Ask Slug II
#51
Posted 27 January 2001 - 06:24 PM
Use a third player, technically. Have it control only a planet which produces ships which all have
CREATE ACTION: Alter Owner -1
It would also be neccesary to have the planet be linked to another neutral planet which overlayed the blue color in long-range. Make the neutral planet a unique object with "CanBeDestination" and "IsDestination" disabled.
Then, in conditions, make three conditions that check even if inactive.
All three should be "Subject is Owned by (-1,0,1)"
ACTION: Alter the Owner of the neutral coverup planet to whatever now controls it.
You'll also have to implement a couple of conditions to cause the Neutral Player to behave properly, but if it's really necessary, I think I could experiment some to find out just which. The most important would be to cause the Transports to capture planets.
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#52
Posted 27 January 2001 - 08:33 PM
As far as your other idea, that wouldn't work either, as the ships would not do anything but sit around until something attacked them.
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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me
#53
Posted 27 January 2001 - 08:44 PM
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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#54
Posted 29 January 2001 - 02:08 PM
I thought about your idea, but wouldn't the invisible building ship need to follow the real ship and then you would have the same old problem of building objects not be able to move. I may just be an idiot but if I am right I already have a workaround in progress. I'll send you the workaround if it works.
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When you go dizzy you've got to stop playing
#55
Posted 29 January 2001 - 04:54 PM
- The object doing the building is not movable.
- Invisible ships appear at the building location.
- Invisible ships create the actual ships, then self-destruct.
- Direct override is used, with the ship chosen.
- When an object is created, it appears at the direct object.
- Actual ship appears at override object.
-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
#56
Posted 10 February 2001 - 02:13 PM
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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet
#57
Posted 10 February 2001 - 04:19 PM
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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."
#60
Posted 18 February 2001 - 10:01 PM
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just take my post, and imagine everything is speeled right.
nickel count: 9
#61
Posted 20 March 2001 - 02:05 PM
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#62 Guest_Explorer II_*
Posted 02 April 2001 - 11:00 AM
#63
Posted 03 April 2001 - 02:25 PM
With the Beam, try using a collide action. A good example is the flak cannon. Just use the same method. Actually, I can't remember, but I think the Flak cannon might use a beam in it of itself. Check first.
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#64 Guest_Explorer II_*
Posted 04 April 2001 - 11:34 PM
#65
Posted 05 April 2001 - 07:49 AM
CREATE 6 BEAM OFF
DIE NONE
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#66
Posted 05 April 2001 - 09:19 AM
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#67 Guest_Explorer II_*
Posted 05 April 2001 - 02:12 PM
In fact I only had to make a 360° dirction range and the reflected beams worked . I didn't even have to use invisible objects! The main drawback is that the new beams are not guided, but, er, I think I'm going to let it like it is.
Now third enigma for you skilled Hera developper: how to make a Missile Interception Device which only crushes missiles? It would then use some kind of invisible weapon when it gets enabled.
#68
Posted 05 April 2001 - 08:02 PM
Object is created, targets missile and destroys it, then dies. Nothing is visible.
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#69
Posted 15 April 2001 - 01:47 AM
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#70
Posted 15 April 2001 - 07:10 AM
If you mean something else by invisible, then tell me precisely what you mean.
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#71
Posted 15 April 2001 - 11:15 AM
Quote
Well, if you need an object to simply not appear, all that you'll need to do is give it the "Invisible Sprite." Also, if it's ShapeFromDirection, direction range of 360.
If you mean something else by invisible, then tell me precisely what you mean.
He might mean hidden.
There's an action to unhide intial objects, which can be activated by conditions.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#72
Posted 15 April 2001 - 05:31 PM
Quote
He might mean hidden.
Yep.
Quote
There's an action to unhide intial objects, which can be activated by conditions.
Ah, I will try that. Thanks.
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#75
Posted 13 May 2001 - 09:01 PM
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