to make it retreat.
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#34
Posted 08 September 2000 - 08:05 PM
U see i have this sprite and its 6 by 6(36)and so when i enter it in and then prevew the animation it goes quite smoth and with no bumps!
but then when i play with that sprite(dering a game)it squrews up like when its at around 270° it all the sudden stops going right and the amer turns and it doesn't then when i go back to 0°(either way,left or right) it goes back to the good way…help!
Oh does this have any hitng to do with the rotation resolation(under speacha on any ship)
PLEASE Respon!
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E I/I I II E I/I«««««««««««see i fixed it:)
Time till impact:Never
#36
Posted 10 September 2000 - 01:23 PM
I'm making a mod which allows to play as another race (That race will not be named for good reasons) and on the first mission I want to have a ship entering a jumpgate at the end like on mission 13 on Ares. After destroying 3 relay stations, a ship should go through the jumpgate, but it doesnt work. Can you help me Slug?
Zell
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Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)
#37
Posted 10 September 2000 - 01:55 PM
If initial object # (station 1) Doesn't exist changescore 1/1 by 1
If initial object # (station 2) Doesn't exist changescore 1/1 by 1
If initial object # (station 3) Doesn't exist changescore 1/1 by 1
So when each of the three stations is killed, counter 1/1 is added to by one. When all three are dead, the counter 1/1 would be at 3.
Now make another condition:
If counter 1/1 * 3 then:
- assume initial object # (The ship you want to go through)
- create object JumpgateEffect (or JumpgateEffect Large if it's a big ship)
- Land at 32 (the speed a transport lands)
If the Audemedon Ship you want to jump out is large, you can increase the LandAt speed to, say 100.
Now if you want the ship to set a course to somewhere (eg: a jumpgate buoy) then make the following condition:
If counter 1/1 * 3 then:
- assume initial object # (the ship you want to go through)
- set course # (the object # of the destination [eg: a jumpgate buoy])
Now make another condition:
If subject (put the ship number in the subject field) is within 50000 (The distance a transport is from a planet when it begins to land) pixels squared of direct object (put destination [eg: jumpgate buoy] number in direct object field)
- create object JumpgateEffect (or JumpgateEffectLarge) (You can set reflexive to ON if you want the jumpgate effect to be created where the ship is, but it looks sloppy unless it's really slow ship)
-LandAt 32 (or 100 or whatever)
If that didn't make any sense, post again telling me EXACTLY what you want to happen in the scenario and I'll tell you what conditions to use, as I just learned how to make bi-conditionals in Hera (wohoo!)
-Slug
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#38
Posted 10 September 2000 - 02:05 PM
Also, when I talk about counters, such as 1/1, I really mean 1/1 = Counter 1 Player 1.
Finally, Ares 1.2b6 seems to be having problems with third-party sctions with more than 1 command. It usually does the first actions in the sequence, then quits so put the actions sequence in order of priority (important ones at the top, piddling contraptions at the bottom).
Sorry If I'm sounding a bit cryptic, I've been working on StarLance all morning.
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#40
Posted 10 September 2000 - 06:46 PM
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E I/I I II E I/I«««««««««««see i fixed it:)
Time till impact:Never
#41
Posted 10 September 2000 - 10:00 PM
Seivle?
I'm sorry to say this, but I can't understand what you're actually trying to ask
Please, be detailed, specific, and check your splelling
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After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.
-Polaris Confederacy Admiral Canaron,
StarLance
#42
Posted 10 September 2000 - 10:13 PM
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E I/I I II E I/I«««««««««««see i fixed it:)
Time till impact:Never
#45
Posted 11 September 2000 - 04:03 PM
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ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)!
(if this Sarilian Carriers a-rocken dont come a-knoking)
(1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time)
(Devels Shack)
E I/I I II E I/I«««««««««««see i fixed it:)
Time till impact:Never
#47
Posted 11 September 2000 - 11:24 PM
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After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.
-Polaris Confederacy Admiral Canaron,
StarLance
#48
Posted 12 September 2000 - 12:01 PM
BTW how on earth do u get Ares 1.2b6 to work on GR?
Zell
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-------------------------
Shoot!There goes my...
(BANG)
Oops!I didnt do it, nobody saw me do it, You can prove anythin...
(BANG)
#50
Posted 12 September 2000 - 05:54 PM
Just crack out a copy of ResEdit™, open Ares, and change the vers resource (both the sub-resources) from 1.0.2 to 1.2.0
That's ok, Grammaticus, we all make mistakes!
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After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived.
-Polaris Confederacy Admiral Canaron,
StarLance