Ask Slug II
#1
Posted 19 December 2000 - 08:54 PM
I don't care if it's installation problems, mission plot problems, even in-game problems, two words: Ask Slug!
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If our military is so much better than theirs, then why don't we ever use it?
#2
Posted 21 December 2000 - 01:40 AM
Me want help the way chapter 19 does it.
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#3
Posted 21 December 2000 - 03:15 PM
1) IF SUBJECT [planet 1] IS OWNED BY PLAYER [your player number]
--THEN ALTER: CONDITION TRUE YET: CONDITION: 2
2) IF SUBJECT [planet 2] IS OWNED BY PLAYER [your player number]
INITIALLY INACTIVE flag checked on
--THEN ALTER CONDITION TRUE YET: CONDITION: 3
3) IF SUBJECT [planet 3] IS OWNED BY PLAYER [your player number]
INITIALLY INACTIVE flag checked on
--THEN DECLARE WINNER [your player number]
I can make it so that it takes into account when the enemy player captures them back, but I'm too tired right now.
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If our military is so much better than theirs, then why don't we ever use it?
#4
Posted 22 December 2000 - 01:44 AM
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#5
Posted 22 December 2000 - 04:52 PM
4) IF SUBJECT [planet 1] IS OWNED BY PLAYER [opposing player number]
CHECK IF INACTIVE flag ON
--THEN ALTER: CONDITION TRUE YET: (Condition True) CONDITION: 3
5) IF SUBJECT [planet 2] IS OWNED BY PLAYER [opposing player number]
CHECK IF INACTIVE flag ON
--THEN ALTER CONDITION TRUE YET: (Condition True) CONDITION: 3
And if there are multiple opposing players, duplicate the exact same thing for each opposing player.
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
ThinkFish, and good things will come.
[This message has been edited by Pallas Athene (edited 12-22-2000).]
#6
Posted 23 December 2000 - 12:29 AM
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#7
Posted 26 December 2000 - 12:38 AM
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#9
Posted 28 December 2000 - 09:21 PM
I've got a ship design I'm working on, and it's somewhat complex.
[url="http://"http://www.geocities.com/fadarkk/PHCS1.jpg"]http://www.geocities...darkk/PHCS1.jpg[/url] is a frontal orthographic (no perspective) view. The empty space will be filled with a jumpgate array.
[url="http://"http://www.geocities.com/fadarkk/PHCS2.jpg"]http://www.geocities...darkk/PHCS2.jpg[/url] is an orthographic top view (they're all orthographic).
[url="http://"http://www.geocities.com/fadarkk/PHCS3.jpg"]http://www.geocities...darkk/PHCS3.jpg[/url] shows another angle of the ship.
[url="http://"http://www.geocities.com/fadarkk/PHCS4.jpg"]http://www.geocities...darkk/PHCS4.jpg[/url] does too.
I don't want to make the sprite too small, as the detail on the bumpy sections might be lost, but I don't want to make it too large, for obvious memory reasons (how many people with <64MB RAM play Ares, I don't know but it's probably a lot).
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William Darkk, head of the Darkklight Entrepenurial Federation
Your cargo or your life!!!
[This message has been edited by Fleet Admiral Darkk (edited 12-28-2000).]
Onii7/Frinkruds and his funky forums
macgamer.net
#12
Posted 29 December 2000 - 01:28 AM
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Subcommander g'Var "8 Lightnings" Krai'un
Second in command of the Escort Starbeam.
"CRUISER DESTROYED. 91 remaining" -Ares, chapter 9, Hand Over Fist
#13
Posted 29 December 2000 - 03:00 PM
Quote
Give the object that's supposed to be neutral a create sequence that makes it neutral (i.e.: commanded by player -1)
How? Where?
Hey, 8 Lightnings, I guess great minds think alike. I will be having one of my levels' objective's be to capture an enhanced Salrilian Carrier.
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#17
Posted 29 December 2000 - 10:13 PM
Quote
If you recall from Ask Slug I, I had a question about a carrier that I wanted to capture. You said to make a bunker station with a carrier sprite. I tried that, and when I kill the carrier, it says: Carrier lost by Prophets of Salril, and then the carrier disappears. What happened?
Make sure both NEUTRAL DEATH and DON'T DIE WHEN DESTROYED flags are checked. As for the "Carrier lost by the prophets of Salril" thing, I can't help that. That's the Neutral Death flag doing it's evil.
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Never put all your ranking officers in a shuttle.
#18
Posted 30 December 2000 - 01:45 PM
can not manage any more sprite tables
this forces me to quit
also when it says
can not manage any more sounds
this doesnt do anything noticable but is realy annoying. Is there any way to fix these? Why do they happen? and what is happening?
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just take my post, and imagine everything is speeled right.
nickel count: 7
#21
Posted 31 December 2000 - 01:54 PM
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Never put all your ranking officers in a shuttle.
#22
Posted 31 December 2000 - 04:38 PM
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Long Live Apple! Long Live the Mac!
[url="http://"http://www.geocities.com/salrillian"]http://www.geocities.com/salrillian[/url]
[url="http://"http://www.geocities.com/evclassic"]http://www.geocities.com/evclassic[/url]
#24
Posted 02 January 2001 - 11:36 AM
I followed all the directions in the guide, and I'm stumped. I can't post picts to geocities for some reason, so I'll email the sprites that does that.
It might be my graphics program.
[update]
Crud. I checked, and it's the anti-aliasing. I'm gonna hafta work with graffic converter some now, if I wanna have anit-aliasing AND produce something that doesn't have a funny green (or blue, or random pure Ares color) outline. F***
[/update]
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William Darkk, head of the Darkklight Entrepenurial Federation
Your cargo or your life!!!
[This message has been edited by Fleet Admiral Darkk (edited 01-02-2001).]
Onii7/Frinkruds and his funky forums
macgamer.net
#25
Posted 02 January 2001 - 03:51 PM
Quote
Uhh, question: how come, whenever I import the spites I make into Hera, they've got a little ring of background color on them?
I followed all the directions in the guide, and I'm stumped. I can't post picts to geocities for some reason, so I'll email the sprites that does that.
It might be my graphics program.
[update]
Crud. I checked, and it's the anti-aliasing. I'm gonna hafta work with graffic converter some now, if I wanna have anit-aliasing AND produce something that doesn't have a funny green (or blue, or random pure Ares color) outline. F***
[/update]
The way to get around this is to render the sprites with a black background and then use Graphic Converter or Photoshop to change the black into pure blue or another Ares color.
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[This message has been edited by Patrick (edited 01-23-2001).]