A rant about ship classes
#51
Posted 01 February 2001 - 05:27 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#52
Posted 02 February 2001 - 07:04 AM
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--Talon_Karrde, MoD, 61:4--
Visit [url="http://"http://www.planetarion.com"]www.planetarion.com[/url] and sign up for some real gaming experience!
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#53
Posted 03 February 2001 - 04:59 AM
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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet
#54
Posted 03 February 2001 - 06:20 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#55
Posted 03 February 2001 - 07:36 PM
No fricking clue on the Eleej/Obish/Baz.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#56
Posted 04 February 2001 - 12:09 AM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#57
Posted 04 February 2001 - 05:47 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#58
Posted 04 February 2001 - 06:33 PM
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#59
Posted 04 February 2001 - 09:48 PM
The turrets might simply be aimed by another crew member. Computers would have to be awfully smart to hit a sentient pilot that knew how to jinx and weave.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#60
Posted 04 February 2001 - 09:58 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#61
Posted 04 February 2001 - 11:02 PM
Quote
Game!=stuff depicted in game.
The turrets might simply be aimed by another crew member. Computers would have to be awfully smart to hit a sentient pilot that knew how to jinx and weave.
It doesn't matter what was supposedly aiming the turret, but the computer sitting right in front of you as you read this was doing the aiming. Read what Captain Pharris said, and also know that there are plenty of 3D games where the computer aims turrets just fine.
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#62
Posted 05 February 2001 - 12:05 AM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#63
Posted 05 February 2001 - 12:29 AM
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#64
Posted 05 February 2001 - 01:06 AM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#65
Posted 05 February 2001 - 02:58 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#66
Posted 05 February 2001 - 05:58 PM
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Okay. First off, there's the immense difficulty inherant to rebellions with getting parts/equipment/hardware/software. It wouldn't be surprising if they have to make those programs from scratch, as the Cantharans aren't about to give them up.
I doubt the Cantharans would manage to destroy every single computer that the various militaries around the globe own. And I don't know what you mean about "as the Cantharans aren't about to give them up". Do you mean the Cantharans have the programs? And are therefore undermining your argument? Also, do we know that the Cantharans have computers that humans are capable of using? And they have targeting software loaded on these computers that are in concentration camps?
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How many people do you know that could program the Ares AI, let alone something that can hit a reletivistic object 10000+ km away?
None, but, then again, resistance movements have many more people in them, and the people in them often have some military background. And distance, when put into computers, is one thing that doesn't make much difference. It's just another variable to plug into an equation. Massive distances would simply mean that the equation would give back a different answer than if they were extremely short distances.
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#67
Posted 05 February 2001 - 06:37 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#68
Posted 05 February 2001 - 08:12 PM
Oh, Mag: it's rather hard to start from scratch. Humans are pretty much where the slaves in the US were in 1848 or so education-wise. They've got to steal EVERYTHING, including knowledge. While the Cantharans probably didn't get all the computers, it's hard to imagine there being more than 3 or so members of the military that are still living, and having untrained (in teaching) people impart knowledge to you really isn't effective (that's why teachers are certified). Then there's the problem of maintinance...
Also, those arguments about not having computers humans can use prove my point.
There aren't really enough of those left to be able to do much with them. The UNS is using Cantharan computers it stole or it's doing anything really tricky by hand.
Man this argument goes off on wierd tangents.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#69
Posted 05 February 2001 - 09:06 PM
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#70
Posted 05 February 2001 - 11:47 PM
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#71
Posted 06 February 2001 - 05:22 PM
Okay, the UNS probably uses computers to aim.
Any idea on how many in their crews?
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#72
Posted 06 February 2001 - 09:51 PM
Human HVD = gunship+2 pod things on back
Ish HVD = gunship with long front thing
Aud HVD = Gunship with long front thing
anyone else notice that? I really think that the extra space is for weapons only.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#73
Posted 07 February 2001 - 10:01 AM
Modern wet carriers carry a serious ammount of power with them. They have an entire air wing on board, nearly 100 aircraft. Whenever the US commits a carrier to a combat arena, they send a fleet with it, because if they lost the carrier, it would be ridiculously hard to replace.
Now, Carriers in Ares seem to be much smaller. They carry only twelve fighters. I would suggest that carriers are of this size because making them larger would only make them bigger targets. It would seem that there are not many instances where the benefiets of having a large fighter wing out weigh the risks involved in having a bigger ship with larger crew and the like. Carriers are not large ships because they are only tactical, small scale deployment ships. They only carry fighters to support themselves, not to support a fleet.
Perhaps there are Auxilliary carriers that are nothng but flight bays, and enter large engagements only to drop fighters. But in actuality, I would suggest that carriers don't carry the value of an aircraft carrier in the modern wet navy. I think that Gateships hold a tactical and financial value closer to a modern carrier. (Thus even a major military power could still be strong with relatively few gateships) Gateships have fleets assigned to them, much like carriers have air wings assiged to them to improve the air wing's mobility.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#74
Posted 07 February 2001 - 10:17 AM
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--Talon_Karrde, MoD, 61:4--
Visit [url="http://"http://www.planetarion.com"]www.planetarion.com[/url] and sign up for some real gaming experience!
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#75
Posted 07 February 2001 - 04:19 PM
A) make the carriers too powerful and
seriously slow the game on older computers.
I'd love to have more fighters, as they have one major role: distracting the enemy.
A carrier with 20+ fighters and decent ammo/weapons could probably take out a wing of gunships without serious risk, as they would spend too much time attacking the fighters.
If this was done "for real", the carriers probably would have more fighters, as Gateships are too rare (1 per race) to do power projection.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net