A rant about ship classes
#76
Posted 07 February 2001 - 07:44 PM
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I am the supreme dictator of the universe, it's just that nobody knows about it yet.
#77
Posted 07 February 2001 - 11:21 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#78
Posted 07 February 2001 - 11:57 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#79
Posted 08 February 2001 - 09:38 AM
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--Talon_Karrde, MoD, 61:4--
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differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#80
Posted 09 February 2001 - 06:32 PM
Plus, the OTHER carriers would be munching the rest of your forces.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#81
Posted 09 February 2001 - 10:14 PM
Besides, if that were the case, I wouldn't mind building an HVD just to fly it.
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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."
#82
Posted 09 February 2001 - 11:00 PM
The Obish are not as likely to automate systems- they're relatively new to interstellar politics, and I assume there are a very large number of them available.
Carriers are at just about the best point in terms of fighter capacity, in my opinion. More fighters, you lose power, very useful power, since the carrier is the only standard ship fully optimized to destroy fighters/cruisers. However, less fighters, and any ship with a bit of self control could decimate it from a distance. IF the overall power level of the carriers was increased, carriers would be fine with more fighters. But the carriers would then be so expensive no one would buy them (except the Sals).
Gateships must be the equivalent of current carriers. Anything else, and the races would have ridiculously powerful navies, if nothing else. However, a gateship is not precisely a current carrier either. Gateships do not actually have to enter the battle; they may simply transport the others in from outside. This means that a large fleet is no longer necessary to escort a fleet - the gatship excercises control over what enters and exits its jumpgate, and there are no problems, ships go where they wish.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]
#83
Posted 10 February 2001 - 06:22 AM
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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet
#84
Posted 11 February 2001 - 11:36 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#85
Posted 15 February 2001 - 09:33 PM
I'd guess longer ranged and more damaging weapondry will advance beyond defense, and that fighters will be used more efficiently.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#86
Posted 15 February 2001 - 09:50 PM
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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."
#87
Posted 15 February 2001 - 11:18 PM
I think that high-power long-range weapondry is the future, if the Auds and Eleejee are anything to judge by.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#88
Posted 16 February 2001 - 08:55 PM
- Increases kills and
- Decreases losses
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#89
Posted 21 February 2001 - 11:40 PM
My idea is a bunch of nano-machines that land and start building more of themselves on the surface of a ship, then begin dissassembling the ship into protons. The ship ends up as a big cloud of Hydrogen Ions. COuld be delivered via large missile, bomb, or dude with tweezers. perfect.
Let's hear yours.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#90
Posted 22 February 2001 - 03:08 PM
Either that or some sort of event horizon generator.
Or a harmonic bomb - slips on and shakes the enemey to pieces.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#93
Posted 02 March 2001 - 08:29 AM
Have it start very small and reach a size of 600x600, doing 500 damage per tick. BTW don't do this because I already have.
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"War? I'd better go and get the washing in!"
#94
Posted 02 March 2001 - 04:38 PM
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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."
#95
Posted 08 December 2004 - 06:00 AM
Lets talk about Ares a bit!
Well? What do you think? What ship classes are good, which are bad? What is the best super-weapon you would make? How many crewmembers ride in a Cantharaan Schooner, and how long can they live aboard!?
#96
Posted 08 December 2004 - 04:18 PM
So, imo, its hard to choose any particular class, but I'd favor the Heavy Destroyers, since for any race its pretty much an all-around ship killer (weapons for both vsing small and large ships) and its pretty maneuverable...only catch is the expensive cost.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#97
Posted 08 December 2004 - 04:44 PM
#98
Posted 08 December 2004 - 06:20 PM
I do wonder...if you were going to track down an asteroid, how many insta-meals would you have to budget? I'd say at least a couple of week's worth, assuming sensor technology is similiar to what it is in Ares.
"if Starcraft is not a "real RTS" then that's fine, it just means I don't give a damn about real RTS."- roostersw