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Hyperiums!

#1 User is offline   Talon Karrde 

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Posted 15 August 2001 - 01:29 PM

[url="http://"http://www.hyperiums.com"]www.hyperiums.com[/url]

It's a fun browser game, like Planetarion, only a lot better. Posted Image You get to trade, have proper alliances, conquer or capture planets and build empires!

If you join, sign up for my Posted Image alliance the Free Trade Union. As said, it concentrates on safe and profitable trade for fast economic growth. Alliance tag is FTU.

One reason I didn't name the alliance EVA or ARES was that these alliances have both failed, probably due to the fact that they were based solely on ASW members.

My user name: ResEdit
My planet names: Eleejee and Obain. Posted Image

Have a nice day! Posted Image


------------------
'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#2 User is offline   Captain Skyblade 

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Posted 15 August 2001 - 06:52 PM

Looks pretty good. Like a top-of-the-line webstory if you ask me...


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#3 User is offline   Count Altair El Alemein 

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Posted 17 August 2001 - 02:03 AM

Hyperiums is fantastic, I advise everyone who can join, to join.

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#4 User is offline   brookeview 

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Posted 17 August 2001 - 09:17 AM

I tired but is said registration is temporary closed.

I'll try again later

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#5 User is offline   Count Altair El Alemein 

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Posted 17 August 2001 - 07:38 PM

Interesting, I think I just found a method of detecting infiltrations without spending 4+ million credits.

Get a calculator, and look at the import prices for everything (this assumes people you export to aren't infiltrating you). Divide the total money you receive by the number of things that are imported. Do this to every single product. The ones with high values are sincere traders, the ones with low values are not making much profit, ergo, they are trying to infiltrate you!

Another thing, all my planets have authoritarian governments. I don't see why everyone thinks that democratic is the best way to go.

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#6 User is offline   Mag Steelglass 

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Posted 18 August 2001 - 03:01 PM

Sounds and looks very good, but joining is closed for a while. I'll try again later, though.

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#7 User is offline   Pyro 

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Posted 18 August 2001 - 06:49 PM

Quote

Originally posted by Talon Karrde:
www.hyperiums.com

It's a fun browser game, like Planetarion, only a lot better. Posted Image You get to trade, have proper alliances, conquer or capture planets and build empires!

If you join, sign up for my Posted Image alliance the Free Trade Union. As said, it concentrates on safe and profitable trade for fast economic growth. Alliance tag is FTU.

One reason I didn't name the alliance EVA or ARES was that these alliances have both failed, probably due to the fact that they were based solely on ASW members.

My user name: ResEdit
My planet names: Eleejee and Obain. Posted Image

Have a nice day! Posted Image



boy that sounds like what i told you Posted Image. Oh and just join FOX, thats where most of the old PAers are. And were not tiny Posted Image (FOX is ranked usually around 90-70 in the rankings)

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#8 User is offline   Count Altair El Alemein 

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Posted 18 August 2001 - 07:51 PM

In my region of the galaxy, there's about 10-13 players with the alliance tag [Swarm]. I'm beginning to worry whether I should join them, that's basically half the people there.

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#9 User is offline   Talon Karrde 

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Posted 19 August 2001 - 02:30 PM

Nah, thats one way I'm going to try to coerce people to join...by infiltrating/conquering around 4 of them around both of my planets, to make them believe that they have to join. (There are 3 planets with the FTU tag already in my sector)

We need to get hypergates, but they cost so damn much! Although I am up to 2 million a day now... Posted Image

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'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#10 User is offline   Count Altair El Alemein 

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Posted 21 August 2001 - 12:20 AM

I just got 2 more planets, cremzi (my new fleet headquarters Posted Image), and f--khyperiums, a name which I really detest. Does anyone here know how to change planet names??

Free Trade Union was it Karrde? I'll ally my planets with FTU as well...

#11 User is offline   Talon Karrde 

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Posted 22 August 2001 - 03:01 PM

Is Hyperiums up today? I tried logging in, but no success... Posted Image

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'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#12 User is offline   Joveia 

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Posted 23 August 2001 - 01:53 AM

They were moving to a new server. Like Ambrosia's move, this will probably free up registrations for new users Posted Image.

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#13 User is offline   Pallas Athene 

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Posted 24 August 2001 - 08:48 AM

Obain was my planet name last round, you're welcome to it now.
I may be getting a 6th planet soon, but first I need another money tick for the extra million to scan for infils.

Actually, one of my tactics is to have a large amount of trade going, where you're exporting. Of course, there's a lot of "sincere trade" going to me, because I have 1033 imports ( Posted Image) but I don't suspect them any less.

CA: Democratic is better. Go to trading relations, and select any planet. Take what it shows you as the production cost, subtract 5000, and multiply by the amount you're exporting. You'd be making that much more money if you'd never used authoritarian.

And Pyro, about your sigŅ to be perfectly honest, you can. Anyone who
[list=a]
[*]Cares and
[*]Is in a position to do something about it[/list=a]
would consider _you_ a newbie and wouldn't stop it.

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#14 User is offline   Joveia 

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Posted 24 August 2001 - 09:19 AM

It's Joveia.

Looking at the production costs makes me wish I had never changed to Authoritarian, but looking at the infiltration costs I have saved by not needing them makes me sigh in relief.

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#15 User is offline   Pallas Athene 

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Posted 24 August 2001 - 03:54 PM

You need infiltration scans. Trust me. How much do you consider a "good profit"? If I want to infiltrate someone, I'll export at least 20 to them, so they don't suspect it using the manner. Exporting 1-3 shows obvious intentions, but beyond that you can't tell. I know some planets that infiltrated me when they were exporting in excess of 60 to me.

The big problem is that you only get 1 AdmiNexus, and therefore only get decreased scan costs around one of your starting planets - I don't have that problem so much, as all of my planets are in the same region (the furthest between them is 3). I would really recommend that you use 1 of your starting planets to make money, and the other to expand. The money-planet will get taken, inevitably, but you'll have a strong core empire that most people will lack. Oh, and then you can trade with yourself, so you really don't need scans.

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

#16 User is offline   Joveia 

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Posted 24 August 2001 - 07:01 PM

Interesting Pallas, I do suppose I need some more defensive scans. But the sheer cost...

I'm considering free trade and opening my doors to all (even 1 importers). Sure, my planet will get taken over, but in the meantime, I will station a destroyer and accompanying armies over the planet. Posted Image

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#17 User is offline   Pallas Athene 

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Posted 25 August 2001 - 08:56 PM

Well, I did just explain to you over AIM how I took over (by infiltration) a planet that had 8 dessies in orbit, with 10 armies loaded, and only 1 on the ground.

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

#18 User is offline   Talon Karrde 

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Posted 26 August 2001 - 02:11 PM

Enlighten us, oh wise Tacticus. Posted Image

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'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#19 User is offline   Joveia 

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Posted 27 August 2001 - 01:44 AM

Quote

Originally posted by Pallas Athene:
Well, I did just explain to you over AIM how I took over (by infiltration) a planet that had 8 dessies in orbit, with 10 armies loaded, and only 1 on the ground.



Well, I know you're method and I don't think my plan covers for it... therefore.. I have... a more devious plan!

All my systems are fairly close-knit, and the maximum travel time to and from is only 3 hours. If trouble strikes, I'll buy way more Xillor destroyers than I can seriously consider upkeeping Posted Image. Like what the top players do but on a smaller scale...

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#20 User is offline   Pallas Athene 

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Posted 28 August 2001 - 07:58 PM

OK, Joveia, I'm not sure precisely what you're referring to - just taking back every planet you lose by combat?

As for how to take planets like I did:

[list=1]
[*]Make sure that the time you take the planet is a time you can be on. If you're offline when it's taken, you'll almost certainly fail
[*]When the planet is taken, immediately raise Stasis.
[*]Telep enough armies to cover for whatever they can throw against you.
[*]Buy some fleets if you have spare money.
[*]Force the fleet to attack.[/list=a]

Here's how it would work:
The armies you teleped in will not activate for 2h - if the stasis field wasn't up, the planet could be retaken right before they'd activate. The fleets you buy will arrive for the first tick.
When you force the fleet to attack, it doesn't autodrop armies.
Since it doesn't involve your forces before you take the planet, Stealth Comm will keep the takeover completely anonymous.

A word of advice: Don't fly alliance tags until the planet's secure; they're guaranteed to notice if you fly them before.

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

#21 User is offline   Talon Karrde 

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Posted 29 August 2001 - 03:14 PM

I just infiltrated 100% a planet that had in excess of 50k AvgP on the ground defending...this is fun, cause once the guys go online they turn to hostile and are slaughtered by a huge majority! Posted Image

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'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#22 User is offline   Joveia 

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Posted 31 August 2001 - 09:14 AM

Devious Talon, exceedingly devious.

But haven't you stopped to wonder exactly what player amasses 70k ground power on his planets? An extremely powerful one.

Pallas, I'm just about to launch my debut action into the world of sneaky infiltration-takeovers. Pigeon_Coup: Ground power 10k, space power 25k. I'm going to teleport in 4 armies (mixture of Xillor and Azterk) from each planet in my empire. This will total 28 armies on the planet's surface. I am going to then raise stasis and began al la battle. Of course, by the time you read this, it will probably be over, and I expect a... difficult victory.

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#23 User is offline   Pallas Athene 

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Posted 02 September 2001 - 07:28 PM

As it turns out, when I won the infiltration wars on Undying, I had a little bit more left.

Somehow I managed to keep it, even with 150K space attacking (8 TransGA).
The most annoying part was when another player blockaded my main 2 planets with 10K scouts. They were PEEC, I just have to wonder...

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

#24 User is offline   Joveia 

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Posted 03 September 2001 - 05:21 AM

I am now making 24 million credits, not bad for a player who's only being playing for 2 months and a bit eh?

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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.

#25 User is offline   Talon Karrde 

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Posted 03 September 2001 - 12:11 PM

24 MILLION?! OMFG!

I'm making 2.6 million with my main planets gone. Posted Image

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conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

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