While I'm on the subject...
#126
Posted 09 February 2001 - 01:12 AM
I'm not sure whether to or .
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#127
Posted 09 February 2001 - 10:28 PM
New and improved design: [url="http://"http://www.geocities.com/fadarkk/NarDreadnought07.jpg"]http://www.geocities...eadnought07.jpg[/url] [url="http://"http://www.geocities.com/fadarkk/NarDreadnought08.jpg"]http://www.geocities...eadnought08.jpg[/url]
Once the style is approved, I can probably finish off the other ships in short order. I envision the Nar ships as being all spherical, and the placement of the boxes on the sphere is automated, so that's easy. The principal differences will be in size and gun mounting.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#128
Posted 09 February 2001 - 11:18 PM
The UESC, I've got the Fighter, Cruiser, Frigate, and Battlecruiser created.
Everything's done for the Nebs (except spins and Hera implementation)
To Sargatanus: Start creating the mission. Use placeholder ships in the meantime. Then we just have to give you the Objects, you paste them in, and the plug's done.
Neb Weaps:
Rover:
Contrail [CONTRAIL] - Accelerates ship, leaves damaging contrail
--
2 Nomads
Weaver:
Contrail [CONTRAIL]
Drainer [DRAINER ] - Drains shields from nearest ship, add to yours
5 Nomads
Scavenger:
Ion Beam [ION BEAM] - Disables ships
Drainer [DRAINER ]
8 Nomads, 1 Khan
Devourer:
Ion Beam [ION BEAM]
Swarm Mine [SWARMINE] - Constantly circles enemy, dealing damage
10 Nomads, 1 Khan
Predator:
Fragmentor [FRAGMENT] - Missile. Upon hitting, creates shards that home in. Destroys outposts.
Swarm Mine [SWARMINE]
20 Nomads, 1 Khan
Beacon:
12 Rovers [ROVERBAY] - Launched in "salvos" of four. Slowly.
Drainer [DRAINER ] - Drains shields from nearest ship, add to yours
50 Nomads, 2 Khani
Settler:
Contrail [CONTRAIL]
--
15 Nomads, 1 Khan
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It's all up to you, Darkk. Put whatever you want in.
Just remember that the Elite are the Elite CFN units (despite what they actually are)
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]
[This message has been edited by Pallas Athene (edited 02-10-2001).]
#129
Posted 09 February 2001 - 11:35 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#130
Posted 10 February 2001 - 08:44 PM
Could anyone making ships make versions 320x240? That's the size I'm using as standard on the site ( [url="http://"http://marathon.invasion.tripod.com"]marathon.invasion.tripod.com[/url] )
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]
#131
Posted 10 February 2001 - 09:39 PM
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
[This message has been edited by Pallas Athene (edited 11-27-2830).]
#132
Posted 10 February 2001 - 09:47 PM
Okay, the Nar ships will be done very fast , and I'll try to do the texture later.
Wait, what do their weapons actually shoot? That would be nice to know, you claimed you knew the Nar weapons...
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#133
Posted 10 February 2001 - 10:33 PM
I can't find any posts of myself making references to Nar weapon. A couple inferences, assuming they're big, essentially, but nothing about the actual weapons.
Did you receive the textures? I sent them a couple minutes ago, with others. I think I'll stay up another hour and a half to design the remaining three ships in my assignment. Then I'll use the next week to stick them into Hera as objects, and I'll start fooling around with things.
Concerning missions: Are we planning on playing through from multiple viewpoints, or just the UESG (S'pht'Kr). I assume the total's still hovering around 50? I just want some information so I don't become obsolete after the ships are in
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#134
Posted 10 February 2001 - 10:34 PM
[url="http://"http://www.geocities.com/fadarkk/NarBattleship01.jpg"]http://www.geocities...attleship01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarBattleship02.jpg"]http://www.geocities...attleship02.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarCorvette01.jpg"]http://www.geocities...rCorvette01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarCorvette02.jpg"]http://www.geocities...rCorvette02.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarDestroyer01.jpg"]http://www.geocities...Destroyer01.jpg[/url]
[url="http://"http://www.geocities.com/fadarkk/NarDestroyer02.jpg"]http://www.geocities...Destroyer02.jpg[/url]
[In case you can't tell, the pattern in their boxes is different for each ship. Changing that in Strata would probably take a good while, as there are about 2000 of those boxes.]
In the plug, they will be different sizes, which will make telling them apart easy.
I wonder if it would be OK to do them top-down, as they look better that way (IMNSHO).
Comments/suggestions/flames/insults/complements/flattery/other?
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Formerly-Rampant Human-Coded AI
[This message has been edited by Fleet Admiral Darkk (edited 02-10-2001).]
Onii7/Frinkruds and his funky forums
macgamer.net
#135
Posted 10 February 2001 - 10:40 PM
Darkk's to do list: [list=1]
[*]Jjaro Quantum Missle
[*]Nar Fighter
[*]Nar Weapons
[*]Nar Transport
[*]Finish putting the Jjaro into Hera
[*]Put the Nar into Hera
[/list=a]
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#136
Posted 11 February 2001 - 09:24 AM
- Make 1 or 2 pulses
- Create the remaining couple spins
- Implement Pfhor
- Implement UESG
- Implement Nebulons
-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#137
Posted 11 February 2001 - 10:14 AM
Are my designs for the Nar OK, and can they be top down?
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#138
Posted 11 February 2001 - 12:05 PM
Note on timeframe: The S'pht'Kr and the UESG sacked the Pfhor homeworld in 2881, Tau Ceti was destroyed by the Pfhor in 2794.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#139
Posted 11 February 2001 - 08:19 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#140
Posted 11 February 2001 - 08:47 PM
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#141
Posted 11 February 2001 - 09:07 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#142
Posted 13 February 2001 - 10:37 AM
On the planets:
- They definitely have a garrison. Is 40 good?
- The graphics I have made will make the planets choose their pic randomly (unless otherwise stated) and eliminate the need for "Sprite Override." I assume everyone likes this development?
- The multiplayer general capabilities will be Crvt, Dest, Bttl, Dred, Aslt, ColS. Uncolonized planets will generally have Ftr, Crvt, Dest, Aslt, ColS.
I'll also configure the transporters.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#143
Posted 13 February 2001 - 04:59 PM
BTW, I think there should be a Vidmaster section, with secret credits terminals. I'm sure you see how this could be done.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#145
Posted 14 February 2001 - 06:23 AM
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--Talon_Karrde, MoD, 61:4--
Visit [url="http://"http://www.planetarion.com"]www.planetarion.com[/url] and sign up for some real gaming experience!
[This message has been edited by Talon Karrde (edited 02-14-2001).]
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#146
Posted 14 February 2001 - 07:33 AM
[list=1]
[*]Generally, follow the basic template of factory ships.
Cause Colony Ships to built for matching build flags, hard target matching build flags, ABCD.
[*]Do not put a special weapon on any ship. I have to do some complex work to get the transporters to work.
[*]Folding? I think all ships except ColS and Ftr should have folding.
[*]Send them to me for transporter config when done.
[/list=a]
I'll see if I can get anything done.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#147
Posted 14 February 2001 - 05:08 PM
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The Oracular Net would like to know your favorite color
#148
Posted 14 February 2001 - 06:01 PM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#149
Posted 14 February 2001 - 09:50 PM
Then you could have a couple NCannons, A particle beam, a warpeado launcher or two, plus the trih xeem, and still have transporters. Trust me, transporters should be on everything.
If this appeals to anyone..?
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
#150
Posted 16 February 2001 - 02:11 PM
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The Oracular Net would like to know your favorite color