Fetch a bug or not a bug?
#1
Posted 25 October 2006 - 03:40 PM
Cast spell drain 24 mana
if no mana state 'not enough energy to cast that spell' end
if mana select object
selected object put in player inventory
end
I think they made it destroy the object to prevent players from picking up a blacksmith hammer etc
#2
Posted 25 October 2006 - 04:26 PM
#3
Posted 26 October 2006 - 02:39 PM
#4
Posted 26 October 2006 - 02:41 PM
Percinator, on Oct 27 2006, 08:39 AM, said:
I have, but it seems to be out of range of the Fetch spell anyway.
This post has been edited by cache22: 26 October 2006 - 02:41 PM
#6
Posted 26 October 2006 - 09:36 PM
#8
Posted 27 October 2006 - 09:53 PM
BreadWorldMercy453, on Oct 27 2006, 04:46 PM, said:
Would that be stealing Sprees (the candy), or a stealing spree, like a spree of stealing. Gotcha!
#11
Posted 14 November 2006 - 03:39 AM
#12
Posted 14 November 2006 - 07:52 AM
#13
Posted 14 November 2006 - 02:37 PM
#14
Posted 14 November 2006 - 05:06 PM
Second, I think the moving one space is a bug and I think I know why it happens: Cythera is programmed (I believe) to allow you to pick up items that you accedently drop, like money being pooled. Those items are unstuck. When you move an item one space, it becomes unstuck, and therefore you can pick it up. As keys are always stuck no matter how much you move them, you cannot move them and steal them.
And, as far as Hector knows, the fighter might be a hostage. I mean, despite the evidence, there's no proof he's an enemy is there? He's not labled as "ruffian," and that's enough for Hector to think he's innocent.
#17
Posted 04 December 2006 - 02:58 AM