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Ask Slug II

#1 User is offline   Slug 

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Posted 19 December 2000 - 08:54 PM

The [url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/postdisplay.cgi?forum=Forum13&topic=000135"]first collumn[/url] was a roaring success, but is a thing of the past. It is common knowledge that I mastered Hera a long time ago, so I am the one to bring your Hera-related troubles to.

I don't care if it's installation problems, mission plot problems, even in-game problems, two words: Ask Slug! Posted Image

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If our military is so much better than theirs, then why don't we ever use it?
[image removed]

#2 User is offline   Macintosh Man 

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Posted 21 December 2000 - 01:40 AM

You know what I'm askin' planet capturing conditions WITHOUT counters (which don't work).
Me want help the way chapter 19 does it.

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[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#3 User is offline   Slug 

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Posted 21 December 2000 - 03:15 PM

Ok, let's pretend there are three planets:

1) IF SUBJECT [planet 1] IS OWNED BY PLAYER [your player number]
--THEN ALTER: CONDITION TRUE YET: CONDITION: 2

2) IF SUBJECT [planet 2] IS OWNED BY PLAYER [your player number]
INITIALLY INACTIVE flag checked on
--THEN ALTER CONDITION TRUE YET: CONDITION: 3

3) IF SUBJECT [planet 3] IS OWNED BY PLAYER [your player number]
INITIALLY INACTIVE flag checked on
--THEN DECLARE WINNER [your player number]

I can make it so that it takes into account when the enemy player captures them back, but I'm too tired right now.

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If our military is so much better than theirs, then why don't we ever use it?
[image removed]

#4 User is offline   Macintosh Man 

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Posted 22 December 2000 - 01:44 AM

Aaaaaah! I get it now. Thanx.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#5 User is offline   Pallas Athene 

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Posted 22 December 2000 - 04:52 PM

I'm not.

4) IF SUBJECT [planet 1] IS OWNED BY PLAYER [opposing player number]
CHECK IF INACTIVE flag ON
--THEN ALTER: CONDITION TRUE YET: (Condition True) CONDITION: 3

5) IF SUBJECT [planet 2] IS OWNED BY PLAYER [opposing player number]
CHECK IF INACTIVE flag ON
--THEN ALTER CONDITION TRUE YET: (Condition True) CONDITION: 3

And if there are multiple opposing players, duplicate the exact same thing for each opposing player.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
ThinkFish, and good things will come.

[This message has been edited by Pallas Athene (edited 12-22-2000).]

#6 User is offline   Macintosh Man 

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Posted 23 December 2000 - 12:29 AM

I got it to work! Now it works just like chapter 19. Also, I fixed that problem with my other level that had the problem with the destroying of all of the ships.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]

#7 User is offline   Macintosh Man 

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Posted 26 December 2000 - 12:38 AM

How do you create something that, on expiration, creates a neutral object?

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#8 User is offline   Slug 

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Posted 26 December 2000 - 03:05 AM

Give the object that's supposed to be neutral a create sequence that makes it neutral (i.e.: commanded by player -1)

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If our military is so much better than theirs, then why don't we ever use it?
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#9 User is offline   Fleet Admiral Darkk 

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Posted 28 December 2000 - 09:21 PM

How large should a gateship sprite [ the individual frames, not the total ] be?
I've got a ship design I'm working on, and it's somewhat complex.
[url="http://"http://www.geocities.com/fadarkk/PHCS1.jpg"]http://www.geocities...darkk/PHCS1.jpg[/url] is a frontal orthographic (no perspective) view. The empty space will be filled with a jumpgate array.
[url="http://"http://www.geocities.com/fadarkk/PHCS2.jpg"]http://www.geocities...darkk/PHCS2.jpg[/url] is an orthographic top view (they're all orthographic).
[url="http://"http://www.geocities.com/fadarkk/PHCS3.jpg"]http://www.geocities...darkk/PHCS3.jpg[/url] shows another angle of the ship.
[url="http://"http://www.geocities.com/fadarkk/PHCS4.jpg"]http://www.geocities...darkk/PHCS4.jpg[/url] does too.

I don't want to make the sprite too small, as the detail on the bumpy sections might be lost, but I don't want to make it too large, for obvious memory reasons (how many people with <64MB RAM play Ares, I don't know but it's probably a lot).

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William Darkk, head of the Darkklight Entrepenurial Federation
Your cargo or your life!!!

[This message has been edited by Fleet Admiral Darkk (edited 12-28-2000).]
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

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#10 User is offline   Slug 

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Posted 28 December 2000 - 11:53 PM

200 x 200 is okay.

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Never put all your ranking officers in a shuttle.
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#11 User is offline   Fleet Admiral Darkk 

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Posted 29 December 2000 - 01:23 AM

--deleted--

[This message has been edited by Fleet Admiral Darkk (edited 12-29-2000).]
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

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#12 User is offline   8 Lightnings 

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Posted 29 December 2000 - 01:28 AM

If you recall from Ask Slug I, I had a question about a carrier that I wanted to capture. You said to make a bunker station with a carrier sprite. I tried that, and when I kill the carrier, it says: Carrier lost by Prophets of Salril, and then the carrier disappears. What happened?

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Subcommander g'Var "8 Lightnings" Krai'un
Second in command of the Escort Starbeam.
"CRUISER DESTROYED. 91 remaining" -Ares, chapter 9, Hand Over Fist

#13 User is offline   Macintosh Man 

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Posted 29 December 2000 - 03:00 PM

Quote

Originally posted by Slug:
Give the object that's supposed to be neutral a create sequence that makes it neutral (i.e.: commanded by player -1)


How? Where?

Hey, 8 Lightnings, I guess great minds think alike. I will be having one of my levels' objective's be to capture an enhanced Salrilian Carrier.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#14 User is offline   EMINEM 

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Posted 29 December 2000 - 04:58 PM

How do you make a beam(Like the one that the audemedon Carrier had) Shoot straight

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Mag Steelglass i like him ok slug?
"Its imposible"

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#15 User is offline   Fleet Admiral Darkk 

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Posted 29 December 2000 - 05:00 PM

Have you tried not autotargeting it?
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

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#16 User is offline   Mag Steelglass 

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Posted 29 December 2000 - 06:33 PM

Eminem, what happened to that plug I sent you?

Darkk, no, that doesn't work.

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"Oi, oi, oi, me got a hurt n here
Oi, oi, oi, me smell a ting is near
Me gonna bosh and me gonna nosh
An da hurt'll dissapear"

#17 User is offline   Slug 

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Posted 29 December 2000 - 10:13 PM

Quote

Originally posted by 8 Lightnings:
If you recall from Ask Slug I, I had a question about a carrier that I wanted to capture. You said to make a bunker station with a carrier sprite. I tried that, and when I kill the carrier, it says: Carrier lost by Prophets of Salril, and then the carrier disappears. What happened?


Make sure both NEUTRAL DEATH and DON'T DIE WHEN DESTROYED flags are checked. As for the "Carrier lost by the prophets of Salril" thing, I can't help that. That's the Neutral Death flag doing it's evil.

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Never put all your ranking officers in a shuttle.
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#18 User is offline   Pyro 

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Posted 30 December 2000 - 01:45 PM

what do i do when it says as ares is starting up and im trying a new mission:
can not manage any more sprite tables
this forces me to quit Posted Image
also when it says
can not manage any more sounds
this doesnt do anything noticable but is realy annoying. Is there any way to fix these? Why do they happen? and what is happening?

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just take my post, and imagine everything is speeled right.
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#19 User is offline   Slug 

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Posted 30 December 2000 - 08:51 PM

Let me guess: you're using Beta 5 of Hera?

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Never put all your ranking officers in a shuttle.
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#20 User is offline   Pyro 

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Posted 31 December 2000 - 11:26 AM

nope, b6 like everyone else, c'mon im not THAT behind.

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just take my post, and imagine everything is speeled right.
nickel count: 7

[This message has been edited by Pyro (edited 12-31-2000).]
.

#21 User is offline   Slug 

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Posted 31 December 2000 - 01:54 PM

Well, because you've told me nothing about your problem except for the error messages (of which could be caused by many things), the best I can do is to say you should wait for beta 7

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Never put all your ranking officers in a shuttle.
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#22 User is offline   Macintosh Man 

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Posted 31 December 2000 - 04:38 PM

I have gotten the same error about the sprite tables. I got it when I was trying to make my four player scenario. I had to reduce it to three players to get it to work.

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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
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#23 User is offline   Pyro 

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Posted 31 December 2000 - 06:26 PM

o thats probably my problem too then...

darn my plug needs 4 players. O well time to wait for b7...

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just take my post, and imagine everything is speeled right.
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#24 User is offline   Fleet Admiral Darkk 

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Posted 02 January 2001 - 11:36 AM

Uhh, question: how come, whenever I import the spites I make into Hera, they've got a little ring of background color on them?
I followed all the directions in the guide, and I'm stumped. I can't post picts to geocities for some reason, so I'll email the sprites that does that.

It might be my graphics program.

[update]
Crud. I checked, and it's the anti-aliasing. I'm gonna hafta work with graffic converter some now, if I wanna have anit-aliasing AND produce something that doesn't have a funny green (or blue, or random pure Ares color) outline. F***
[/update]

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William Darkk, head of the Darkklight Entrepenurial Federation
Your cargo or your life!!!

[This message has been edited by Fleet Admiral Darkk (edited 01-02-2001).]
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#25 User is offline   Patrick 

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Posted 02 January 2001 - 03:51 PM

Quote

Originally posted by Fleet Admiral Darkk:
Uhh, question: how come, whenever I import the spites I make into Hera, they've got a little ring of background color on them?
I followed all the directions in the guide, and I'm stumped. I can't post picts to geocities for some reason, so I'll email the sprites that does that.

It might be my graphics program.

[update]
Crud. I checked, and it's the anti-aliasing. I'm gonna hafta work with graffic converter some now, if I wanna have anit-aliasing AND produce something that doesn't have a funny green (or blue, or random pure Ares color) outline. F***
[/update]


The way to get around this is to render the sprites with a black background and then use Graphic Converter or Photoshop to change the black into pure blue or another Ares color.

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[This message has been edited by Patrick (edited 01-23-2001).]

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