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Some new weapons

#26 Guest_bananana_*

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Posted 06 April 2000 - 04:58 PM

I agree that you guys are morons.

The tachyons would pass right through you, and if you want to have a weapon that accelerates particles to superlight speeds, then slap a pair of superlight boosters onto a missile.

A Tachyon beam would just be a waste of energy, and a turreted verion would be a waste, as it would take hours to move the huge equipment required to generate the tachyons.

#27 User is offline   Dr Tall 

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Posted 06 April 2000 - 05:11 PM

I think it would be cool if there was a weapon that split apart from your ship like the Aud cruiser special, but intead of a decoy it would be like a rampship

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#28 Guest_GarbageMan_*

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Posted 06 April 2000 - 05:54 PM

Quote

Commodore Ambrose wrote:
You moron, Tachyons don't have those properties.
You obviously haven't the faintest idea of what tachyons even are.

For a realistic look at space warefare, visit the FULLERENES AS WEAPONS thread in this same forum.

Yeah well **** you buddy. Jesus Christ as if any of this **** is possible right now and it doesnt matter whatever the hell I siad about Tachyons sense they dont even exist and besides that i can say what i want you poumpus son-of-a-whore.Dont take it personaly, its just i dont let people get away with calling me stupid in anyway not even you little "holyer than thou" pricks. There now I feel better, I forgive you.



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#29 User is offline   Walter 

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Posted 07 April 2000 - 01:41 PM

Hey man, take it out side... (to the trashtalk forum)

-Walter-

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#30 User is offline   Walter 

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Posted 07 April 2000 - 01:42 PM

Yeh, and I think that this web board needs a therapist to be on hand because obviously soem of us have issues... Any volunteers to act as therapist?

-Walter-

[This message has been edited by Walter (edited 04-07-2000).]

#31 User is offline   Slug 

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Posted 07 April 2000 - 06:54 PM

Sorry, but I am forced to agree with Commodore Ambrose and Bananana.

garbageman : you - are - an - idiot (as is clearly indicated by your vocabulary)
I thought you were pretty cool when I played you on GR, but it turns
out that you are dumber than dirt. I hope your computer melts.

-Ensign Slug (also known as [TAG] Slug)

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In accepting the inevitable, one finds peace.
In denying it, one finds hope.

-Last words of Admiral Williams before the fall of Earth.
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#32 User is offline   Replicant 

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Posted 07 April 2000 - 10:52 PM

Here's a tip - just suggest cool weapons, and leave the names to people who know subatomic and quantum physics - as in, not me.

There would be very little point in any of those weapons. The first, hits-instantly weapon is possible. The second, many low-damage shots that spray out and push away ships, is possible, if not particularly useful - it would be merely annoying, and to both sides - you can't fire a PK beam at a ship you just blasted into the yonder. The last would be utterly pointless, unless you particularly enjoy dodging a projectile you have a good half-hour to see coming.

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#33 Guest_GarbageMan_*

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Posted 08 April 2000 - 12:10 AM

im very, very sorry, i tried to get involved in something i knew nothing about, and someone pointed that out to me (although not in the nicest way) and all i could do was get all pissy and call him childish names. Im sorry that i was such a big ******* , something happened in my life that day the got me in a bad mood and i took my anger out on someone i didnt know. non of you have to stop hateing me or thinking that im stupid but i just wanted to say that im sorry and i didnt mean what i siad and that i take it back.

Sicerly,
Garbage(mouth)Man

PS: If theres any way to delete my offensive message please tell me how. Thanks.

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#34 Guest_InasaPulse_*

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Posted 11 April 2000 - 05:04 PM

Thats it Ambrose!! Show no mercey!! Posted Image

#35 Guest_InasaPulse_*

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Posted 11 April 2000 - 05:35 PM

I have an idea for a way a weapon might work: I read somewhere that if you had a quatum singularity (or a really small blackhole for people like GarbageMan) inside a sphere shaped mirror and had a small part on the sphere polarized so that you could shine a beam of light in, every time that the light would pass through the egros-sphere (not sure) the photons would gain energy. If this could be harnessed it would be pretty cool. You could use the light of a candle to destroy colony ships! Someone please correct me because I forgot how this works, I will accept critisism thankfully (unlike a certain someone, wont mention any names [coughing] gghggggaaaaGhkAkRrBAGE hackkkk dfgh MANackk).


"I fart in your general direction!", French Guard.

#36 Guest_InasaPulse_*

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Posted 13 April 2000 - 04:51 PM

COOL! I knew something that I siad was correct Posted Image. Anyway a weapon of this magnatude would probably only be for very large ships or immobile stations, other wise it would be unfair. Also cant black-holes have differnt masses? I know that theyre infinatismally small but cant the mass be differnt? Because I'm pretty sure that there are BHs with differnt ranges of gravity and differnt sized event horizons and ect. As for containing the beast, they would need some exotic matter with anti-mass to counter the emense gravty eminating from the BH., or maybe theres a simpler solution? I dont know, I've practically just started studying physics so I'm not quite as experienced in the field, so I apreciate you super-geniuses not giving me a really hard time about, thanks.

"I fart in your general direction!", French Guard (while taunting the searchers of the Holy Grail).

#37 User is offline   The Anon 

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Posted 14 April 2000 - 10:26 AM

Well, I've been thinking of this really deadly weapon *DUM… dum… Doooom…*: a WARP CANNON Posted Image it would work almost like the ships normal hyperdrive, but instead it makes an unstable warpfield moving in tremendous velocities and obliterating or imploding everything it hits.

Have I said that idea before?!? Posted Image No well then…

Not very scientific (not atleast yet, when no one has been able to really warp space in larger quantities [not a good word I know but I couldn't think of any better word to describe it]), but if the ships can warp, then why couldn't their weapons use those capabilities.

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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?

#38 User is offline   Slug 

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Posted 15 April 2000 - 08:15 PM

The warp theory has already been disproved. It would take the energy of several hundred billion universes just to warp a simple hydrogen atom.

Be realistic, guys (ie : 'tis better to let me think you're an idiot rather than to open your mouth and prove me right).

-Slug (frustrated)

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In accepting the inevitable, one finds peace.
In denying it, one finds hope.

-Last words of Admiral Williams before the fall of Earth.
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#39 User is offline   Newt 

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Posted 15 April 2000 - 10:20 PM

Hmmmm... I've been reading some of the Hera documentation online, and been thinking that I'll probably do a new campaign. It wont be too big, just some 15-20 mission humans type thing. I'm not going to add too many new ships, and no new classes, since this will be set just after the liberation of Earth. I was thinking, however, of throwing in a few unique ships that you will have at your disposal in a few missions. In terms of weaponry, I came up with:

Cluster Missles: You know thsoe Anime movies where there are always like 100 missles flying around everywhere? I was thinking of putting in something like that, similar to the javeline missles of EV.

Magneto Pulse Turrets: Just like the carriers and gunships have, but turreted and only on bases.

Maybe some other stuff too, like the human turreted laser that's on the gunships, only faster firing and locked forwards...

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Do you go to the country?
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There's people there who will hurt you
because of who you are.

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So I don't feel alone, or the weight of the stone,
Now that I've found somewhere safe To bury my bones.
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#40 User is offline   Replicant 

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Posted 15 April 2000 - 10:44 PM

The thing about ideas like scatter guns or cluster missiles is that they sound great on paper, look like they'd work fine, and usually either look just plain bad graphically or are difficult to aim. I don't think that more than 20 degrees of inaccuracy is acceptable, personally... I'm looking into the cluster missiles idea, I haven't really gone in depth... time to do that. The basic idea I have is this...

1. You fire the weapon. A 'cluster pack' shoots out.
2. The cluster pack travel a small distance - less than the range of a fusion pulse - and splits into 4 missiles.
3. These missiles home onto whatever there is around.

Problem with this is, the missiles usually end up locking onto one ship - you get a weapon that shoots 4 missiles instead of a anti-group homing weapon. One idea is to make the cluster pack instead be two cluster packs that shoot out directly left and right, but shoot missiles in the direction you are facing. Another idea is to make a pack with a high range that shoots missiles backwards - so it hits the enemy from behind, but requires a very specific range.

If you mean 'like javelin missiles' as in really like javelin missiles, sure, it would be simples to make ballistic weaponry with a missile sprite, or a weapon that accelerates like a rocket.

Let me run another idea I've had by you... minefields. Not just any mindfields, though... mines that do special things.

For example...

Gravitic mines: Suck you towards them. Used in conjuction with other mines.
Prison mines: Holds you motionless until the mine is destroyed.
Leaper mines: Self-directed, self-propelled - when they spot an enemy, they fire a weapon which is an afterburner, thus 'leaping' towards them.
Entropy mines: Suck away your energy.
Hedgehog mines: Have permanent laserbeam 'spines' coming out of them that cause damage - think the Audemedon carrier beam, but it doesn't disappear until the mine dies.

And, of course, your garden-variety damage-causing minefields. All the mines would cloak on activation, and would probably not be 'hated' - that is, enemy ships would not shoot at them. Perhaps the mines would activate themselves and change their base type into a very similar mine that is hated - so, each mine will not be shot by enemy AI ships until they spot an enemy and attack it.

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#41 User is offline   Newt 

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Posted 17 April 2000 - 07:08 PM

Replicant: Yes, I was sort of thinking about the inacuracy thing, and I thought, what if you had 1 very rapid, 0 offset weapon. It would launch missles really fast, and after a very short distance, they expire and turn into different missles with even lower accuracy, and so on until each missle had gone the range of an average concusion missle. It wouldn't be noticible, because they break up. It would look like they're wavering around, unsure of what to lock onto, and if they fired fast enough, it would hopefully look neat. Unfortunately, I was thinking that this many objects switching around might screw up. Sorry if that doesn't make a bunch of sense, but oh well.

------------------
Do you go to the country?
It isn't very far.
There's people there who will hurt you
because of who you are.

-Coffee and TV
So I don't feel alone, or the weight of the stone,
Now that I've found somewhere safe To bury my bones.
And any fool knows a dog needs a home,
A shelter from pigs on the wing.
-Pink Floyd, Pigs on the Wing (pt. 2)

#42 User is offline   The Anon 

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Posted 19 April 2000 - 10:27 AM

The H*LL WITH THE FACTS, but in Ares ships can warp and thus a warpcannon is possible. Slug, I say you one thing: things doesn't have to be so scientific in here Posted Image

Although I have shared many facts and theories, please give me an opportunity to share an idea that IS NOT all that POSSIBLE in reality.
In Ares it is possible and to Ares that idea of mine was for.

But about those cluster missiles:
I think that they'd be kinda Posted Image
Those mines would be even better.
D-GUN *BWAAHAAHAAA* copied from TA though, but I love that thing Posted Image and I'm going to make one to Ares (HERA NEEDED BADLY!! I'm almost out of sanity) as you've all probably already read.
DAMN the fact that I am not a good drawer/artist Posted Image

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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?

#43 User is offline   Bob 

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Posted 21 April 2000 - 07:13 PM

Question: can you make a beam that pulls the target toward the firing ship? If so I was thinking, a black hole. When you get near it a beam grabs your ship and pulls you in, when you get closer another shorter range beam locks on, one which also does damage. Then when you get really close a third beam which does a lot of damage locks on. What do you think?

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Sir! Our shields are dropping!
What?!?
They're firing!
says the lieutenant as a torpedo appears on the view screen.
Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
Dang.
The torpedo strikes the ship removing it from the sky in a violent explosion.

#44 Guest_InasaPulse_*

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Posted 22 April 2000 - 02:21 PM

Is there a way to make it look like your weapon has to charge first before firing? I was thinking of something like the thing the big-red-impossible-to -beat ship (in mars rising) shoots. Cause that would be pretty cool. Yeah I also like the idea of mines. Posted Image There could also be a mine that is pretty basic that a ship could drop behind it, then it would cloak intill something came within a certain range of it then it would head towards it really fast. Also besides the warping thing lets try to keep things at least a little scientific in here, i mean we dont want someone suggesting a weapon that shoots magic fruit cakes that explode into millions of pink elephants that have faces that resemble Ronald Ragan, cause that would be ****ing retarded... or would it?-no, it would suck. Posted Image

#45 User is offline   James_Herriot 

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Posted 29 April 2000 - 11:55 AM

Some weapons are way to hard to program here...

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#46 User is offline   Macabre 

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Posted 29 April 2000 - 12:37 PM

G'day all,
I've been reading all of ur posts, and just to let you know, im studying
psychology at uni now. Garbo man, as far as im concerned, u must live a very sheltered life, trying to pick up chix on the net and when they turn u down u take it out on everyone here. Another thing, unless garboman has a pc which is running a program like softmac or somthing similar, his computer isnt goin to melt. Face it guys no matter how much u hate him he owns a mac Posted Image. but how he got a hold of one ill never know :P

Anyway since u guys are talking about warp homing missiles, which detach from mobile fighter bays that can build heavy cruisers that can create themselves from nothing, I thought id chuck in an idea of my own. Its not as far fetched, but anyway.
*Remote Guided Missiles: Your ship can launch missiles which detach from the fusselage of your ship (you can only carry 2). Once fired you automatically switch control from your ship to the missile. You can control the missile just like you would a ship, until you either hit your target or the missile is destroyed. Once the missile is detonated you automatically gain control of your ship again.
other info:
-Your ship becomes cloaked as soon as you fire the missile, this is to protect your ship from enemies whilst you attend to some more important matters... Posted Image
-Incase of emergencies (such as you have accidentally guided your missile into a fleet of your own ships) you can disable the missile by simply pressing a key
-The longer your missile is air-bourne, the less damage it causes on impact.
-The missile has no weapons but has a weak shield used to protect itself from enemy fire, this is automatically removed once your enter your targets aura.

Is this possible pax??



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#47 User is offline   Bob 

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Posted 29 April 2000 - 05:36 PM

*Sigh*, I posted a question but no one noticed, or they just ignored it, or maybe no one who knows the answer read it. Anyway, the question was, can you make a beam weapon (or any other weapon for that matter) the pulls the target toward the firing ship?
Sir! Our shields are dropping!
What?!?
They're firing!
says the lieutenant as a torpedo appears on the view screen.
Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
Dang.
The torpedo strikes the ship removing it from the sky in a violent explosion.

#48 User is offline   Macabre 

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Posted 29 April 2000 - 09:06 PM

Bob,
I think u prolly culd, if u have ever played Escape Velocity, on the Alien Cruiser there is a weapon called a Tractor Beam. I reckon u culd have one but itd take up a hell of a lot of energy Posted Image
ask pax!

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'No matter how safe you are hidden from the deadliest of enemies, you can never escape yourself ' --Cormach Hafgan

#49 User is offline   Bob 

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Posted 29 April 2000 - 11:25 PM

Uh, yes there is a tractor beam in EV, but it's not on the Alien Cruiser, and it just holds the ship in place, it doesn't pull the ship closer, which is what I want.
Sir! Our shields are dropping!
What?!?
They're firing!
says the lieutenant as a torpedo appears on the view screen.
Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
Dang.
The torpedo strikes the ship removing it from the sky in a violent explosion.

#50 User is offline   Replicant 

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Posted 30 April 2000 - 01:25 PM

So far, fraid not... not really. I've asked for that as a Hera feature, but since I lost email, don't have the password (etc.,etc., woe is Replicant), I don't know if it's implemented.

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