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A rant about ship classes

#76 User is offline   Mag Steelglass 

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Posted 07 February 2001 - 07:44 PM

Bah. I'd like to see carriers that don't have the fighters, but have decent acceleration and are cheaper. Fighters in Ares are not nearly as nice as I, at least, think they should be, and I'd rather just have carriers become a largish warship.

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#77 User is offline   Fleet Admiral Darkk 

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Posted 07 February 2001 - 11:21 PM

You don't get it. If HVDs weren't in multi and we started with gunships, Carriers would dominate. The fighters take the damage while the carrier DOES the damage. Also, IRL fighters would be much harder to hit and wouldn't stand still to collect energy.

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#78 User is offline   Captain Pharris 

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Posted 07 February 2001 - 11:57 PM

Not true. Whiz in with your gunship, park on a side of the carrier away from the missile launcher. Fire at will. I promise you that the gunship will tear the carrier AT LEAST to flashing red, and maybe you'll kill it if you're lucky. That's what gunships are designed to do.

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#79 User is offline   Talon Karrde 

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Posted 08 February 2001 - 09:38 AM

Especially in a Ishiman vs. Cantharan match. That's what makes 'Make Way' such an easy chapter.

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#80 User is offline   Fleet Admiral Darkk 

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Posted 09 February 2001 - 06:32 PM

Um, the problem is that the fighters would disrupt your attack.
Plus, the OTHER carriers would be munching the rest of your forces.

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#81 User is offline   Mag Steelglass 

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Posted 09 February 2001 - 10:14 PM

Fighter = harmless. Gunship controlled by player = not cares about fighters. Resources devoted by enemy to construct multiple carriers = resources devoted by you to construct twice as many gunships as they have carriers (you'd probably devote some of it to cruisers, too, to get fighters).

Besides, if that were the case, I wouldn't mind building an HVD just to fly it.

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#82 User is offline   Pallas Athene 

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Posted 09 February 2001 - 11:00 PM

Carrier w/o fighters = Battleship. Unfortunately, it doesn't get upgraded, at least not for the Obish.

The Obish are not as likely to automate systems- they're relatively new to interstellar politics, and I assume there are a very large number of them available.

Carriers are at just about the best point in terms of fighter capacity, in my opinion. More fighters, you lose power, very useful power, since the carrier is the only standard ship fully optimized to destroy fighters/cruisers. However, less fighters, and any ship with a bit of self control could decimate it from a distance. IF the overall power level of the carriers was increased, carriers would be fine with more fighters. But the carriers would then be so expensive no one would buy them (except the Sals).

Gateships must be the equivalent of current carriers. Anything else, and the races would have ridiculously powerful navies, if nothing else. However, a gateship is not precisely a current carrier either. Gateships do not actually have to enter the battle; they may simply transport the others in from outside. This means that a large fleet is no longer necessary to escort a fleet - the gatship excercises control over what enters and exits its jumpgate, and there are no problems, ships go where they wish.

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[This message has been edited by Pallas Athene (edited 11-27-2830).]

#83 User is offline   Admiral Slathkill II 

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Posted 10 February 2001 - 06:22 AM

Gateships are like modern carriers. Modern carriers rarely sail up to a cruiser and start shooting at it. They send out fighters/missiles. The actual carrier rarely engages in battle. However carriers still have a fleet protecting them just in case something gets past the fighters. I think the gateship would have a fleet protecting it as they are one-of-a-kind ships. Carriers in Ares are more like the Royal Navy's type 21 frigate which carries a Lynx helicopter for anti-submarine work. It isnt a full-blown aircraft carrier but it still carries aircraft. I think Ares carriers are a bit like this.

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#84 User is offline   Captain Pharris 

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Posted 11 February 2001 - 11:36 PM

Actually, the fighters make most excellent screening. Because of the one-way fire, your HVD can Hide in your cloud of fighters, or behind your carrier, and just wail. They're excellent at blocking for you while you crush the other guy's HVD.

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#85 User is offline   Fleet Admiral Darkk 

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Posted 15 February 2001 - 09:33 PM

I wonder what the future of ship development in Ares will be?
I'd guess longer ranged and more damaging weapondry will advance beyond defense, and that fighters will be used more efficiently.

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#86 User is offline   Mag Steelglass 

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Posted 15 February 2001 - 09:50 PM

It'd be hard to say. I know what ends up happening for my plug (well, you do, too), but i don't know what Nathan Lamont has in mind.

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#87 User is offline   Fleet Admiral Darkk 

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Posted 15 February 2001 - 11:18 PM

Yeah, I know Posted Image.
I think that high-power long-range weapondry is the future, if the Auds and Eleejee are anything to judge by.

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#88 User is offline   Pallas Athene 

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Posted 16 February 2001 - 08:55 PM

Anything that
  • Increases kills and
  • Decreases losses
will be developed towards. Long-range high-power weaponry is probably in the cards. Also, electromagnetics will probably be used to cause beams to be drawn towards enemy ships. It would be extremely useful to have an energy-using guided weapon.

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#89 User is offline   Captain Pharris 

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Posted 21 February 2001 - 11:40 PM

What do you guys think would be the coolest Super weapon? (It should be somewhat novel)

My idea is a bunch of nano-machines that land and start building more of themselves on the surface of a ship, then begin dissassembling the ship into protons. The ship ends up as a big cloud of Hydrogen Ions. COuld be delivered via large missile, bomb, or dude with tweezers. perfect.

Let's hear yours.

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#90 User is offline   Fleet Admiral Darkk 

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Posted 22 February 2001 - 03:08 PM

Melted-particle gun. Heat matter to a few million degrees, and even charm (the force binding quarks to each other) breaks down. At this point, matter is mostly energy, so it's like a matter-energy converter. Then when it gets to target, it can barrier-penetrate the shields, resulting in the enemy getting cooked from the inside Posted Image

Either that or some sort of event horizon generator.

Or a harmonic bomb - slips on and shakes the enemey to pieces.

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#91 User is offline   Mag Steelglass 

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Posted 22 February 2001 - 09:17 PM

A gun that shoots huge globs of lava (it's just really hot rock) at them.

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#92 User is offline   Captain Pharris 

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Posted 25 February 2001 - 11:38 PM

How about superheated fissioning lumps of nuclear slag? They land on the target and start corroding.

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NEW NAME FOR THE DREADNOUGHT
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Because she cant be beaten!

#93 User is offline   Count Altair El Alemein 

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Posted 02 March 2001 - 08:29 AM

Nova. The ship in question destroys it's own stardrive and causes a massive one-dimensional ripple.

Have it start very small and reach a size of 600x600, doing 500 damage per tick. BTW don't do this because I already have.

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#94 User is offline   Mag Steelglass 

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Posted 02 March 2001 - 04:38 PM

A ship built solidly from supercondensed diamond that superlights into the hostile ships, and uses its diamond armor and momentum to smash through them.

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#95 User is offline   Captain Pharris 

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Posted 08 December 2004 - 06:00 AM

Oldie but goodie: A greaser from the freezer, just one from the vaults.

Lets talk about Ares a bit!

Well? What do you think? What ship classes are good, which are bad? What is the best super-weapon you would make? How many crewmembers ride in a Cantharaan Schooner, and how long can they live aboard!?

#96 User is offline   Avatara 

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Posted 08 December 2004 - 04:18 PM

I think it depends on the race, due to the difference in maneuverability and cost between races for the same class of ship. For example, an Ishiman gunship is pretty mediocre, since it turns so slow that its hard to track most enemies (except for large vessels); however, a Salrillian gunship is pretty decent at fighting almost any ship size due to its speed and weapon recharge power. and it costs a lot less.

So, imo, its hard to choose any particular class, but I'd favor the Heavy Destroyers, since for any race its pretty much an all-around ship killer (weapons for both vsing small and large ships) and its pretty maneuverable...only catch is the expensive cost.
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#97 User is offline   Trah 

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Posted 08 December 2004 - 04:44 PM

Is that fix that lets Ares run under Panther classic ever coming? I mean, I e-mailed to test it, but never got a response, and nothing has been happening it seems.

#98 User is offline   UE_Research & Development 

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Posted 08 December 2004 - 06:20 PM

I haven't played Ares in a long, long time, but I think that the briefing of the asteroid retrieval mission implied that the Cantharians had been searching for the asteroid for a period that would have been longer than 24 hours. I'm more inclined to say that the Cantharians didn't have significant force projection in the region at the time (the locals were willing to lend you an astrominer, after all), and therefore most of the forces there would have to be self-sustaining or at least operating from a nearby base.

I do wonder...if you were going to track down an asteroid, how many insta-meals would you have to budget? I'd say at least a couple of week's worth, assuming sensor technology is similiar to what it is in Ares.
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