What do you want in future releases?
#1
Posted 15 November 1999 - 04:51 PM
This applies to:
a) new scenarios (with the more-or-less existing engine)
enhancements to the current Delver engine
c) future generations of the Delver engine
And to be more specific, please try to refrain from "that would be cool" ideas that aren't practical (here's a hint - Ambrosia doesn't have the resources that either Microsoft or Origin has available to it), or require cutting edge hardware that only a fraction of the user base would have...
#2 Guest_Lary316_*
Posted 16 November 1999 - 06:37 PM
#3
Posted 16 November 1999 - 10:51 PM
This concept has been discussed before, especially in the early stages of Delver development. A lot of major work would be involved:
* We would need thorough documentation of Delver's scripting language. This is probably the easiest task, since you probably created some sort of documentation during development.
* We would need an editor for placement of graphics, sounds, tiles, etc. since, as I understand it, none of the resources are easily accessible through utilities such as ResEdit. This would be a full development project in itself.
* The scripting language would probably have to be crippled somewhat to make it harder to do "bad things"-- since the language was created for your use, it probably lets one be too free for one's own good and potentially cause crashes.
So I doubt we'll ever see this. Maybe an alternative would be to agressively pursue the option of licensed outside developers using the Delver engine, as was also mentioned earlier. But I think it's more in the spirit of the game than a multiplayer Cythera would be, as that would require extensive retooling of the basic gameplay model.
--JB
#5
Posted 17 November 1999 - 05:53 AM
I personaly don't mind it, but I have friends who complain about Cythera not having stats
Even if it was an extra patch you could download so that it wasn't standard
or at the very least a text file that gives us a better idea about how much damage the weapons do and how much damage the armour prevents.
If neither of these are possible or not likely to be done, start work on a new scenario or a second engine, Delver is a great engine but a new engine could open up a lot of new possibilties.
#6
Posted 21 November 1999 - 12:56 PM
http://russell.stanb...ide/cythera.htm
#8
Posted 21 November 1999 - 02:59 PM
Oh one more thing, you could make add-on plugs so you can put more fun and surprises into Cythera. Like you could make new islands, people, and plots.
[This message has been edited by DataSpot (edited 11-21-99).]
#9
Posted 23 November 1999 - 10:23 PM
Glenn
PS: Nice first name, Mr. Andreas!
"The amount of useless things I wrote is truly staggering." - andrew
#10
Posted 24 November 1999 - 03:58 PM
#11
Posted 24 November 1999 - 03:59 PM
[This message has been edited by DataSpot (edited 11-24-99).]
#13
Posted 26 November 1999 - 04:27 PM
It would be in the 22nd century, and you would have telepathy instead of magic. And instead of Pnyx, you could make it a telepathy campus, and you would get an implant to use telepathy.
#14
Posted 28 November 1999 - 01:07 PM
By amazing coincidence , IMG [Inside Mac Games] asked a lot of questions that are exact duplicates of what some are asking, during an interview with Herr Andreas. Lessee if I can pull that up...
-------------
IMG: How flexible is the delver engine - could it be used for a sci-fi game?
Glenn: Depending on what you need, sure it could. It wouldn't support things like flying spaceships, but otherwise it should work. The underlying role-playing rules are fairly generic as well - there are three underlying stats, secondary stats like health and mana (which would probably be used as some sort of psi-power or something) and then a bunch of skills.
IMG: Can we expect to see more scenarios created using the Delver engine?
Glenn: Yes - I sure hope so, though probably done by others. I also plan on making new, more powerful engines (the sequel to Cythera requires some things that the engine currently doesn't do). There are other deviations using some of the core parts of the Delver engine that could also be done (off the top of my head, perhaps some sort of random dungeon exploration game - like the old Rogue/Hack/Moria/Angbad style games).
'Det �r synd om m�nniskorna.' �August Strindberg (10.21.2007)
#15 Guest_Merlyn the MagickMan_*
Posted 29 November 1999 - 06:28 PM
#16 Guest_Skeezix_*
Posted 01 December 1999 - 07:56 PM
#17
Posted 02 December 1999 - 12:06 AM
---Zelda
I may be small but I have the strength of ten cats.
My BF's advice: "Take a deep breath. Step back. Count to ten. Then shut-up and LISTEN!
#18 Guest_ProXimity_*
Posted 03 December 1999 - 02:48 AM
ProXimity
#19 Guest_Iheredoe_*
Posted 03 December 1999 - 10:39 PM
1) I agree that weapons stats would be nice. I would also like to see opponent stats of some sort. It doesn't seem fair that my NPCs know who is the weakest and strongest and I don't!
2) Along with the "Explain" feature of Ability, I would like a small description of how to use a particular spell or ability. For example: Acertainment - I don't know if I just havn't caught anyone in a lie yet or if I'm just using the spell incorrectly. (I just KNOW that seedy little Magpie is lying through his teeth but I can't seem to prove it!)
3) Perhaps down in my character's "DO" pop-up menu, I would like to have a "SHOUT" command that would bring my NPCs running back to me when they get stuck somewhere or wander off. I'm tired of getting jumped by ruffians and the rest of my gang is off fiddling around in the woods somewhere or hanging out in some crack house in Cademia.
4) I would REALLY like a search feature on the Journal. I log almost everything that everyone says and scrolling up and down in that itty-bitty window scanning for a name or a word gets pretty tiring and frustrating.
5) One of the things I like most about this game is the attention to time and the effect it has on events and on the daily lives of the people in it. So I thought in keeping with that idea, having the ocean tide rise and fall would be a unique feature. (At first I actually thought it did this. I was looking for something that I assumed was near the coast and when I couldn't find it I thought that perhaps it was just currently underwater. But it turned out that I was just looking in the wrong place.)
Those are my first impressions anyways. I am really enjoying the game so far.
#20
Posted 03 December 1999 - 11:44 PM
Related to this, there really ought to be some way to edit your journal entries, so that you could, for example, annotate what someone said - "Ascertainment says he's lying" or "This matches what Alaric told me." These would be very helpful!
Glenn
"The amount of useless things I wrote is truly staggering." - andrew
#21
Posted 05 December 1999 - 01:27 PM
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#22 Guest_Bob2_*
Posted 09 December 1999 - 05:44 PM
1 Magic Rings, for example, the ring of fire: when worn, the wearer is unaffected by heat and rune of flame, mystic arrow, fireball, and lightning.
ring of mana: wearer doesn't lose magic points when casting something
ring of life: wearer is invinsible
ring of knowledge: wearer can learn anything and knows it until the ring is taken off (and maybe you could use it to make your character super-everything then give it to a member of your party)
ring of time: stops time until your mana runs out
2 More stuff you can learn, like maybe you could talk to a certain blacksmith and learn how to make helmets and armor and swords.
or if you complete a special (very special) mission you could learn how to make oboli.
3 More goodies/easter eggs. a magic mirror ("mirror mirror on the wall, give me lots of loot")
4 Invisibility cloak. you can wander around without anyone/anything seeing you, you could attack but the enemy would only swing in random places.
#23 Guest_glaive6_*
Posted 11 December 1999 - 10:40 PM
#24
Posted 12 December 1999 - 04:49 PM
-Make the other members of your party show up on the automap thingy.
-Have your other party members be able to go off and talk to someone else without you starting the conversation. This way, you could gather information alot faster.
-As many other posters have said, allow you to sell weapons- armour-whatever to shop owners.
Keep up the good work!
-Kurt Vonnegut
#25 Guest_ryk_*
Posted 14 December 1999 - 07:39 AM
also, be able to add info from scrolls, signs, books, etc to the journal, as i found a lot of info on bookshelves that i liked and wanted to keep, but i had to handwrite it all down.
also, I dont know if this is possible or not, but alter weapons and armor so that there is no one 'best' weapon, but that different ones are suited for different purposes, like swords would be good against soft/unarmored things(people, critters, etc) and maces would be good for armored/hard things(crabs, ruffians with armor, etc)
I dontknow if that can be done or not, i dont know the least bit about programming, but i think it would be nice if the different weapons and armor had thier strongpoints and weakpoints.
also, could it be possible to find slingstones? I would imagine that pretty much any fist-sized rock would do, so you should be able to find them lying around the ground and such.
also, make level advancment a little easier, i kinda got stuck cause i spent all my points on battle/magic skills, and i didnt learn how to cook(i figured i wouldnt need it since i could kill critters and ask the land-king-hall cook for food)
oh, and maybe some spell that can sort of 'proof' you against spells like fear and confusion, or a potion that gives you a resistance/immunity that you would use before getting in a fight with a demon
thats all i can think of for now, maybe ill add more later
oh, and make the world bigger