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Dialogical scheming

#51 User is offline   BreadWorldMercy453 

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Posted 12 March 2011 - 07:33 PM

Pelagon does appear in the grotto even if you have less than three shards, if you've already solved the murder & interviewed Stentor. I included that in his file for the dialogue collection. But the ending narration was just black - I'm pretty sure it's the same narration as when you give him the three shards, but I don't have a way to check for sure.
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#52 User is offline   Selax 

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Posted 19 March 2011 - 07:23 PM

Nice work, 453 :) . I look forward to seeing the updated dialogue pages.


Regarding the ending narration, I too have tried this before and received only the ending text about giving the Crolna to the enemy, and I'm fairly certain this occurred on an old Power PC computer, not in SheepShaver. It seems that that ending is somewhat buggy when it comes to displaying the proper text.
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#53 User is offline   The Wizard 

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Posted 22 March 2011 - 11:00 PM

View PostBreadWorldMercy453, on 11 March 2011 - 10:11 PM, said:

I'm going to work on transcribing the descriptions of places too.

I'm curious if you've made progress, BW. Did you find a way to present the information in a purely textual format? If not, we could try the idea of overlaying guides on the minimaps.
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#54 User is offline   BreadWorldMercy453 

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Posted 23 March 2011 - 09:18 AM

Meh, it got boring. Turns out very few rooms even have descriptions (I kind of assumed most did). I think I did LKH, Odemia, and Cademia before I got bored of it.
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#55 User is offline   The Wizard 

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Posted 03 April 2011 - 01:30 AM

In regards to the dialogue files, I was playing around with some of the prompts of party members, and I found that if you ask Meleager "Story" while Aethon is in your party, he inserts at the end "Old is an understatement" and Meleager responds "You should respect your elders." Also, if you ask Meleager "client" he responds: "I have nothing further to say on that subject, respecting my oath of service."

Both Hector and Meleager say "I shall wait here until you return." when you say "wait" if they are in your party. If you say either "wait" or "leave" when they are not in your party, Meleager will say "I am unable to do that, seeing as that I am not currently in your @service." and Hector will say "I'm not currently in your party. Perhaps I should @join you." "Follow" does not seem to have any joined/not joined triggers because if you ask "follow" when they are not waiting but in your party, they say the same as if they are not in your party. So, Meleager again says "I am unable to do that, seeing as that I am not currently in your @service." and Hector says the same as what is in your dialogue file for when he is not waiting. ("I'm not currently waiting to rejoin you. Perhaps I should @join you.") Lastly, Aethon responds to "come" the same as the join dialogue, like Hector does.

Other than that, you seem to have found about every prompt in the game! :D
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#56 User is offline   Buzzzzy 

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Posted 03 April 2011 - 03:30 AM

Actually, I seem to recall Hector, Meleager, and Timon successfully rejoining you with the follow command if you told them to wait earlier. On the other hand, Aethon seems convinced that he never was in your party. :P

#57 User is offline   The Wizard 

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Posted 08 June 2011 - 01:48 PM

Pallas is probably working on a much more elegant dialogues page, but I've been wanting to do a cast page for a while, so I thought it would be nice to include BW's complete files.

Edit: I forgot to mention that I also made a place for the game narrations.

This post has been edited by The Wizard: 08 June 2011 - 04:19 PM

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#58 User is offline   Pallas Athene 

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Posted 08 June 2011 - 08:05 PM

I haven't gotten to it and don't know when I will, actually.

#59 User is offline   BreadWorldMercy453 

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Posted 08 June 2011 - 09:45 PM

Awesome Wizzy! I know it must've been a lot of work to tweak my files into something sensible. Thanks (:
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#60 User is offline   Selax 

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Posted 14 June 2011 - 03:12 PM

I wonder if there is a way to organize the dialogue efficiently on the web board. It might be nice to add it to Slayer's Guide at some point.
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#61 User is offline   Buzzzzy 

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Posted 14 June 2011 - 05:46 PM

How about creating accounts for each character in the game? That would be awesome, if a little cumbersome.

This post has been edited by Buzzzzy: 14 June 2011 - 05:46 PM


#62 User is offline   Two Jacks 

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Posted 14 June 2011 - 07:11 PM

I like buzzzzy's idea.

#63 User is offline   ~vIsitor~ 

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Posted 15 June 2011 - 12:04 PM

I seem to recall Lindus and Sacas responding to the word 'spy'.
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#64 User is offline   Selax 

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Posted 30 June 2011 - 06:29 PM

I think you're correct. They both respond if the player has found the body in Land King Hall. I'm not certain if Sacas always responds to the prompt though; I think it depends on how far along you are in the kesh quest.
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#65 User is offline   ~vIsitor~ 

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Posted 08 August 2011 - 03:24 PM

Sorry to dig this up, but I was doing a quick refresher play-through and I noticed a few keywords that you seem to have missed:

Some of the Seldane in the Ayrit (specifically, Seqedher and Uset) give some unique responses if you misspell Jhiaxus as Jhaixus. Also, they all respond to the word 'Mortal'

Ignae responds to the words 'Price' and 'Hunchback'. Also, 'Nothing' has same response as '0' (which is already listed).

Glaucus responds to the word 'Breeze'.

Naxos responds to the word 'Wine'.

Thetis responds to the word 'Friends'.

Stenor also responds to the word 'Drunk' in the same way as the word 'Drink' (already listed).
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#66 User is offline   Two Jacks 

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Posted 08 August 2011 - 04:51 PM

Hm what do the seldane say in response?

#67 User is offline   Selax 

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Posted 11 August 2011 - 04:26 PM

In response to "mortal," the Seldane say, "Ours is the everlasting, 120 eternities. Yours is not, mortal, limited."

In response to Jhaixis, Uset says, "Unto the third generation is that one lost to us. That one, the son of that one, and the son of the son." She goes on to say, "So does the world suffer."

In response to the same prompt, Seqedher says, "That one is beyond the Truth. That one has chosen the path of the Enemy." "Enemy" is a prompt which 453 has already recorded in her dialogue files.
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#68 User is offline   The Wizard 

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Posted 05 November 2011 - 05:50 PM

I forgot to mention that I updated the dialogues page a while ago to include all the additional prompts that had been found, both the site and BW's files. Thank you for finding those, Visitor!

Regarding the "Spy" prompt, Lindus says "Our magical powers would easily detect spies involved in any matter of state." As far as I can tell, he always says this, before or after you find the body in LKH and before or after you complete any or all portions of the kesh quest. Sacas never responds to the prompt "Spy". However, if you have discovered the ruffian in LKH before interrogating the bandit, you will tell her you have seen kesh before and have the conversation recorded by BW. Interestingly enough, this is the only time you can discuss it with her. If you find the body after interrogating the bandit, there does not seem to be a way to report it to Sacas at any other point in the kesh quest.
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#69 User is offline   BreadWorldMercy453 

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Posted 06 November 2011 - 08:27 AM

:o
It's Wizzy!
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#70 User is offline   Two Jacks 

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Posted 10 November 2011 - 01:26 PM

Quick throw a pokeball!

#71 User is offline   Selax 

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Posted 17 December 2011 - 08:55 PM

Throw a newly released movie soundtrack. That will get his attention.
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#72 User is offline   BreadWorldMercy453 

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Posted 17 December 2011 - 09:11 PM

Posted Image
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#73 User is offline   Two Jacks 

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Posted 18 December 2011 - 05:15 AM

D:

#74 User is offline   BreadWorldMercy453 

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Posted 21 May 2014 - 04:52 PM

Man, I completely forgot I tainted this thread with a Twilight soundtrack :\

I have some minor updates to the dialogue files.

A generic prompt is "iron" or "mine" which most people seem to respond to with "House Attis controls an iron mine southwest of Cademia."

A generic prompt for mages is "alchemy" to which they respond, "None know alchemy better than @Palaestra, though @Charax might one day surpass her." Similarly, they respond to "runes" or "runic magic" with "Tros knows more about runic magic than anybody else."

Before Antiphus dies, Thersites responds to "Ariadne" or "kidnapping" with "Antiphus hasn't said much of use about who was ultimately behind this.
My gut tells me that there is more to this than a simple kidnapping by bandits.
If we could figure out the source of this Kesh stuff, we might figure out who is behind this - it doesn't bode well."

After Antiphus dies, Thersites responds to "Ariadne" or "kidnapping" with "With Antiphus and the rest of the bandits dead, I'd like to close the case, but I can't.
My gut tells me that there is more to this than a simple kidnapping by bandits.
If we could figure out the source of this Kesh stuff, we might figure out who is behind this - it doesn't bode well."

Alcestris responds to "Naxos" with "Pompous git. Not half the man that his father was - none of those Comana brats are."

Myus responds to "crystal" with "A glowing green crystal, you say? Perhaps you should find a Mage and ask - that is more their realm."

I think the dialogue collection should include Acertainment triggers. Acertainment is triggered by asking Myus "Job," "Canachus," "Stentor," "dead," or "crystal." It's also triggered by asking Naxos "murder," or "Berossus" (during the murder), and by asking Darius "Ariadne" (or "kidnapping"). When acertainment is triggered, it gives you this description after the response: "(He appears to be lying, or at least not telling the truth.)" I do not know of any other Acertainment triggers in the game.

Myus, Naxos, and Darius all respond to "lies" with "Excuse me? That's not a very polite thing to say - a lessor man would be insulted!" Or, if acertainment was triggered earlier in the conversation, you get this response instead: (A slight pause goes across his face, his eyes narrowing) "If you wish to accuse me with something, you'll need to take it to a Judge."

Unfortunately, I don't think there's any way to bring the accusation to a judge :[ Anyway, that's all I have for now. I do think it would be cool to eventually get the dialogue organized the way Fiery had it on his site though?

This post has been edited by BreadWorldMercy453: 21 May 2014 - 04:57 PM

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#75 User is offline   Pallas Athene 

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Posted 22 May 2014 - 07:16 AM

One of the things I realized along the way is that the outline format wasn't actually quite descriptive enough. For example, mages in Cademia respond to mage triggers and Cademia triggers, but in an outline, you can't list Anisa and Bryaxis simultaneously under both outer bullet points. I never figured out a better presentation, though.

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