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List of bugs in Cythera

#1 User is offline   BreadWorldMercy453 

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Posted 09 May 2015 - 10:33 AM

I've been working on a list of bugs in Cythera. This is no small task, as an ancient Cythera forumite once pointed out, Cythera has more bugs than a rotting corpse, but I thought it would be fun to try to make this list as complete as possible ^_^ If you can remember any specific bugs that aren't listed yet, please add to the list! (Since I've been working on collecting the Cythera dialogues recently, most of the bugs on my list so far are dialogue-related.)

List of bugs in Cythera:
  • NPCs' conversations are blank if you awaken them using Awakening.
  • When the player sleeps, sometimes the NPCs in the zone disappear (until you leave the zone and return).
  • A burned-out magical staff still produces light
  • A light carried by a follower surrounds the player. (Maybe that's intentional, but it seems a little weird)
  • Sometimes, all of the props disappear in LKH.
  • Tlepolemus perpetually procrastinates when you ask to buy his pan-pipes.
  • If you attempt to fill a pitcher with wine, it will say "the pitcher is now filled with wine" but the pitcher will still be empty.
  • Darius and Sardis try to occupy the same chair at the Green Goat (ignoring the three empty chairs at that table), from 5pm through 9pm.
  • When NPCs are killed in their sleep, their cadavers often turn into strange things.
  • Closed doors cannot be opened if an item (such as a dagger thrown at the player earlier, when the door was open) is underneath.
  • In the first undead stronghold, the kitchen door is a wall.
  • Aethon ignores orders to pick locks.
  • Using the spell "Fetch" on an item will only make the item disappear, it will not appear in the player's inventory.
  • There is no deep water in the game, making it impossible to fish.
  • The "Trap Detection & Removal" skill does not detect traps on containers, such as the poison traps on Halos' crates, or the blast traps on Deiphobus' chests.
  • Training in gambling does not seem to increase the likelihood of winning oboloi in dice (maybe that's intentional, though).
  • Stealing isn't wrong if you move the object first.
  • Paris is always labelled as "man" instead of his name, even after learning it.
  • Diomede is always labelled as "woman" instead of her name, even after learning it.
  • In the Narrations (http://people.ku.edu...era/narrations/), the "Death" narration sometimes does not contain the first paragraph (I'm not sure if it depends on the computer, the circumstances of the player's death, or what). Also, the "giving Pelagon the three shards" narration doesn't show up at all on some computers, it's just a plain black screen until you get to "you gave the only hope to the enemy, who killed you."
  • When you ask Hector to wait or leave, then ask Hadrian about Hector, you appear to say a line that Hadrian should be saying.
  • If, the first time you talk to Lindus, you decline to learn magic, then every time you tell him "bye" (even after learning magic) he will nag you to come back & learn magic.
  • In the initial conversation with Niobe (with Helen on-screen), Helen interjects and for the rest of the conversation, Niobe's responses appear as Helen's responses.
  • If Aethon's in your party and you ask him to leave, he will respond as though he's leaving, but does not leave the party.
  • If you tell Ennomus (the drunk in Kosha) that you've never been to Cademia, he gets confused and responds as though you said you've been to Cademia, but aren't familiar with the castle there.
  • Killing NPCs improves your karma instead of lowering it.
  • Although Hector, Meleager, Timon, and Aethon can get "drunk" (a state of confusion that quickly wears off), the player, Ariadne, and Dryas do not.
  • When you remind Alaric that Chrysothemis was his mother, he will say he remembers that she died in 201, and he can remember parts of his history again. But when you ask him "history" after that, he'll say he can't figure out why the number 201 is significant to him.
  • Most NPCs do not display all of the "Where Is" dialogue options. In LandKing Hall, Odemia, and Pnyx, the last two options never seem to show up. In Kosha and Catamarca, there seems to be a limit of 9 options (so the last one might not show up) and in Cademia, there seems to be a limit of 18 options (so the last few don't show up).
  • When an NPC tries to estimate how many steps away from things you are, as a response to a "where is" prompt, they're not very good at it (particularly asking followers where various cities are from the overworld).
  • Followers may wander off or disappear if you ask them to wait, and leave them.
  • The "retrieve books of wisdom" task doesn't check off your to-do list when you give Selinus the ten Sapphire Books.
  • If you start a game as a male, then start another game as a female, and go back to the male-character game, NPCs will refer to you as "she," "ma'am," "lady," etc. (Or if you did it the other way around, they'll refer to you as a man.)
  • You cannot use the mouse to drag your character if another character (such as a follower) is occupying the same space.
  • In the north-west corner of every zone, there's an invisible dead guy called Nothing.
  • Players, especially if using the rogue archtype, often end up with an edible strange device near the beginning of the game.



Some characters refer to themselves in the third person:
  • Halos' response to "Halos" (pretty amusing when he's in jail, saying it's hard to say whether he killed Opheltius or not).
  • Demodocus' response to "music"
  • Eioneus' response to "Eioneus"
  • Charax' response to "Charax"
  • Alaric's response to "king" or "LandKing"
  • Parium, Crito, & Apis's responses to their names (they should respond to their own names the same way they respond to "inn," but that only works if you put a space in front of their names.)
  • Eurybates' response to "Eurybates" (he should respond the same way that he responds to "name," but again, it only works if you add a space.)
  • Propontis' response to "Propontis"
  • Milcom's response to "Milcom"
  • Philinus' response to "Philinus"
  • Helen's response to "Helen"



In conversations, certain lines of text will flash by too quickly to read:
  • Demodocus' description (beginning of the conversation)
  • Crito's first line when you talk to him after asking Hebe about him.
  • Antenor's response when you inquire about the building & decline upon hearing the price.
  • Myus' description (beginning of conversation) when you talk to him the first time (or any time before asking him his name).
  • Pheres' response when he asks you for a favour, & you agree but say you're not familiar with harpies (after the quick flash of text, it reverts to the "refusing to do him a favour" response).
  • Borus' response when you mention Glaucus (for the first time, if you've already talked to Glaucus).
  • The wishing fountain's responses to specific wishes (coffee, three, tequila, & pony)
  • Ennomus' response when you tell him you've been to Cademia, but you're not familiar with the castle there.
  • Thersites' description (beginning of conversation) during the two possible initial greetings, and when returning his ring.
  • Asking Timon, Sacas, Metopes, Berossus, Bryaxis, Itanos, Eioneus, Charax, Lindus, Pheres, Palaestra, or Selinus "history" - the response flashes, then reverts to the "anything not recognized" response (or in the case of the Pnyx mages, it reverts to the generic Pnyx "history" response)
  • The first few lines of the initial conversation with Niobe (with Helen interrupting. Helen must be on screen, & you need to have already learned Helen's name)
  • Polydamas' description (beginning of conversation).
  • Ake asking you to meet her in the garden at night to discuss the kidnapping, if you know Persuasion, that line will speed ahead to your refusal.
  • Bartenders' first line after you ask for dice instructions then agree to play.



And my list of dialogue bits that I can't find in the game (I suspect that most(?) of these are bugs):
  • Telling Hadrian that Hector is dead.
  • Timon thinking I'm not the one he was waiting for.
  • Timon's modified "metic" response to reflect that he's met Seldane.
  • Telling Sacas I found kesh on Eudoxus.
  • Telling Thuria about Jhiaxus, there should be another version of it.
  • Seqedher, Unhayt, and Uset responding to "corruption" the same way that they respond to "Crolna." (Edit: there needs to be a space before "corruption")
  • Sabinate realizing he already gave me the mushroom.
  • Charax mentioning the underlying field properties of the Sea, Time, and Change.
  • Alaric saying he's bonded to the land again, when prompted.
  • Magpie telling you to "talk to the master first."
  • Magpie having alternative responses to "Three," "Bahoudin," "Jhiaxus," Jinrai," & "Sabinate."
  • Lindus having slightly different alternative responses to "metics" & "Timon."
  • Eteocles having an alternative response to "kesh."
  • Halos saying it's not a good time to talk politics, stop by his office during working hours.
  • Alaric's alternative (looks like post-game) response to "job."
  • Alternative (more descriptive) generic Cademia response to "Bryaxis."
  • Thoas saying "please come again" after "Farewell."

This post has been edited by BreadWorldMercy453: 09 March 2016 - 04:52 PM

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#2 User is offline   Selax 

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Posted 09 May 2015 - 05:27 PM

A very extensive list, although I don't see anything about the odd appearance of the mushroom steak. There are several of these I didn't recall (or perhaps actually know about), such as sealing a door by putting an object under it.

Out of curiosity, does the anticipated number of steps ever exceed 255? I haven't really experimented with the "Where Is" feature.
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#3 User is offline   BreadWorldMercy453 

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Posted 09 May 2015 - 06:23 PM

Hmm, I should add something about the mushroom steak, though I still don't completely understand what triggers it.

I didn't experiment a lot with asking my followers were the cities are, but it looked like they just said "over 200 steps" if it was far away. They're really bad at estimating though. I was about a step north of Catamarca when one of my followers said it was 60 paces to the south. Though, that was better than Dryas' directions, I think he suggested I go 20 paces into the ocean to the east o_O
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#4 User is offline   Buzzzzy 

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Posted 09 May 2015 - 08:53 PM

  • The inventory duplication glitch
  • The chairs in the first stronghold glow and shoot lightning instead of the lich (I think this also happens in the harpy cave with stalagmites)
  • Magpie's obtainable end table
  • Paris's immobile and unusable desk
  • Bottle of kesh in the ruffian encampment that's super cumbersome despite weighing 1 grain
  • Magic arrow graphic
  • The shield in the ruffian encampment that acts like a weapon
  • Clicking the bottom right corner of a party member's status window makes it go completely blank
  • Flour can be placed anywhere
  • The "white room" in LKH


#5 User is offline   BreadWorldMercy453 

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Posted 10 May 2015 - 07:00 AM

Those are great, thanks, Buzzy! I never knew that there was a weapon-shield in the ruffian encampment @_@ I wonder how good of a weapon it is? Maybe I'll try that out :D
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#6 User is offline   Buzzzzy 

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Posted 10 May 2015 - 09:39 AM

It just always equips in the weapon hand for some reason, it's not actually usable as a weapon. You can still equip weapons with it but then the weapons go to the shield hand. Maybe it's a left-handed shield.

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Posted 11 May 2015 - 04:54 AM

I recall two bugs but not very specifically:
  • You can hand in the same Sapphire book multiple times (is this the same as the inventory duplication glitch?)
  • Containers let you carry ridiculous weights


#8 User is offline   BreadWorldMercy453 

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Posted 11 May 2015 - 08:46 AM

The Sapphire cheat involves putting the books in a container before turning them in to Selinus. The books will still appear to be in the container until you close & reopen it, and it's often possible to throw them on the floor, pick them up, & turn them in again. The inventory duplication glitch is when everything in your inventory doubles (though it's not just your inventory, also your equipment, skills, & NPCs' equipment/inventories. Tycho Maudd figured out a method to induce the inventory duplication glitch, but it's also happened to players randomly.

The overstuffing-inventories-with-containers trick is probably my favourite bug in Cythera :D
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#9 User is offline   Pallas Athene 

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Posted 11 May 2015 - 08:47 AM

Yeah, the reason I remember those bugs so well is because I made such extensive use of them :)

#10 User is offline   Selax 

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Posted 12 June 2015 - 07:38 PM

I didn't really use the Sapphire Book bug (forgot it most of the time), but I did use the container bug quite a bit, including in my youtube playthrough I believe.
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#11 User is offline   BreadWorldMercy453 

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Posted 31 March 2016 - 06:04 PM

I've been meaning to add a few bugs to this list that I originally forgot:
  • The player can only spin flax into yellow thread, there's no way to make blue or green thread. Maybe that's intentional & Ake is withholding the secret of how to dye fiber, but then, how can the player weave yellow thread into blue fabric? (Also, blue thread is woven into red cloth, but green thread actually weaves into green cloth.)
  • Under the Citadel, the player can get out of that zone & back into the Catamarca zone, on the shoreline south of the Citadel. But the player can't get back into the cave from there, and is trapped in on both sides by plants.
  • If the strange device is left open when the player leaves a zone, it will have to be closed and re-opened in order to be used.
  • If Aeneas is resurrected, he disappears. Also other resurrected characters may sometimes go back to their original locations instead of where the corpse was?
  • Under various circumstances, players have found themselves in a glitch zone (the same or similar to the glitch cave accessible from the Tree of Life zone)
  • If you write on the blank piece of paper (found in Magpie's desk), the writing disappears when you leave the zone.
  • Magpie's end table (which, as Buzzy already noted, is obtainable) turns into a stool if dragged onto an adjacent tile.
  • The player's journal will glitch if used too much.
  • Sometimes the Comana bros are in the kesh lab (after solving Opheltius' murder), sometimes they're gone and only puddles of blood are in the kesh lab. I can't figure out why sometimes they're alive and sometimes not, but judging by Pelagon's dialogue, they should be dead.
  • Pelagon re-appears in the kesh lab if the player goes down there again after receiving the final (corrupted) Crolna shard (this may not always be the case).
  • Ariadne will not re-join the party if you tell her to wait.

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#12 User is offline   Selax 

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Posted 09 April 2016 - 10:30 PM

How does the journal glitch? I seem to recall possibly having run into something like that before, but I don't remember the details.
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#13 User is offline   BreadWorldMercy453 

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Posted 10 April 2016 - 01:14 PM

Dude, it's been a long time since I've used my journal that much, but I remember lots of big empty spaces. Very cumbersome :\
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#14 User is offline   Pallas Athene 

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Posted 12 April 2016 - 01:18 PM

View PostBreadWorldMercy453, on 31 March 2016 - 06:04 PM, said:

  • If Aeneas is resurrected, he disappears. Also other resurrected characters may sometimes go back to their original locations instead of where the corpse was?


What happens if you resurrect a corpse in your inventory? Seems like it might save some time later in the game if you could kill Demodocus right off the bat and carry his corpse around until you need the pipes.

I mean, in theory, once you've killed him, you shouldn't need to resurrect him to ask for the pipes, but I doubt it works that way.

#15 User is offline   BreadWorldMercy453 

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Posted 13 April 2016 - 08:11 AM

This has actually been done before. But Demodocus doesn't actually give you the pipes, he only gives you the tune to play, and suggests asking a house elder for an old set of pan-pipes to play it (I'm not sure whether Demodocus realized the tune was a key to a secret door). He'll tell you that at any point in the game when you ask him about Canachus, so there's no benefit to killing him & carrying around his corpse over just asking him in the beginning of the game and jotting it down in your journal.

Philinus is the one who gives you the correct pan-pipes, and he will only do so after Ariadne has been returned to Odemia. He does not actually carry the pan-pipes in his inventory, they appear from nowhere when you ask for them. So killing and resurrecting him might work, but I don't see why you wouldn't just ask him for the pipes when you're in Odemia anyway returning Ariadne.
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#16 User is offline   Selax 

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Posted 15 May 2016 - 04:49 PM

I wonder what happens if you use hacking to get Philinus out of Odemia before rescuing Ariadne; that is, what happens if he is with you when you rescue her. I assume they would both appear in Odemia when you leave a zone, but I would be curious to see if you could get them stuck in the wrong zone.
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