**I created this list with the help of Katerei. I will be expanding the list later and I'm open to suggestions for additions.**
Updated Monster List
Over the years Cythera has been host to myriad travelers from far away lands and been assailed time and again by foreign magicks. Sometimes they are not truly gone, sometimes more than a memory is left with their passing…
Mundane
Night Wolf
A massive wolf with black fur and gleaming red eyes it stands a full meter high when on all fours. Night wolves have sharp ivory claws, powerful jaws, and pearly white teeth. They hunt only at night, hence their name, and have perfect night vision. Like most wolves they hunt in packs. It is unknown how the fierce creatures arrived originally but they have since become an established part of Cythera’s ecosystem. Their favorite prey is the titan because of the ease with which the large beast is found and the bountiful amount of meat it offers.
They are found only in the wilderness, generally distant from towns because they do not like people. Anyone who stumbles upon these creatures must be careful, for they may attack you on sight and are known as very dangerous creatures.
Basilisk
With thick rough gray scales over most of its lean body the Basilisk is sometimes called the “Snake Golem”; though the designation is inappropriate because this is not a magical creature. It’s head is like that of a serpent, and it bears two dagger like fangs that drip a clear poison, with a long tail that ends in a barb like the stinger of a scorpion, also coated with this venom. The reptilian creature stands nearly two meters high (about five feet) while on all fours and its body is nearly three meters long (about eight feet), it’s tail is generally three meters. These creatures are not particularly strong for their size, but their speed is what makes them dangerous. A basilisk’s venom is very powerful and has the ability to paralyze someone who has been bitten quickly.
They can be found in mountainous and other rocky areas where their scales help them to blend into their surroundings. Basilisks are solitary creatures, though they are very dangerous. Attacking one is ill advised, but if you must it can be noted that their under belies are soft and not protected by their tough scales.
Roc
A massive creature, often seen as a thing of beauty and majesty when viewed at a distance, the Roc is like an eagle, but with a five meter wing span, bright gold beak, razor talons(also gold in color), and pure white feathers. Roc’s are immensely strong able to easily swoop down and carry of people or horses in their gleaming talons, sometimes both at once, or cause massive gusts of wing with their powerful wings. Roc’s do not stray far from their roosts which they build high in the mountains.
Despite the danger many adventurers seek out the great birds, as their feathers can be used to make powerful healing potions, especially those which cure poison as Roc’s are completely immune to all forms of venom. The Roc is the Basilisk’s only natural predator.
Locust
With a green and black carapace that gleams in the light, dark mandibles, and six slight translucent black wings, these six limbed creatures blend into their swampy environment well. When standing on its hind limbs a locust is roughly the size of a man, its middle set of appendages has three finger-like claws and its top set is a pair of scythe-like serrated blades similar to those of the mantis.
Locusts travel in swarms of between five and ten. Individually they are only of middling strength, but the swarms are highly dangerous and have made it very difficult to travel swamp regions. While they seem to prefer going after smaller creatures, Locusts will not hesitate to attack wayward adventurers.
Legendary
These creatures are rare, though there have been reports of sightings around Cythera
Wraith
The tortured spirit of an innocent who was killed with great violence or after being touched by great evil, a Wraith appears as the blurred image of the person it once was, but cloaked and hooded in dark robes. Wraiths moan and cry out in both pain and rage, as they know they are dead, but cannot remember how or why, or usually who they even were.
Wraith’s are powerful creatures bound to the area around their death who cannot be touched by mundane(non-enchanted) weapons but can do people serious harm. Wraiths can be defeated by magic but their bodies will reform after a day’s time. Only by righting the wrong which ended the innocent’s life can you bring a Wraith peace and let it move on.
Drake
The Drake is the Dragon’s smaller angry cousin. On its hind legs a Drake stands just over three meters tall with a wing span of over six meters and a spiked tail five meters long. Their bodies are covered in heavy armored scales of shades that can be anywhere from emerald green to ruby red. The Drake is characterized by its high resistance to magic, its great strength, and its ability to breathe fire. The creature can run quickly across the ground, but truly it is a master of the skies.
Drakes can be found in large caves throughout Cythera, with the only thing in common being that they are generally very secluded. These creatures do not seem to have a favorite prey; they tend to eat anything smaller than themselves that was unlucky enough to be nearby when the beast was hungry. This monster’s roar is a loud and frightening sound like a vicious crack of thunder. Drakes are among Cythera’s most deadly creatures.
Familiar
It is rumored that there is a creature from a far away land which hides itself by taking the shape of another object, usually a treasure chest. The “Shadow Mimic”, as some have come to call it, shares this shape shifting ability, and like the Mimic no one knows what the Familiar’s true form is, however similarities seem to end there. This creature will take the form of any person who comes too near, it will have that person’s abilities and skills as well as look almost identical, however its skin, weapons, and clothes will be a dark shade of gray.
Familiars are very hard to defeat in single combat when they face off against the person they have copied, when someone not only knows all of your moves but has them as well you are left with a singularly challenging obstacle. A good strategy to use against a familiar is to have another person attack it, as the creature will not have knowledge of a second attacker’s skills. “Shadow Mimics” are otherwise frail and can be defeated with a handful of blows. Battling one is comparable to fighting an extremely skilled Ruffian.
This post has been edited by Ragnar0k: 31 January 2007 - 01:04 PM