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What Kind of Roleplayer Are You?

Poll: (Stories count as roleplaying, read the post before voting if you're confused) (20 member(s) have cast votes)

Select the one that best represents your preferred style

  1. I like battles, smashing things in to get better loot and experience to improve my stats (1 votes [5.00%])

    Percentage of vote: 5.00%

  2. I like battles, but I don't mind the occasional adventure played out through non-combat storytelling (4 votes [20.00%])

    Percentage of vote: 20.00%

  3. I like a good mixture of both (6 votes [30.00%])

    Percentage of vote: 30.00%

  4. I prefer focusing on the story a bit more, but I don't mind the occasional fight to spice things up (8 votes [40.00%])

    Percentage of vote: 40.00%

  5. I'd rather immerse myself in the story by describing my interactions through prose. Mental challenges > physical fighting. (1 votes [5.00%])

    Percentage of vote: 5.00%

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#1 User is offline   Avatara 

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Post icon  Posted 28 January 2007 - 03:36 AM

I'm a little curious in seeing where everyone falls on the spectrum. If you play pen-and-paper games (or even online computer games), pick the option that best describes you. If you haven't played those kinds of games, but have posted in the stories, well, you have roleplayed another character to an extent, so use that as the basis for your experience. (except instead of rolling dice for battles, substitute in describing battle scenes for the first option and situations where you have to solve a puzzle or use political intrigue, etc., to be successful, for the fifth option and find your balance point)

This is purely for interest, I'm not going to sell your anonymous responses to third-world countries or anything. I just think it'd be neat to see where the "community" as a whole lies.
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
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#2 User is offline   dusk 

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Posted 28 January 2007 - 06:03 AM

I think most people will end up in the 4th category, we all like Cythera, in which the fighting really does take a back seat to story-line.

On the other hand, I am addicted to Diablo 2, which can't possibly be described as having a "storyline", and couldn't stand Neverwinter Nights. I guess there is too much difference in game play to really make comparisons, though.
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#3 User is offline   BreadWorldMercy453 

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Posted 28 January 2007 - 09:17 AM

I haven't answered because I'm not sure which one to answer. I think it would be the second one, or maybe the third one; but I noticed in Yesterday's Dawn that I'm much better at writing dialogue than action @_@
I'll become even more undignified than this

#4 User is offline   jrsh92 

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Posted 28 January 2007 - 10:48 AM

Probably the second choice. None of those choices describe me well. I play a rogue best, which means "smashing things in" is not even close to my playing style.
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#5 User is offline   cache22 

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Posted 28 January 2007 - 01:09 PM

View Postdusk, on Jan 29 2007, 12:03 AM, said:

I am addicted to Diablo 2, which can't possibly be described as having a "storyline"

DII can't, in any way, be considered an 'RPG', no matter what anyone may try to tell you. Same goes for Dungeon Seige. DSII was a little closer, but was still borderline.

View PostBreadWorldMercy453, on Jan 29 2007, 03:17 AM, said:

I noticed in Yesterday's Dawn that I'm much better at writing dialogue than action @_@

Action is, without a doubt, the hardest thing to write. On this board, DesertFox does it better than anyone else; but even with his, I get bored by the third hack or slash. If the outcome of the battle is never really in doubt, why spend too much time on it?
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#6 User is offline   The Wizard 

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Posted 28 January 2007 - 03:56 PM

I've never played pen-and-paper RPG's, but I do play computer RPG's, in which case my first choice would be option 2. When I'm playing a game for amusement, the battle seems to be far more important to me than the story. However, if I am the one writing the story for TSs or such, I tend to have the plot foremost on my mind. I voted for option 3 as a soft, warm, and fuzzy compromise. :P
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#7 User is offline   CrazyChick 

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Posted 28 January 2007 - 03:57 PM

I was torn. It all depends on what time I wake up in the morning. The earlier I get up, the more I want to mash something to pulp. :P But most of the time I prefer a storyline.

[EDIT] And I only just realised I have 400+ posts. Eleven posts past 400, to be exact. [/EDIT]

This post has been edited by CrazyChick: 28 January 2007 - 03:59 PM

And the winner of the text only entry goes to CrazyChick for "Watch for B&B on bridge." Encountering the B&B anywhere is dangerous enough. Throwing a bridge into the recipe is an equation for disaster. - Ragashingo

#8 User is offline   Avatara 

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Posted 28 January 2007 - 04:12 PM

So you've been posting just to increase your post count so you can get a shinier member title? :P
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
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#9 User is offline   Selax 

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Posted 29 January 2007 - 12:18 AM

I think I'll go with option three.
Long Live Cythera! Long Live the Cythera Web Board!

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#10 User is offline   CrazyChick 

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Posted 29 January 2007 - 04:40 AM

Of course not! That was furtherest from my mind, O Glorious Moderator. :P
I prefer quality, but I do a lot of quality posts. If I have any post less than two lines, it's because I had to hang the washing or something similar.
And the winner of the text only entry goes to CrazyChick for "Watch for B&B on bridge." Encountering the B&B anywhere is dangerous enough. Throwing a bridge into the recipe is an equation for disaster. - Ragashingo

#11 User is offline   Jehezekel 

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Posted 29 January 2007 - 08:40 AM

I really am not sure, most of the RPing I do is CRPGs. I'm not familiar with DII, but assume that Rogue Likes are similar, they're great turn-based hack-and-slash, but not RP. the Exile games have too much reliance on levelling up, but the storyline is pretty decent. Cythera is the only CRPG who's RPG-hood I would really take time to defend.

The Living-Room LARPing of my brothers and I tends toward "Street Fighter II", and I am proud to say that we have yet to knock the bookcase down!

I don't like Monopoly, which seems to be more of an RPG than the Rogue-ish "RPGs"
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#12 User is offline   cgends 

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Posted 29 January 2007 - 12:12 PM

ROll playing is good n' all, but the battles are where it's at. THe puzzle is simplu unrealistic, I have never busted into a house with gates and a secret door or lever. The real fun is in the uncertain battles, I have played several RPG's where I die, or am captured. Sad story to end up as a slave. plus CrazyC. WE started about the same time and I try to post good stuff. SO either you are on~4-5 hours a day...or some of your posts are sloppy-er thatn mine. er... somthin'. miss I-got-400-posts.(sorry, miz, I dont know your marital status).

#13 User is offline   Ragnar0k 

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Posted 29 January 2007 - 01:00 PM

After great debate I've chosen option three. Story is very important to my writing, but at times I like to infuse that with thrilling, detailed action sequences. Written properly the two serve to enhance one another well.

I also try to keep such battles vibrant and short, to avoid problems like Cache mentioned.
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#14 User is offline   cache22 

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Posted 29 January 2007 - 01:06 PM

View Postcgends, on Jan 30 2007, 06:12 AM, said:

(sorry, miz, I dont know your marital status).

At 13, one would hope she's single. :P
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#15 User is offline   Ragnar0k 

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Posted 29 January 2007 - 01:15 PM

View Postcache22, on Jan 29 2007, 02:06 PM, said:

At 13, one would hope she's single. :P


She's thirteen and writing like this ().o

I feel I'm doing her a disservice by not clapping.

*Applause for CC*
"The Jim maneuver!"
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"You know what? That milk was good. I don't care if that horse was on steroids."
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A message for Gray Shirt Ninja: RAAAAAAARRRGGH!

#16 User is offline   Jehezekel 

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Posted 29 January 2007 - 04:54 PM

/me joins in the applause

I don't hold puzzle-solving to be RP, it's the interaction between Characters. Battles and Puzzles are a diversion, to keep the essential role-playing alive.
My Cythera Boards characters:
Silverfish: 1.52ft/46.3cm Tall
Mitsos/Pirro: Canonically statted
Don't forget to write Cythera Chronicles!

#17 User is offline   CrazyChick 

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Posted 29 January 2007 - 08:06 PM

CrazyChick bows.

Thank you everybody!
cgends, I am on for 2 to 2 1/2 hours a day, and I can read very fast. I'm also flexible with my ideas for posts, so I can make up a decent post in ten minutes.
Oh, and I can write like I do because my tyrannical teacher heard about my vocabulary, and demanded an excessively high standard. Comes in handy occasionally.
I thank everyone again.
And the winner of the text only entry goes to CrazyChick for "Watch for B&B on bridge." Encountering the B&B anywhere is dangerous enough. Throwing a bridge into the recipe is an equation for disaster. - Ragashingo

#18 User is offline   Selax 

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Posted 30 January 2007 - 01:19 AM

View PostJehezekel, on Jan 29 2007, 07:40 AM, said:

I don't like Monopoly, which seems to be more of an RPG than the Rogue-ish "RPGs"


If you're referring the board game (which I doubt from the context), I like/dislike it at times, mostly because I never win but I keep coming back to it...
Long Live Cythera! Long Live the Cythera Web Board!

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#19 User is offline   kickme 

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Posted 30 January 2007 - 02:07 AM

I like smashing things.
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#20 User is offline   Hamster 

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Posted 30 January 2007 - 06:47 AM

If it's actual role play, then you're assuming the role of a character, deciding what they'd think, how they'd act, and how they react to other characters and situations. If you're just smashing things up, there's precious little room for character development other than watching statistic numbers climb.

#21 User is offline   cgends 

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Posted 30 January 2007 - 10:51 AM

I think option 3 and 4 remove somthing from the game, somehow taking out the action seems to limit the capacity of the game. 1 isin't really a game so much as a free-for-all, and so logicly(sic), #2 is the correct option. perhaps the real question should be what trait you like in a game~ high speaking, or action content, puzzles and perponderance, or varacious violence. I have never encountered a game where writing is a requirment of learning to play music for instance.

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Posted 30 January 2007 - 05:18 PM

#4.

#23 User is offline   BreadWorldMercy453 

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Posted 30 January 2007 - 06:11 PM

The second option is my favourite; but I write more like the fourth. So am I supposed to vote for RPs I prefer, or the type I write? o.O
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Posted 30 January 2007 - 08:03 PM

View PostBreadWorldMercy453, on Jan 30 2007, 11:11 PM, said:

The second option is my favourite; but I write more like the fourth. So am I supposed to vote for RPs I prefer, or the type I write? o.O

The type you write, because that's the visible reflection of what kind of roleplayer you are.

#25 User is offline   cgends 

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Posted 01 February 2007 - 07:29 PM

Quote

The type you write, because that's the visible reflection of what kind of roleplayer you are.


What style of writer is not necessarily what style of player you are. Stories I prefer to read vary greatly from those I prefer write. Good Night.

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