Some new weapons
#52
Posted 03 May 2000 - 05:57 PM
Could you make a ship that seeks, explodes on impact (basically a missle,) but which has weapons? Because I'm thinking Battle Drones... Now that would be cool. You could have a Drone Base constructor which would move out into a certain spot, and build a Drone factory, which would be a station which you could only build drones at, they could all stay around the station, and blam, deathtrap for enemy ships.
Or what about a construction ship, which flies around and can build bases, which are destroyable, have little health, and can build one type of ship? Maybe have it build scaled down powerstations too...
Don't mind me, just thinking of ways to make Ares more a strategy game than it already is.
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No one here needs your kind of redemption.
Or what about a construction ship, which flies around and can build bases, which are destroyable, have little health, and can build one type of ship? Maybe have it build scaled down powerstations too...
Don't mind me, just thinking of ways to make Ares more a strategy game than it already is.
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No one here needs your kind of redemption.
So I don't feel alone, or the weight of the stone,
Now that I've found somewhere safe To bury my bones.
And any fool knows a dog needs a home,
A shelter from pigs on the wing.
-Pink Floyd, Pigs on the Wing (pt. 2)
Now that I've found somewhere safe To bury my bones.
And any fool knows a dog needs a home,
A shelter from pigs on the wing.
-Pink Floyd, Pigs on the Wing (pt. 2)
#53
Posted 04 May 2000 - 01:56 AM
Hmmm... I have an idea, you could make a missile that, when fired gains your target, therefore a missile that you can tell which ship you want it to go after. This would, of course, only be useful at long range because of the time it would take to target the right ship. And the only problems I can see is if it stops near the target like a ship does, and the computer would be able to target the right ship in less then a second.
Sir! Our shields are dropping!
What?!?
They're firing! says the lieutenant as a torpedo appears on the view screen.
Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
Dang.
The torpedo strikes the ship removing it from the sky in a violent explosion.
What?!?
They're firing! says the lieutenant as a torpedo appears on the view screen.
Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
Dang.
The torpedo strikes the ship removing it from the sky in a violent explosion.
#54
Posted 04 May 2000 - 04:46 PM
How about a missile which is technically a "ship." You target an enemy, it heads over, and its only weapon is 20 pixel range. The weapon is fired off 20 pixels before impact, and the ship missile is destroyed as part of the weapon. This way, there is a slight pause, then a guaranteed hit upon the targeted ship.
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Once caalaklael, now Pallas Athene
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Athena, daughter and favorite of Zeus, half sister of Ares, goddess of wisdom and war
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Once caalaklael, now Pallas Athene
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Athena, daughter and favorite of Zeus, half sister of Ares, goddess of wisdom and war
#55
Posted 04 May 2000 - 06:17 PM
You guys are not thinking about this correctly. Do not think ship or weapon but object. Look at the non-ship/non weapon things in Ares and try to think in terms of an object atributes. For example, there are asteroids, green asteroids, and two types of smaller asteroids, one of which can be collected. Then there are zerbilites which are ships but have a different impact result. And of course transports and assualt troopers convert objects into your own. It has been suggested before that asteroids should be mined for resources. All one would have to do is modify the small asteroids to create resources when collected. If this can not be done the direct way then one could program a condition that when you had x amount of asteroids you would suddenly get a new ship. Or that you would get an invisible sprite appearing somewhere that is programed to gennerate reasorces rapidly for a short amount of time before desintigrating. Or, asteroids could be mined by capturing them like stations which would cause the invisible objects to appear. Clearly we have only begun to explore the pottentialities of Hera. One could in theory place invitible sprites over planets with weaponry to simulate orbital defences.
Remember, asside from the no moving ship constructors, almost anything is possible. Almost
-Walter-
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Remember, asside from the no moving ship constructors, almost anything is possible. Almost
-Walter-
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#56
Posted 06 May 2000 - 02:41 PM
BTW, I'm the one that originally suggested Asteroid Collectors, or if anyone did, there was still a lot of debate by the time my suggestion came out.
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Once caalaklael, now Pallas Athene
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Athena, daughter and favorite of Zeus, half sister of Ares, goddess of wisdom and war
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Once caalaklael, now Pallas Athene
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Athena, daughter and favorite of Zeus, half sister of Ares, goddess of wisdom and war
#57 Guest_Mr Newbie_*
Posted 08 May 2000 - 04:37 PM
Hi I know I'm a newbie but please don't hate me. Just a very quick idea for a weapon. As some of you probably know when you heat Tritium and Deuterium to several million ?c you form plasma. Plasma is affected by magnetic fields. you could create a weapon that produces a cylindrical magnetic field and then pumps plasma down it. I think it might just have a little bit of effect on the ship it hit.
Sorry if you hate me for sending this message
Sorry if you hate me for sending this message
#58
Posted 08 May 2000 - 10:06 PM
Why Tritanium and Deutarium? Those aren't even real!
Hydrogen Plasma would be easier to get, and would be just as effective.
That's a cute little theory, but untill we perfect monopolar-magnetic forces, that's a wee bit far fetched. Besides that, that's probably the most intelligent thing I've heard for a while
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Admiral za'Grom
After the capture of Earth
Hydrogen Plasma would be easier to get, and would be just as effective.
That's a cute little theory, but untill we perfect monopolar-magnetic forces, that's a wee bit far fetched. Besides that, that's probably the most intelligent thing I've heard for a while
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Admiral za'Grom
After the capture of Earth
[image removed]
#59
Posted 27 May 2000 - 11:11 PM
Little red candle with the name TNT inscribed on it...
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Visit my Ares Website at:
http://themightyRW.homestead.com/AresPage.html
For
I'm building it and need
some of Ares community's
input.
The link works; click it.
"There will be a day on Earth when a great evil will descend. This evil force will be called Ford Motor Company. It will set new standards: Lower than the fiery pit. By losing Volvo's uncorrupted state, Earth is vulnerable. And then, it will be time to attack."
-Nokis, Salrilian Prophet
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Visit my Ares Website at:
http://themightyRW.homestead.com/AresPage.html
For
I'm building it and need
some of Ares community's
input.
The link works; click it.
"There will be a day on Earth when a great evil will descend. This evil force will be called Ford Motor Company. It will set new standards: Lower than the fiery pit. By losing Volvo's uncorrupted state, Earth is vulnerable. And then, it will be time to attack."
-Nokis, Salrilian Prophet
#60
Posted 28 May 2000 - 03:11 PM
Tritium is real and so is deuterium. Tritium is a radioactive substance that is used e.g. in weapon sights (due to the fact that it is self luminent and it doesn't need light to "charge" itself), and deuterium aka heavy water, is used as to regulate fission reaction. It is an isotope of hydrogen, to be exact, with two neutrons, we all know that hydrogen is only a single proton and an electron.
Weird, I thought that Slug knows these things, well he ain't here anymore.
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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?
Weird, I thought that Slug knows these things, well he ain't here anymore.
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Strange… just a moment ago I was flying through a dense asteroid field… but now I feel quite cold… And just what happened to my
H-Cruiser?!?
#62 Guest_sir chadwick_*
Posted 30 June 2000 - 03:25 PM
First of all, who cares about particle physics. ITS A FRICKIN' GAME. And second of all, what about an extremely long-range high-power laser that would have an extremely slow recharge rate. Perhaps a certain ship would have to be created. Maybe you could create immobile 'special weapons' likewise. ....???
#63
Posted 17 July 2000 - 10:12 PM
...
I think I've read enough...
Is it okay if in my plug I don't worry about all your new ship and weapon classes?
I'd, kind of, prefer to use the basic stuff and add maybe a COUPLE of new things...
And, um, is all this particle physics stuff neccesary? Ares isn't the MOST physically correct game I've ever played, and if you want a physically correct game, go get Terminus.
Okay?
...
Sorry for any conceivable insults, they weren't intended.
-The Great 8 Lightnings
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*** Lightning never strikes the same place twice. But on occasions...eight times... ***
I think I've read enough...
Is it okay if in my plug I don't worry about all your new ship and weapon classes?
I'd, kind of, prefer to use the basic stuff and add maybe a COUPLE of new things...
And, um, is all this particle physics stuff neccesary? Ares isn't the MOST physically correct game I've ever played, and if you want a physically correct game, go get Terminus.
Okay?
...
Sorry for any conceivable insults, they weren't intended.
-The Great 8 Lightnings
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*** Lightning never strikes the same place twice. But on occasions...eight times... ***
#64
Posted 18 July 2000 - 06:09 PM
hey, one more post if u don't mind, just wanted to say some of the weapons I made in ares, I completed the game then came up with some cool changes to c-milliles, first I changed them so that they had c-missile launchers themselves and the launchers fired quickly but this quickly used up the total sprites, next I just made them quick fire and very manuverable, those were fun, just fire off loads and see them all hit, lastley I used the manuverable missiles and but t-bolt and trazers on them along with a-missile launchers, talk about overkill! Now those were fun . Anyway, some of these were simmilar to weapons ppl were talking about on the board, lastly just wanted to say about the particle physics that if u really want to pick holes in ares u don't need to go down nearly that far, just look at collisions, in a collision no matter what ships are involved they always rebound, going opposite directions, this is just dumb, a carrier colliding with a fighter should have almost no change in momentum yet it can be stopped! I'm annoyed I didn't know about the non-ship-building thing, spent ages trying to get them motherships from battlestations! to build, oh well.
Yours,
John
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Yours,
John
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#65
Posted 31 July 2000 - 11:07 PM
Hey here's a good idea, you have a ship that transfroms into a giant maid with a vacuum that sucks the air away from a planet. and then the planet dies. if this sounds a lot like Spaceball-1/MegaMaid from Spaceballs, that's because it's what would have happened if MegaMaid had gotten Duidia's air without Lone Star interfearing.
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"Go Galatic!"
Power Rangers: Lost Galaxy
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"Go Galatic!"
Power Rangers: Lost Galaxy