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While I'm on the subject...

#126 User is offline   Fleet Admiral Darkk 

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Posted 09 February 2001 - 01:12 AM

My copy of Oni has arrived. Watch my productivity (and sleep) plumit.
I'm not sure whether to Posted Image or Posted Image.

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#127 User is offline   Fleet Admiral Darkk 

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Posted 09 February 2001 - 10:28 PM

Well, despite an Oni addiction (I was up till 1:40 this morning playing it, and would have beaten level 10 despite interuptions for dinner/homework/bodily functions except I was too tired to think clearly) I got some work in on the Nar.

New and improved design: [url="http://"http://www.geocities.com/fadarkk/NarDreadnought07.jpg"]http://www.geocities...eadnought07.jpg[/url] [url="http://"http://www.geocities.com/fadarkk/NarDreadnought08.jpg"]http://www.geocities...eadnought08.jpg[/url]

Once the style is approved, I can probably finish off the other ships in short order. I envision the Nar ships as being all spherical, and the placement of the boxes on the sphere is automated, so that's easy. The principal differences will be in size and gun mounting.

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#128 User is offline   Pallas Athene 

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Posted 09 February 2001 - 11:18 PM

As to the Pfhor, I've got the Fighter, Corvette, Destroyer, and Assault Carrier created, the Colonizer drawn.
The UESC, I've got the Fighter, Cruiser, Frigate, and Battlecruiser created.
Everything's done for the Nebs (except spins and Hera implementation)

To Sargatanus: Start creating the mission. Use placeholder ships in the meantime. Then we just have to give you the Objects, you paste them in, and the plug's done.

Neb Weaps:
Rover:
Contrail [CONTRAIL] - Accelerates ship, leaves damaging contrail
--
2 Nomads
Weaver:
Contrail [CONTRAIL]
Drainer [DRAINER ] - Drains shields from nearest ship, add to yours
5 Nomads
Scavenger:
Ion Beam [ION BEAM] - Disables ships
Drainer [DRAINER ]
8 Nomads, 1 Khan
Devourer:
Ion Beam [ION BEAM]
Swarm Mine [SWARMINE] - Constantly circles enemy, dealing damage
10 Nomads, 1 Khan
Predator:
Fragmentor [FRAGMENT] - Missile. Upon hitting, creates shards that home in. Destroys outposts.
Swarm Mine [SWARMINE]
20 Nomads, 1 Khan
Beacon:
12 Rovers [ROVERBAY] - Launched in "salvos" of four. Slowly.
Drainer [DRAINER ] - Drains shields from nearest ship, add to yours
50 Nomads, 2 Khani
Settler:
Contrail [CONTRAIL]
--
15 Nomads, 1 Khan

------------------

It's all up to you, Darkk. Put whatever you want in.
Just remember that the Elite are the Elite CFN units (despite what they actually are)

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]

[This message has been edited by Pallas Athene (edited 02-10-2001).]

#129 User is offline   Fleet Admiral Darkk 

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Posted 09 February 2001 - 11:35 PM

What about my Nar? Is what I've said and done OK? What do their guns fire? Or is it up to me?

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#130 User is offline   Pallas Athene 

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Posted 10 February 2001 - 08:44 PM

Reference to the editing of last message.

Could anyone making ships make versions 320x240? That's the size I'm using as standard on the site ( [url="http://"http://marathon.invasion.tripod.com"]marathon.invasion.tripod.com[/url] )

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]

#131 User is offline   Pallas Athene 

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Posted 10 February 2001 - 09:39 PM

I just thought of the perfect texture for the Nar ships! The stone texture from M2! I'll see if I can get it extracted for you.

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]

#132 User is offline   Fleet Admiral Darkk 

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Posted 10 February 2001 - 09:47 PM

Okay, but keep in mind POV-Ray doesn't have much in the way of texture options. I've never actually used an image as a texture before, I've used ones created on the fly.

Okay, the Nar ships will be done very fast Posted Image, and I'll try to do the texture later.

Wait, what do their weapons actually shoot? That would be nice to know, you claimed you knew the Nar weapons...

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#133 User is offline   Pallas Athene 

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Posted 10 February 2001 - 10:33 PM

I would think it would at least have an option allowing you to put in an image. If not, oh well.

I can't find any posts of myself making references to Nar weapon. A couple inferences, assuming they're big, essentially, but nothing about the actual weapons.

Did you receive the textures? I sent them a couple minutes ago, with others. I think I'll stay up another hour and a half to design the remaining three ships in my assignment. Then I'll use the next week to stick them into Hera as objects, and I'll start fooling around with things.

Concerning missions: Are we planning on playing through from multiple viewpoints, or just the UESG (S'pht'Kr). I assume the total's still hovering around 50? I just want some information so I don't become obsolete after the ships are in Posted Image

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#134 User is offline   Fleet Admiral Darkk 

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Posted 10 February 2001 - 10:34 PM

Man that was fast. POV-Ray automated the whole "different surface boxes" aspect, and I got this done in about 5-10 minutes:
[url="http://"http://www.geocities.com/fadarkk/NarBattleship01.jpg"]http://www.geocities...attleship01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarBattleship02.jpg"]http://www.geocities...attleship02.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarCorvette01.jpg"]http://www.geocities...rCorvette01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarCorvette02.jpg"]http://www.geocities...rCorvette02.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarDestroyer01.jpg"]http://www.geocities...Destroyer01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarDestroyer02.jpg"]http://www.geocities...Destroyer02.jpg[/url]

[In case you can't tell, the pattern in their boxes is different for each ship. Changing that in Strata would probably take a good while, as there are about 2000 of those boxes.]

In the plug, they will be different sizes, which will make telling them apart easy.
I wonder if it would be OK to do them top-down, as they look better that way (IMNSHO).
Comments/suggestions/flames/insults/complements/flattery/other?

------------------
Formerly-Rampant Human-Coded AI

[This message has been edited by Fleet Admiral Darkk (edited 02-10-2001).]
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#135 User is offline   Fleet Admiral Darkk 

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Posted 10 February 2001 - 10:40 PM

Yeah, there's an option, but I've never used it before, and I think those textures are better for ship interiors anyway. I've got the Jjaro partially Hera-implemented, but not fully.

Darkk's to do list: [list=1]
[*]Jjaro Quantum Missle
[*]Nar Fighter
[*]Nar Weapons
[*]Nar Transport
[*]Finish putting the Jjaro into Hera
[*]Put the Nar into Hera
[/list=a]

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#136 User is offline   Pallas Athene 

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Posted 11 February 2001 - 09:24 AM

Pallas's to do list:
  • Make 1 or 2 pulses
  • Create the remaining couple spins
  • Implement Pfhor
  • Implement UESG
  • Implement Nebulons
------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#137 User is offline   Fleet Admiral Darkk 

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Posted 11 February 2001 - 10:14 AM

Um, please answer this question:
Are my designs for the Nar OK, and can they be top down?

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#138 User is offline   Pallas Athene 

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Posted 11 February 2001 - 12:05 PM

The Designs for the Nar are OK. However, I think they look better from an angle.

Note on timeframe: The S'pht'Kr and the UESG sacked the Pfhor homeworld in 2881, Tau Ceti was destroyed by the Pfhor in 2794.

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#139 User is offline   Fleet Admiral Darkk 

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Posted 11 February 2001 - 08:19 PM

By the time you read this, the Nar spins, except for the Carrier (which I forgot to model Posted Image) will probably be done Posted Image!

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#140 User is offline   Pallas Athene 

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Posted 11 February 2001 - 08:47 PM

It only takes me about a minute to set up a spin, and 4 to render it. Unfortunately, I then have to take about 10 minutes to set up the spin itself to be imported. Does your estimate include the actual importable pict or just the images? I think I've got most of the images ready to be assembled.

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#141 User is offline   Fleet Admiral Darkk 

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Posted 11 February 2001 - 09:07 PM

Well, it takes me about 2 seconds to set up a spin, and a anywhere from 1 minute 36 seconds to over an hour to render it, depending on size and frame count, and then it goes into importable format in about a minute.

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#142 User is offline   Pallas Athene 

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Posted 13 February 2001 - 10:37 AM

Well, I set up all of my remaining renders last night and started them this morning. They should be done by now... I'll just have to make the few remaining weapons, make the spins themselves, and implement before I head out skiing over February break. Also, I've got a left-side interface I'm working the bugs out of- essentially just a reconstructed M2 version. I also need to get my 8 moons uploaded.

On the planets:
  • They definitely have a garrison. Is 40 good?
  • The graphics I have made will make the planets choose their pic randomly (unless otherwise stated) and eliminate the need for "Sprite Override." I assume everyone likes this development?
  • The multiplayer general capabilities will be Crvt, Dest, Bttl, Dred, Aslt, ColS. Uncolonized planets will generally have Ftr, Crvt, Dest, Aslt, ColS.
I'll do multiplayer levels (I've already got 4 unique concepts)
I'll also configure the transporters.

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#143 User is offline   Fleet Admiral Darkk 

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Posted 13 February 2001 - 04:59 PM

Sounds good to me. When I get a chance, I'll do the remaining weapons on the Jjaro and get them out of the picture. Then the Nar.

BTW, I think there should be a Vidmaster section, with secret credits terminals. I'm sure you see how this could be done.

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#144 User is offline   Micheal 

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Posted 13 February 2001 - 08:48 PM

This, all of it, is probably the coolest thing ive ever seen for Ares.
I cant wait for this plugin to come out.

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-Absence, perfection, MICHEAL

#145 User is offline   Talon Karrde 

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Posted 14 February 2001 - 06:23 AM

[Oops, I used the forbidden 'me too'] Posted Image

------------------
--Talon_Karrde, MoD, 61:4--
Visit [url="http://"http://www.planetarion.com"]www.planetarion.com[/url] and sign up for some real gaming experience!

[This message has been edited by Talon Karrde (edited 02-14-2001).]
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#146 User is offline   Pallas Athene 

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Posted 14 February 2001 - 07:33 AM

For ships:
[list=1]
[*]Generally, follow the basic template of factory ships.
Cause Colony Ships to built for matching build flags, hard target matching build flags, ABCD.
[*]Do not put a special weapon on any ship. I have to do some complex work to get the transporters to work.
[*]Folding? I think all ships except ColS and Ftr should have folding.
[*]Send them to me for transporter config when done.
[/list=a]

I'll see if I can get anything done.

------------------
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#147 User is offline   Sargatanus 

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Posted 14 February 2001 - 05:08 PM

Once again, I will voice my disdain against the transporters. Some ships need special weapons. Having a ridiculously powerful ship with only two weapons isn't going to go over well at all, I can assure you. Perhaps have just one or two ship classes with the transporters?

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#148 User is offline   Fleet Admiral Darkk 

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Posted 14 February 2001 - 06:01 PM

Nope, sorry - if Boomer had transporters, anything bigger should. Pretty much everything is bigger. It might be argued that the UESG could not transport without a destination apparatus, but I doubt Durandal forgot to give them so offensively usefull.

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#149 User is offline   Pallas Athene 

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Posted 14 February 2001 - 09:50 PM

Want to use the EV method? (lots of primary weapons, 1 secondary weapon)
Then you could have a couple NCannons, A particle beam, a warpeado launcher or two, plus the trih xeem, and still have transporters. Trust me, transporters should be on everything.

If this appeals to anyone..?

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"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew

#150 User is offline   Sargatanus 

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Posted 16 February 2001 - 02:11 PM

Sounds interesting... How would we accomplish this, though?

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