Some new weapons
#2
Posted 12 February 2000 - 12:59 PM
Rename "Heavy Fighter" interceptor, "Battleship" Dreadnought.
Scrap Light Fighter, because it isn't possible!
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No, I'm not that cruel. I don't use the flamethrower on my
enemies. I save that for my
allies.
-caalaklael, the trigger
happy obiard
-caalaklael, the trigger happy obiard
#4
Posted 13 February 2000 - 12:28 PM
Nuclear Missile
Light fighters: 50 shields double manuverability and speed.
Interceptors would be a different class of their own, sort of a heavyfighter/heavy destroyer
Plan: 1300 shields
Cruiser speed/m
Lepton cannon, concussion missiles.
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I'm AirPlane everywhere else. Perhaps you know me.
#5
Posted 13 February 2000 - 12:52 PM
High powered pulse weapon that converts matter into energy by bringing antimatter into contact with it (burn, baby, burn)
AntiMRP's woul have to be either plan cool looking or the oposite of the background (white w/ black dots?)
Light Fighter: Max possible speed/manuverability (or maybe a little less ), ONE of those weak @$$ weapons those gatori scum-f***ing fighters have
It could kill anything by always being behind other ships. Offset this with low power and extremely low shielding.
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Melkor is all powerful.
Melkor is the leader.
Melkor...... IS
#6 Guest_CommyBastard_*
Posted 13 February 2000 - 02:13 PM
NovaSphere: Shoots electrity looking like ball that explodes soon after launch in a all directional burst of typeII antimatter pusle.
Ion Storm: Shoots a bomb that creates a visible ionic field in that area for a cetain amount of time. Disables all ships within till it dispereses.
SuperCarrier: Has Fullerene turret, can launch 10 cruisers, and has heavy missles.
SuperDestroyer: can launch five fighters, has di-missle turrets, and rapid fire tri-fullerene cannons.
#8
Posted 25 February 2000 - 12:18 PM
But Novasphere… I like that too, maybe a ship with flak artillery (with a little bit more power) would be nice yes.
That reminds me that border drones and Flaks are not at all indestructible, I happened to destroy a border drone (in Captivating) with the Bazidanese BS. and I didn´t even loose almost any shields. If that rapid plasma would be just bit longer ranged it would be great (or why not a rapid atomic pulsegun)
Why not anti missile missiles
or maby a ship with capability to fire energy to refuel other ships (I hate it when I run out of energy during a battle)
Hmm… turreted weapons… a Fullerene pulseturret , or missile turret , or why not a fighter with T-Space (short range T-Space), or a Zerblite launcher (friendly to user ofcourse) , or a cloaked missile or a cloaked spacemine or cloaked… whatever.
Or minimissile launcher or a minigun (normal pelletgun with firing rate of
100r/s damage would be nice [3000/s ]) or LRLepton or LRPelletgun (just to make it a bit better).
Or asteroidgun (packed with unstable asteroids )
There´s lots more of these innovations where those came from.
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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?
[This message has been edited by The Anon (edited 02-25-2000).]
#9 Guest_Admiral Sargatanus_*
Posted 25 February 2000 - 12:35 PM
So what I was thinking, is that you could take that super carrier idea, don't give it a ship bay, just turrets and tracking weapons, and toggle the build flag. You just set it so it will only produce fighters.
Now, this would make it a rediculously powerful ship, so you would want to give it extremely high shields, but the worst speed/acceleration/maneuverability in the game. You also probably don't want to be able to build it, but rather, protect it or lose the mission.
Or perhaps this is an ability you want to save for a gateship.
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"…Throught their history, these 'unenlightened' beings have continually organized to opposed the injustices and attrocities committed by their bretheran in power. We, as the prophets, would do well to learn from these humans."
-Final statement of Salrilian reformist Sirthis before his execution.
#10
Posted 26 February 2000 - 03:03 AM
Quote
Tail-Gate Mines: Drops mines behind you that temporaly disable that persons ship. If chasing you in warp it could force them to drop out.
...
Ion Storm: Shoots a bomb that creates a visible ionic field in that area for a cetain amount of time. Disables all ships within till it dispereses.
Except Ares doesn't do a very good job of detecting collisions between very fast moving (warp speed) objects.
The ion storm would be possible, as long as it was made to be rare. It could potentially require a lot of objects, which could get out of hand.
Where were you guys when I was writing this?
#11
Posted 26 February 2000 - 09:25 AM
Cause if you could that would be so very very sweet
[This message has been edited by Dr Tall (edited 02-26-2000).]
[url="http://"http://drtalll.tripod.com"]Dr Tall Land[/url]
#12
Posted 26 February 2000 - 04:22 PM
I noticed by the way that if you have launched every fighter of your carrier and wait for a while (about two hours) you´ve got yourself a new fighter, which I think is strange, because it never happened again.
I noticed this when I had used 1/3 of my other weapons and all of my fighters and I still had almost full shields, but still there is energy drain, well I waited and waited and finally a new fighter (used a humongous amount of energy).
And more weapons I made up:
1.a weapon that makes a jump-point and sends the target to other dimension or atleast to a big distance from you.
2.weapon that fire small unstable asteroids.
3.Ramming device allows you to create a plasmafield to the fore for a moment so you can ram other ships.
4.Energy drain: instead of using shields it drains energy. (to your ship)
5.what about a weapon that reconfigures the enemyship to your use (something like an engineer drone) I think that it may be possible, think of the Flaks and Border Drones. Would be nasty in netgame to take over the ship the other player is currently using
6.a dividing ship like a zerblite that you could fly and stuff (mayby with a ranged weapon like "acid spitter"
7.an indipendent little flak launched from a ship. Could have pretty nasty weaponry (and you could protect more important ships with em´
Ares does register collisions made in "light speed" why else my signature would be what it is (that happened pretty often in the early days when I didn´t yet know how dangerous those unstable asteroids are, even in "light speed").
And if you hit to a missile, debris or whatever, you do get damage (guite stupid if you didn´t).
C-Missiles have shields of 30 and A-Missiles an impressive 1500 or so (dang, it was hard to destroy one for a try), R-Plasma have the same 30 and so does atomic pulse. Can´t destroy a c-missile with a single hit from human laser now can you or even with a single hit from T-Space Boltrod.
Did anyone notice that sometimes a hit from an am-pulse doesn´t destroy a fighter (if shields are 100) but the shields are just gone and the ship is still intact (if viewed with the select or target window there are no shields at all)
Maybe I should have taken the name "The Smiley Man" cuz I use so many smilies (I´ll try to get rid of that bad habit)
Yes Dr whatever Finland is in between Sweden (unfortunately [I have to study that stupid Swedish language]) and Russia so Bravo!!
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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?
#13
Posted 26 February 2000 - 08:48 PM
1. Impossible. A weapon can impart a great deal of velocity, or change absolute location. You probably want the second, but it's *absolute* - it wouldn't move the ship away from the ship that fired the weapon.
2. Weapons can fire anything. You can conceivably make a weapon shoot hyperspace-capable homing bunker stations.
3. You don't even need the ramming device to do this, you can create any kind of effect on collision. That's how zerbilites attack.
4. Possible, although it would need some trickery to make sure you couldn't get energy even if you do not hit anything with the weapon.
5. Think it can be done, have to check.
6. Sure.
7. Quite possible, although nasty.
BTW - yes, I'm a Hera tester, which is how I know. If you want any other possibility checks, go ahead and ask, I'd be glad to help.
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Replicant
www.axis.n3.net
#14
Posted 27 February 2000 - 09:27 AM
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No, I'm not that cruel. I don't use the flamethrower on my
enemies. I save that for my
allies.
-caalaklael, the trigger
happy obiard
-caalaklael, the trigger happy obiard
#15
Posted 28 February 2000 - 01:54 PM
Unfare!!! Some people can be beta testers but not me!!! (cries like a baby [with a big grin ofcourse] )
There was some talking of making a ship capable of building (instead of just launching) is that possible. From what I understood, it messes the game if one uses build bit with moving object?!?
Can´t make any more at the moment, but I´ll get back to it.
Nice that even someone replies my messages (rarely happens)
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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?
#16
Posted 12 March 2000 - 11:42 AM
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Commander Cicion, commander of Phylydion Primary Armada
"Never tell me the odds!"
-Han Solo
"Never tell me the odds!"
-Han Solo
#17
Posted 12 March 2000 - 04:19 PM
And just look at the next line if you're confused as to why I replied.
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Once caalaklael, now Pallas Athene
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Athena, daughter and favorite of Zeus, half sister of Ares, goddess of wisdom and war
#18
Posted 13 March 2000 - 04:07 PM
Three words: Hyperspace capable missiles. These missiles would have just enough energy to make a brief hyperspace jump before impact. Is it possible? Pax?
Hyperspace mines
These objects would be prepositioned in systems at the beging of the level. They would have the same impact charecteristics as green asteroids. They could not be created in the game though because it would destroy the ship that launched it. The Mine would look very small but would have black "mass" unseen arround it to simulate proximity detonation.
The way to have carriers/gateships/motherships build things is to simply decrease the amount of time it takes to replenish the "amo supply" of that type of ship. The same way that it takes a much shorter time for the Heavy Destoyer to make C missiles it can take less time to make fighters.
-Walter-
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[This message has been edited by Walter (edited 03-13-2000).]
#19
Posted 24 March 2000 - 09:48 PM
Human Frigate (slighty more expensive than a cruiser, less than a gunship)
Magnetopulse
Unturreted laser
Faster than a fighter and gunship.
About as tough as an Ishmian cruiser.
And...
Concussive Packet Launcher
Launches 5 or so small debris-sized homing packets that move about as fast as a fighter and do 30 dmg.
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Vladimir
StPF, RGMW
StPF, RGMW
#20
Posted 24 March 2000 - 11:17 PM
Uhh, I'm not sure. I still haven't opened Hera. (b1 wouldn't run on OS 8.1 machines, and I haven't been able to download it on my new machine yet, ambrosia's FTP server keeps wigging out on me.)
From what I know, I would think it isn't possible. I mean the missles couldn't actually ENTER hyperspace, I bet they could go fast enough that they could overtake hyperspace capable ships.
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Pax - Drew Harry
sagitar@earthlink.net
[url="http://"http://www.axis.n3.net/"]Ares Axis - axis.n3.net[/url]
"...they say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar?" - Terminal 2, Where are monsters in dreams, Marathon Infinity
Alas, no more Ares Axis. ;(
"...they say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar?" - Terminal 2, Where are monsters in dreams, Marathon Infinity
#21
Posted 25 March 2000 - 01:52 PM
What about a gun that does no(or very little) damage, but throws the enemy ship accross to the other side of the map?
The only really annoying feature in ARES is that the fighters can't go back into the carrier.
How about a mobile shipyard? No weapons and can be easily captured by a pod or something?
What about a special ability (that you use when you're in a bit of a tight spot) that will throw you to a random point on the map?
is it possible for there to be a ship with infinite mass?
or a ship that's immune to unstable asteroids?
-slug the stupid
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In accepting the inevitable, one finds peace.
In denying it, one finds hope.
-Last words of Admiral Williams before the fall of Earth.
#24 Guest_GarbageMan_*
Posted 05 April 2000 - 10:36 PM
1. Tachyon Beam, it would look like this: you see small explosion on ship you fired at; instantly, then you would see a cool looking beam coming from your ship, then a small flash from firing the wepon. This would be cool cause it would fit the theroetical properties of the theroetical Tachyons. Its possible from what ive heard about hera so far.
2. Micro Quantum Energy Burst, for larger less muneuverable ships, it would look like the sparks behind the homing nuclear pulse and it would spread out in all directions from all over the ship and each spark would do little damage but have a superb concusive effect.
3. Inverted Matter Pulse, not very original I must say but I thought that there should be a weapon somewhere that does more than just 200 damage. Anyhow it would look really cool and exotic and it would do 400 damage and have the range of the whole map, but it would travel a little more slowly than a C-missle.
Just thought at least one of these would be cool and unique.
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#25
Posted 06 April 2000 - 01:59 AM
I don't think the tachyons themselves would do the damage. Maybe something energized by a tachyon field and projected at superlight speeds in the beam?
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-Semper ubi sub ubi-