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Dungeons and Dragons

#101 Guest_Jamin_*

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Posted 19 March 2005 - 11:03 PM

lotsofblackflags, on Mar 19 2005, 09:56 PM, said:

make a long story short, it was ######ign sick. W ended up playing for 12 hours, and I hate a great time. All the guys were cool, not complete social outcasts as I had expected, and it went smoothly. We're playing again this coming saturday.View Post

Yeah man, I feel you. Great times suck. I hate them all too.

#102 User is offline   Talon Karrde 

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Posted 20 March 2005 - 06:01 AM

So what did you play? Eberron, GURPS, Forgotten Realms? I'm enjoying Eberronn the most at the moment, mainly because playing a Ranger is 100% my way of doing things... plus I'm a half-elf, and elves in Eberron aren't the "wussy" elves from LotR and FR, but a bit grimmer. They worship their ancestors, who are still in Mortal bodies (think of them as Undead, but not really), and my half-elven character is in service to a Priestess wo is also a PC. It's really fun, especially during our "holy times", when we're expected to do a sword dance around a campfire half-naked using her scimitar and my magical semi-sentient double scimitar. Woe to those who attack us during the night when we dance. :P

My Double Scimitar also provides some humor and tense moments. It has a will of it's own when I mount a horse... if I fail my will saving throw I charge at the nearest enemy, no matter what the situation. Once we were following the main bad guy of the campaign, only to have my sword throw a hissy fit, causing me to charge a completely uninvolved Oger, leaving the party behind and nearly getting myself killed. The Oger didn't survive, my friends caught up with my charge an hour later, finding a semi conscious bleeding Half-Elf mumbling in delirium next to a dead oger mage. ;)

Adding insult to injury, the loot consisted of a huge sack of copper couns (10000 of them). B)

This post has been edited by Talon Karrde: 20 March 2005 - 06:02 AM

conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#103 User is offline   The Journalist 

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Posted 20 March 2005 - 10:01 PM

I never understand how any of that works.
Hyperbole is the best thing ever!

#104 User is offline   wzrds3 

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Posted 20 March 2005 - 10:03 PM

The Journalist, on Mar 20 2005, 07:01 PM, said:

I never understand how any of that works.
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And you never will.
Finland, Finland, Finland! That's the country for me!
-Monty Python's Spamalot

#105 User is offline   The Journalist 

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Posted 20 March 2005 - 10:04 PM

Probably not, since I'll never play it. I've played Icewind Dale on the computer, but that really doesn't count since it doesn't help this make any since.
Hyperbole is the best thing ever!

#106 User is offline   Avatara 

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Posted 21 March 2005 - 02:58 PM

Talon Karrde, on Mar 20 2005, 04:01 AM, said:

So what did you play? Eberron, GURPS, Forgotten Realms?
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IMO, its much more fun to play in a world created entirely by the DM - it offers greater flexibility.
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#107 User is offline   Talon Karrde 

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Posted 22 March 2005 - 08:57 PM

Avatara, on Mar 21 2005, 07:58 PM, said:

IMO, its much more fun to play in a world created entirely by the DM - it offers greater flexibility.
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Yes, and allows you to spend 10 years of your life making this world. Seriously, I disagree entirely. If you have your DM make the world, then you very seldomly have a lot of depth going into it, since there's only so much energy he/she can put into creating it.
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#108 User is offline   Avatara 

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Posted 22 March 2005 - 09:07 PM

It doesn't take 10 years. A good DM can make an overall vision, and then only spend no more than twice the number of playing hours creating the relevant portions to the current campaign. Extra depth and detail can be added as needed on the spot and if done properly, the players won't be able to notice the difference between improvised content and pre-thought out details as long as the DM makes notes for consistency/continuity with future sessions.

At least that's what the DM in the current campaign is doing, and its going far better than the campaign we played set in a pre-fabricated world.
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#109 User is offline   Talon Karrde 

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Posted 27 March 2005 - 03:50 PM

Avatara, on Mar 23 2005, 02:07 AM, said:

It doesn't take 10 years.  A good DM can make an overall vision, and then only spend no more than twice the number of playing hours creating the relevant portions to the current campaign. Extra depth and detail can be added as needed on the spot and if done properly, the players won't be able to notice the difference between improvised content and pre-thought out details as long as the DM makes notes for consistency/continuity with future sessions.

At least that's what the DM in the current campaign is doing, and its going far better than the campaign we played set in a pre-fabricated world.
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Yes, but campaigns are interesting due to different factors. The new world might be one, but since all of the people who play in my group are very familiar with D&D, the rules and so on we prefer playing it, as it offers us a lot of flexibility when we play our characters and we feel as though our adventure is a part of something greater. Your DM must be very talented to get the same feeling across, our alternating DM's are a lot of fun too.
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#110 User is offline   Semi Colon 

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Posted 30 March 2005 - 10:44 AM

I've always been interested in RPGs, obviously DnD but also Alternity ( I don't know why that one got scrapped, it had such potential!), but I've never actually been able to play a real game. This could either be because none of my friends played (I tried to get some of them interested, but it didn't work :P ), or I wasn't geeky enough to go searching for a group to play with. Reading this topic has made me wish I could've played when I was really into it years ago (and had more time than now), instead of just reading all the rule books and having battles between my created characters. And yes, I was that cool.

#111 User is offline   Sundered Angel 

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Posted 30 March 2005 - 11:16 PM

If you're interested in true roleplaying, rather than just "picking a role and hacking up some monsters", I recommend White Wolf's line of products. The World of Darkness setting is extremely liberating, and the game mechanics smooth and simple yet infinitely adaptable. Instead of getting bogged down in ACs and Saving Throws and a dozen different modifiers, you can spend your time creating a truly original character and bringing them to life.

Of course, the theme is a little darker than most D&D settings...
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#112 User is offline   vecoriwen 

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Posted 06 April 2005 - 10:28 AM

I made a character for White Wolf, however it was about two-o'clock in the morning and no one really felt like playing then, let alone run the game. The characters were soon forgotten, at least by me until now. I shall mention it to my group for the next time we play.
Can you imagine if I was deranged?

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