A rant about ship classes
#26
Posted 08 January 2001 - 06:23 PM
If it was a teensy bit more nimble, or had a more powerful laser, it would rule.(but it would hardly be fair, would it?) The all-capable gunship is the reason Humans win at multiplayer building only gunships.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#27
Posted 08 January 2001 - 08:20 PM
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William Darkk, head of the Darkklight Entrepenurial Federation
"Strategic warfare" is code for "killing civilians", and it's my calling. Yeah, it's barbaric. War's supposed to be.
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#28
Posted 11 January 2001 - 03:37 PM
Fighter: Inteceptor. Small pesky ship generally used to annoy and escort. Can be quite dangerous in groups.
Cruiser: Heavy fighter/Corvette/MTB. Much better than the fighter. Is actually quite dangerous alone. Is very dangerous in groups.
Heavy Cruiser: Corvette/MTB A little better than the Cruiser. Has better long range ability.
Gunship: Destroyer/Light cruiser. Very good alone. In groups can take out carriers.
HVD: Cruiser/Battlecruiser/Pocket Battleship. Very good at Anti-Bigstuff. Can be destroyed by smaller, faster, more manuverable units e.g. several cruisers.
Carrier: The name says it all. One of the most powerful ships. Fighters are good for distracting enemies but they cant do much damage to a determined attacker. The fighters hold off/delay enemies while the carrier brings its heavy arnament to bear. Several are very good at blockading planets. Like the HVD can be bestroyed by more nimble groups of ships but the fighters help prevent this.
Battleship: The name says it all. Generally a carrier type/sized ship with no fighter bay. Can be bestroyed by more nimble groups of ships like the carrier but lacks a fighter escort (unless you biuld it one) and is therefore vurnerable.
Phew!
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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet
[This message has been edited by Admiral Slathkill II (edited 01-11-2001).]
[This message has been edited by Admiral Slathkill II (edited 01-12-2001).]
#29
Posted 15 January 2001 - 01:25 PM
I mean not to stick on one subject too long, but the Human Gunship defies the standard gunship class with that laser turret. I personally would like to see long range missile ships. HVD sized things with faster firing, long range homing missiles and such. Maybe higher payload cluster missiles for killing groups.
You know, like artillery. Soften the enemy up before they engage.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#30
Posted 18 January 2001 - 06:52 AM
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Stealth Bomber: The F-117, and the B-2 are the only stealth Bombers. The F117 is small, and only carries two bombs, but it can fly over the SAM riddled skies over Baghdad without worry, and can drop them on your head from 30,000 feet. The B-2 carries Satelite Guided bombs, which are dropped from higher up, through clouds and such, but it can't fly in the rain.
[/B]
How could you ever leave out the F-19 'Frisbee' and the B1?
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We don't go to hell,
memories of us do.
And if you go to hell,
I'll still remember you.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#31
Posted 18 January 2001 - 07:00 AM
That way, with a human cruiser you can take out an Aud cruiser if you have a good aim.(like me)
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We don't go to hell,
memories of us do.
And if you go to hell,
I'll still remember you.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#32
Posted 27 January 2001 - 01:24 PM
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Destroyer-this term came up just before world war 2, and basically described "Submarine Destroyers"
I only just noticed this but the seeds for destroyers were sown with the invention of the steam turbine, which provided high speed to low size. Steam turbines were put in realitively small ships. These ships were armed with another realitivly new invention, the torpedo and were known as motor torpedo boats or MTBs. The MTBs posed a large threat to the capital ships so something had to be done. The answer came in the form of an MTB type ship with its torpedoes (anti-big-and-sitting-relatively-still-stuff weapons) replaced with smallish guns (anti-small-and-zipping-around-stuff weapons). It was called a torpedo boat destroyer or, more commonly, a destroyer.
Somewhwere in the mists of naval history the roles of MTBs and destroyers were munged together. This ship was known as a destroyer. It carried both the anti-bigstuff torpedoes and the anti-smallstuff guns. Then around WWII the destroyers were used, as Captain Pharris says, as anti submarine weapons. From here on Captain Pharris is more or less right.
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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet
#33
Posted 30 January 2001 - 12:08 AM
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I really LOVE the Human cruisers in 'Ishiman Quest'. Fast, mediocre maneuverability, but a REALLY kick-ass long range cannon. The human frigates are also nice, as are the bombers. (both have rapid-fire light long-range missiles)
That way, with a human cruiser you can take out an Aud cruiser if you have a good aim.(like me)
Thankyou. I so seldom hear of my scenario that I though it was quite dead. My newer scenario which is-yet-to-be-put-on-the-add-ons-section includes more ships but with the same design philosophy.
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"I have changed my name to Count Altair to avoid detection."
[This message has been edited by Count Altair El Alemein (edited 01-30-2001).]
#34
Posted 30 January 2001 - 08:43 PM
That concludes the Naval History bit. Now the Ares bit:
I'd like to suggest that all ares ships have crews of at most 5-6, with the exception of carriers and transports, almost all ares ships seem a lot more like large fighters than naval vessels. They have forward faceing weapons, and they have limited range/energy. Therefore, I presume that the ships don't have large crew quarters, only a cockpit and perhaps an engine room. They are deployed from the Gateship for the duration of a battle, then return.
That oughta string this thing out for a few extra posts...
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#35
Posted 30 January 2001 - 09:16 PM
Schooners would have either 2 or 3, and
Cruisers would have 3-6.
Heavy Cruisers would be run by a crew of 6-8.
Gunships, IMNSHO, would have 10-12, generally.
HVDs would have 30-40, at least half being engineers, with
Carriers maxing out at 500, starting around 350, and the same for Battleships.
Assault Transports carry 12 EVATs, plus 10-12 crewmembers, and
Transports carry ~200 troopers with 15-20 crew.
Gateships carry 3000-4000 at a minimum.
Engineering Pods are automated, probably so are Defense Drones (too boring).
I have maintained that Obish Escorts have crews of 12, and I consider it reasonable.
I don't believe there are any other classes present in more than one race in Ares (discounting EVATs).
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#36
Posted 30 January 2001 - 09:16 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#37
Posted 30 January 2001 - 10:20 PM
I think what I am suggesting is that these are not run like ships, they are run like airplanes. They are piloted, not captained. The captain of an HVD is the pilot as well. There isn't a bridge, there's a cockpit or a flight deck(like in an airliner). Just because a ship is bug and complicated doesn't mean it can't be flown by few people. Airliners contain millions of individual moving parts. They are so complicated that they are almost never in perfect condition, odds are the last plane you flew on was running something on a backup part, because trying to isolate and repair something can take days. They are ridiculously complicated, but now, with computers, they can be flown by one person.
The sort of dynamic dogfight-style battles that you fight in Ares ships wouldn't be very easy if they were run with a naval ship-style bridge. Fighting in an HVD moves too quickly to have that sort of chain of command, decisions need to be made at the pilot level. I really think that even the largest sub capitol class vessels, the crews never get bigger than five or six.
The only evidence I have found to the contrary is the cantharaan schooner that is chaseing the asteroid, though this can be explained away saying that schooners are made for long distance travel, and have crew berths.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#38
Posted 31 January 2001 - 06:50 AM
Oh, it might be that the HVD weapons are complex and experamental, and need teams of engineers to run. This would be backed by their rarity and high degree of power (except for Sals and Auds).
Gateships, however, seem rather rare to house fleets. It might well be that there are special fleet transports (converted superfreighters?) that house small fleets, similar to my captured freighter.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
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#41
Posted 31 January 2001 - 03:37 PM
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Well they're not much more rare than carriers, in fact, you see them more often.
UM,
NO.
Gateships appear twice in the levels. Carriers are all over. HVDs appear about 5 times.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
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#42
Posted 31 January 2001 - 03:40 PM
I doubt HVDs are very stable ships. A little power overload, and the entire thing's gone. I think it rather likely that most races would want to have crewmembers there to eliminate any possibility of the ship malfunctioning and destroying itself. Therefore, they put a team of engineers to eliminate any chance of malfunction.
Gunships do not need all that space for weapons and engines. Let's take a look at ths Ishiman Gunship. They're slow as it is, and you can see the PK-cannon on top. The side "nacelles" are where the lepton beam cannons are, and the front is the cockpit. So what do they do with the remaining space? Leave it empty? I doubt they'd do that. They have to have found some constructive use for it - i.e. crew housing.
Gateships are not necessarily massive fleet transporters, but allow the ships to move with their assistance - if they did nothing but carry ships within them, then they would only need the Jumpgate generator to transport themselves, and thus could be much smaller and more numerous. They aren't. Besides, the Cantharans only have one. Are they expected to carry every single ship the Cantharans own to battle? And the Ishimans weren't willing to commit their Gateships to any great extent, but still they seem to move their fleet fine.
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#43
Posted 31 January 2001 - 04:13 PM
I was talking about HVDs, they appear at least 4 times, and once five at the same time. They can't be that rare.
Athena: We've already agreed that gateships don't need to enter a system to drop ships in, they can have the fleet flying near them, and send the ones they need out, or pull reinforcements to them from elsewhere.
I don't see why a race so concerned with saving lives as the Ishimans would ever dream about flying a ship that wasn't 100% reliable. HVDs may be powerful and complicated but that doesn't necessarily make them unstable or fragile(besides having weak shields)
Now, as for the gunships, how do you think they power those energy weapons? They need fuel, and energy. (Apparanty ship's power and manouevering fuel are separate, as you can still fly after you've run out of energy) The Ships need space to house generators and engines and fuel. These things all take up a lot of space.
Here's part of something I posted ages ago in clarification.
Ships in Ares are limited deployment vessels. If you notice, its possible to exhaust an entire HVD's Energy supply in a few minutes. I don't think any ship has the capability to move between systems on its own, let alone survive in open space for extended periods of time(except for perhaps carriers)
Then Darkk Said:
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I'm pretty sure you're right on all counts. The thing about building them in a small amount of time (even if time in Ares is compressed) is a clear indication of that too.
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Now, I say: If you're flying a ship that only has the fuel to run for twenty hours or so(and that's being very generous with time compression in the game) You don't need an extensive engineering crew. I hate to stomp a point into the ground, but seriously, there are lots of extremely complex machines that do not require multiple engineers to operate them, many ships now a days can literally run themselves, everything from starting the engines to leaveing harbor. All you have to do is point to a spot on the GPS, and the ship is off. Of course these ships have engineers on board because they are out to sea for months on end, and they need emergency repairs. Carrying large teams of engineers on spaceships that only run for hours or, at best, days at a time is useless. Redundant systems would be enough to let a ship limp back home, and, if ships are limited deployment vessels, loseing an HVD would not be much more troubleing than loseing a B-52 or some other large aircraft.
I suppose that it is possible for ships to stay out for perhaps longer than 24 hours, but I still think that an HVD wouldn't require a much larger crew than a gunship, at most ten crewmembers. They really only need a Pilot, a copilot, a WSO, a Radar Operator, and an engineer to monitor the ship's performance. Aided by computers, a crew of this size could be remarkeable effective.
(also, compare the Lepton cannon Nacelles on the HVD and the Gunship: If they are to scale, than there is not a huge difference in size between the two, and that can be accounted for by the Missiles and Pulse weapon on the HVD)
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
[This message has been edited by Captain Pharris (edited 01-31-2001).]
#44
Posted 31 January 2001 - 04:41 PM
Captain/Pilot
Sensors
Turret/Missles
Computer Opp (all too common on modern craft)
Engineer (HVDs are big, but have flimsly shields, and might need in-flight repairs)
ECM (hey, it seems likely given modern craft)
4 Damage Control [they are rather large]
TOTAL: 10 crew
Gunships, however seem more like endurance patrol craft, as evidenced by your comment about them loosing shields at the same time they run out of ammo. They might have shifts of similar composition, plus some more engineers - say 15 total shift. 3 (standard # shifts) times 15 is 45.
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Formerly-Rampant Human-Coded AI
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#45
Posted 31 January 2001 - 04:50 PM
Gunships and cruisers are patrol ships, with a cruiser being somewhat like a PT boat (small crew, mid range, a bunk or two) and gunships being slightly larger, with perhaps a few more crewmembers, but still, I bet they wouldn't need to break the 15 crew mark.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#46
Posted 31 January 2001 - 05:59 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#47
Posted 31 January 2001 - 08:01 PM
I still maintain, however, that HVDs are trying to pack too much power into the ship. Again, we have the Lepton "nacelles," but CMissile storage would not take up too much space; they are undoubtedly self-propelled to minimize space, and the almost the entire frontal area remains to house the fullerene cannon. We still have the same amount of "empty space" as the Gunship. If anyone wants to argue that the Gunship houses larger crews, then the HVD must as well.
My arguement is this: computers are not 100% reliable. If ships are valuable, most would want to install failsafes (lifeforms) to regulate it.
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#48
Posted 31 January 2001 - 10:50 PM
Gunships and HVDs probably have about 30 crew. As to the fuel concern, it's simple: if the velocities in Ares aren't too great, fusion could achieve them with very little fuel. It would make sense to fight at low velocities, as it would make dogfighting and turning easier. The amount of fuel used is quite insignificant, and easily replenished with Bussard collectors.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#49
Posted 01 February 2001 - 12:38 AM
You're actually incorrect, computers, when well programmed are much more reliable than life forms. A computer doesn't get bored or tired, and doesn't get distracted when the ship swerves hard to avoid incomming Audemedon Missiles. Generalising about how much creatures trust computers is dangerous, as I am right now disproving your point. I think that in applications where a computer is more effective, and more economic, they should be used. You can't try and tell me that building a Giant army of robots would be any cheaper than training people to fight, and the capability isn't there to make a replacement for good old fasioned infantry. The Computers that monitor the instruments on ships are there because they can reduce the number of people needed to fly the ship, and we all know how much the Ishimans hate risking lives, so it would make sense that they would figure out a way to automate as many systems as possible, leaving only top level decisions to the pilot.
This is already how planes are flown now. There are almost no commercial or military planes that still have any type of direct connection from the controls to the control surfaces. What happens now, is that the pilot pulls back on the stick, and instead of hitting an electrical switch to activate Hydraulics, A computer says "huh, he's pulling back on the stick, He wants the plane to go up." The computer then chooses whichever combination of flaps, Aelerons and Elevators will make the manouever smooth, fuel efficient and quick. The Fly-by-wire system really does separate the pilot from the controls. If the computer dies, the pilot cannot do anything to control the plane. Not that the computers don't have backups and redundancy built in, but they are absolutely critical to some planes. There are aircraft that not even the best pilot could fly without fly by wire. Computers already are very much in control of flight operations, computers on airliners can take a plane from wheels up over Heathrow to a standing stop in Logan without a pilot touching the controls. The flight crews are smaller, because they don't have to do as much, and it makes flying easier.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#50
Posted 01 February 2001 - 03:28 PM
I think that submarines might be a better metaphor. They COULD probably be automated, but they're not. They need humans, because sentiants are more mentally adaptable than non-sentiants. Unless the auds aren't the only sentient computers, the Ish will have people there in case the computer messes up. In space ships, the vast majority of the crew of non-capital ships will probably consist of damage control. The systems will need tight monitoring. Think about how many people are needed to supervise a relatively simple rocket flight from Cape Canaveral.
Oh, and you're the one talking about automating the armed forces being possible. I'm agreeing to that. Training infantry is cheaper than building infantry, but building robot tanks is possible and is being implemented (dog-sized kamakazi tanks are being develeopled for the Army).
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Formerly-Rampant Human-Coded AI
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