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New RPG In Town

#1 User is offline   Fleet Admiral Darkk 

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Posted 26 April 2002 - 11:01 AM

There's a new RPG in town. For the moment, it's focused on EVATs and is going to be far more combat-oriented than prior RPGs.

Soon we'll be using ammo faster than the US during the Persian Gulf War.

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#2 User is offline   9024 

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Posted 26 April 2002 - 11:48 AM

I hope there isnt going to be a "every ones invincable just luckily happens not to die like in star trek" thing. there should be some bloody, messy descripive posts with werd things with big claws jumping out of vetalation ducts and no big swerling fans with pointless blue lights behind them and bomb counter going down to zero insted of just stoping at one. I may post on the topic if i can produce a post that is descriptive enough.

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#3 User is offline   Sargatanus 

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Posted 26 April 2002 - 02:51 PM

Well, I'll be resurrecting my old character but in an entirely different light. Hopefully I can add some depth to him this time.

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#4 User is offline   Pallas Athene 

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Posted 26 April 2002 - 04:24 PM

I'm going for some interesting plotline too. I also should be including some fun ship-to-ship warfare, since we know how much pirates like boarding parties. Fortunately, I should need very few posts other than the boarding ones to get the plotline in.

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#5 User is offline   El Spamo 

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Posted 27 April 2002 - 05:54 AM

I'll be integrating non-ares elements into the action. It'll be combat oriented, and something for the EVAT's to play with. I too though would like to see some ship to ship combat, and movement to various different places. Mm-mm variety.

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#6 User is offline   9024 

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Posted 27 April 2002 - 08:08 AM

ive been wating for somthing like this and now i cant think of any thing to type.

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#7 User is offline   Fleet Admiral Darkk 

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Posted 27 April 2002 - 01:51 PM

We should get off the station after we clear it.
As for ship to ship, can you say boarding actions?

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#8 User is offline   9024 

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Posted 27 April 2002 - 04:44 PM

boarding actions are ok, but im verey extream when it comes to this sort of thing, im eather a solitary person with high tek equipment or a general/briliant stratigest (which i am) comanding hundreds of people to victory. heres an example of the solitary person:

fred(for lack of better name) sliped through the door way, his HUDs light inhancing sencors cut through the dark of the hall, "15 meters long no signs of life, proceed with caution" he mumbles to him self, sholdering his pulse carbine he edges in to the relitive open. fred runs almost silently as he is aproching the corner he flips the ever use full HUD down across his face again. as he thinks of it, the guns cammra pops in to the top left of his vision. never good at this in his training fred moves the gun around in to the other coridor only to find its a room, the room hes been looking for.........

its probably going to be the role im going to take but how to fit in a solitary person thingy in to a bording action with lots of people? (bit of a silly question)

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[This message has been edited by 9024 (edited 04-27-2002).]

#9 User is offline   Pallas Athene 

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Posted 29 April 2002 - 02:36 PM

If you've noticed, I seem to be posting apparently unrelated posts at apparently random intervals. Not quite accurate; I intend on starting the boarding as soon as the climax of the Simlab combat has passed. This should be in two posts or so, probably Thursday to Saturday.

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#10 User is offline   Avatara 

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Posted 29 April 2002 - 08:07 PM

I'd like to join in, but I won't for a bit. I'd prefer to wait until after my big finals, which should be over after next Friday.

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#11 User is offline   Sundered Angel 

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Posted 30 April 2002 - 03:57 AM

Temptation.
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy

#12 User is offline   Danielnma 

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Posted 30 April 2002 - 11:22 AM

Hm........ I've never been to great at this, but it look sgood so I'll give it a shot.

Just one thing, let's make our characters in a orderly manner, like

Name:
Height:
Weight:
Rank:
Race:
Weapon Of Choice:

Etc Etc.
Just a suggestion, of course.

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#13 User is offline   Danielnma 

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Posted 30 April 2002 - 11:38 AM

Ok, as for me....

Name: (Alias) The Ender
Rank: Lieutenant, Commander of 10th EVAT Squadron
WOC: Ballistic Laser Rifle
Description: Currently working on new EVAT's for Open-Space Combat, and upgraded weaponry. Supplies EVAT's for most of the army.

<Encrypted Transmission>
Encrypt Key: •••••••
Decrypt Key: ••••••••••

To: Admiral Xavier Worthing
From: TheEnder@EVATControl

<The new EVAT's are under way, with some bugs to root out. I am requesting <I> EXTREME </I> security measures for defense of the prototype EVAT's. They must NOT fall into enemy hands. They come equipped with our All-Purpose Obliterator C-300 EVAT Defense Cannon.
Ther results of this when misused are drastic. If they hit the armor of a normal EVAT, it will promptly explode with a power that of a Supernova, concentrated in a planet-sized area. Be warned, this is also deadly to any and all ships. There have been multiple attemps to steal the new EVAT Programming Datachips, which could be used against us in ways you cannot imagine. The excess power is enough to fuel 50 Squadrons. I need extra defenses, immediatley. My previous requests have not been answered and I am requestsing your aid within the next 5 Days.>
Yours,
The Ender, Commander of the 10th EVAT Squadron.

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#14 User is offline   9024 

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Posted 30 April 2002 - 02:54 PM

Ok ive decided who im going to be, hes going to be based on the guy in the short story thingy.

Name: shadow (a bit unoriginal but im no good at that sort of thing)
Rank: free lance saboture/spy
woc: pulse carbine with built in grenade/flare launcher, Railgun
Desc: Currently oporating for the pirates, hes participtating in a top-secret raid.
Hes a natural sniper (theres a trend here) though he preferes close street fighting

Weapion/equipment info:

Pulse carbine***:

Desc: a weapion fireing "packets" of plasma containd by micro magnets. Its a rapid fireing weapion with the added bounus of an attached grenade launcher. .
Ammo:unlimited (the micro magnets are so small it can carry millions)
Chance of wonding a: UA* human: 95% RCDW**: 50%
reliability per 25shots: 92.6%

Photon Flash Grenade:

Desc: a small plate like grenade, that apon impact explodes produsing a blinding pure wight light lasting for a pre determend time.
Firetype: hand/launcher
ammo:12

Fragmentation Grenades:

Desc: Another small plate like grenade but this one has titanium surated blades, that make up the outer surface. It has a large blast raduse that can be channled by halls.
Fire type: launcher clip
ammo:20
Chance of wonding a: UA* human:35% RCDW:12%

40mm rail gun:

Desc: a long cilindrical electromagnetic barrle covered with wires propels a small led slug up to 3 times the speed of sound, alowing it to penitrate even the thick armour of the heavy EVATS.
Ammo:15 clips of 3
Chance of wounding a: UA* human:70% RCDW:56% (these numbers are made up but sound right)
Reliability per 3 shots: 99.9%

Thats all his weps, but not his other equipment. im puting his weps here so i dont pull any "suddenly he remembers hes got a huge kickass wep that can destroy the world" thingy (and i would do that). BTW please post any comments on this character. Please i would realy like some constructive critisism!.

*Unarmed or Armored ** Remote Corordor Defence Weapion ***for any one who dosent know a carbine is a very short musket used by mounted soldiers, in this case its a plasma pulse carbine, a rapid fireing short version of the plasma pulse rifle it tends to have a shorter efective range.


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[This message has been edited by 9024 (edited 04-30-2002).]

[This message has been edited by 9024 (edited 04-30-2002).]

#15 User is offline   Mag Steelglass 

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Posted 30 April 2002 - 06:04 PM

I may join in as an ATR pilot or something along those lines. I'll try to decide sometime soon.

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#16 User is offline   Fleet Admiral Darkk 

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Posted 30 April 2002 - 07:32 PM

Quote

Originally posted by Danielnma:
[cut] it will promptly explode with a power that of a Supernova, concentrated in a planet-sized area. Be warned, this is also deadly to any and all ships. [cut] The excess power is enough to fuel 50 Squadrons.


Um, I'm not sure about these parts.

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#17 User is offline   Danielnma 

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Posted 01 May 2002 - 03:27 PM

OK, City-Sized. It _IS_ many hundreds of years in the future, after all. And it has a Thermonuclear engine. So I exaggerated a little.

9024, you don't need to take descriptions THAT far.
But if you want, I'll describe my own weapon.(s)

Ballistic C-100 ChemFlex Laser Rifle

Fires a wild spray of shots in the surrounding area, each ricocheting (sp)
of walls at and incredible speed. The more they bounce, the more powerful they get, but after a while they just dissipate.
It can also be set to fire shots at a high speed at one target.

Plastic Explosives

Enough said. Sticks to walls, has timer, goes boom.

And you better treat me with respect, I supply your EVAT's.

Hey 9024, how about the next part includes you stealing one of the top-secret prototype EVAT's?



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"If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

#18 User is offline   Captain Pharris 

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Posted 01 May 2002 - 04:34 PM

Marines carry a wide variety of weapons. Some use kinlaser rifles, some use pulse rifles, which fire caseless armor piercing or anti-personell rounds in magazines of sixty. There are also machineguns, which fire larger rounds in linked chains of several thousand. These are gatling guns that are electrically powered, and have variable speed up to 4000 rounds per minute. The kinlasers are powered off of their suits, which are powered by special batteries that are around the size of a coke can, and can power the suits for fourty-eight hours at maximum drain.

The suits contain computers that monitor the soldier's health, as well as that of his team mates. They form a battlenet whenever they are in theater. Suits automatically relay messages so that it is extremely difficult to get out of range. The suits automatically update command on the location, health, and weapons loadout of each marine, as well as allowing command to view or rewind and review camera footage from each and every marine. Thus, every single suit saves a log of the entire squad's video and audio transmissions, regardless of who they were sent to, so that any one surviving suit has the entire battlenet's data onboard.


The suits contain sensors for most of the radio spectrum, so that marines can set their HUD to act as light enhancement or sensors for infrared, ultraviolet and much of the radio spectrum. The suits have external microphones which are computer controlled to amplify quiet noises and dampen loud ones such as flashbangs or radio interference. The marine's faceplates display their HUD information, and can reactively change their clarity to block out bright lights. The suits are heavy, and augment the marine's strength by having powered joints and movement. They also help marines when they get hit. They automatically constrict around bleeding wounds, administer painkillers and blood plasma. They will lock up and act as a splint for a broken bone, and the inside of the suit is coated with a thin layer of nanomachines, that can create temporary skin grafts over burns and minor wounds. More importantly, they can usually reseal themselves around a bullet hole or laser hole to prevent excess loss of pressure during vacuum enabled combat.

The marines, or "The 76th Space-Mobile Infantry" are the most highly trained and highly specialized corps in the history of the UNS. More speciallized than any other Space-Mobile They are an entirely volunteer service, and each and every marine has undergone intense physical and mental training and conditioning to enter the service. They're training includes but is not limited to zero-g manouevering and combat, close quarters combat, computer manipulation, medic/first aid, demolitions, electronic and mechanical systems repair, spaceframe design and construction, as well as alien language and alien computer systems(particularly Cantharaan, Gaitori and Ishiman, very few are trained in Salrillian... yet) More importantly, marines have a rather extensive set of neural laces that allow them to control their suits effectively and at the speed of their thought. The 515th Regiment is the most thoroughly trained and most combat-effective regiment that the UNS Space-Navy has every produced. They have the highest technology and the best weaponry, and they are trained to use it however and wherever it is needed to accomplish their mission.

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NEW NAME FOR THE DREADNOUGHT
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#19 User is offline   Fleet Admiral Darkk 

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Posted 01 May 2002 - 04:46 PM

Quote

Originally posted by Danielnma:
OK, City-Sized. It _IS_ many hundreds of years in the future, after all. And it has a Thermonuclear engine. So I exaggerated a little.


No offense, but that sounds a little impractical. The primary purpose of an EVAT is close combat. We're trying to limit our powers here. It's no fun writing "I smack down the gateship with my hand weapon" type stuff.

Quote

Originally posted by Danielnma:
And you better treat me with respect, I supply your EVAT's.


Heh.

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#20 User is offline   Mag Steelglass 

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Posted 01 May 2002 - 07:51 PM

I'd have to agree with Darkk. While technology that far in the future would realistically make a weapon like what you're describing seem horribly weak, it wouldn't make the RPG run very smoothly.

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#21 User is offline   Sargatanus 

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Posted 01 May 2002 - 08:02 PM

As I seem to recall, it was weapons like that which made the first RPG so distasteful. Everyone had to come up with a superweapon that made everyone else's look like a firecracker, then someone else would come along with another one that made the previous equally pitiful, ad infinitum.

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#22 User is offline   Danielnma 

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Posted 01 May 2002 - 08:07 PM

SIGH..... Look, I previously stated that it is _NOT_ a superweapon! That is what happens if the EVAT MALFUNCTIONS AND EXPLODES! The Thermonuclear engine fizzles a little, athers some energy, and goes boom. It cannot be used as a weapon. Everyone PLEASE get this into their heads, you obviously are't paying attention. THANK you.

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#23 User is offline   Captain Pharris 

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Posted 01 May 2002 - 08:11 PM

Well look, the suits we are using are not fusion powered, they use a battery. It lasts fourty hours. It doesn't contain enough energy to blow up that big.


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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

#24 User is offline   Pallas Athene 

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Posted 01 May 2002 - 08:17 PM

Despite the fact that it isn't a superweapon, it can just as easily be used as one. Why would there be any real need for something like that anyway?

If you want it not to fall into enemy hands, then make it of some sort of organic material. Have it disintegrate if it detects that there is no longer a lifeforce in it and a special code was not entered from within.

Isn't it just as effective?

Without making a "not a superweapon"?

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#25 User is offline   Mag Steelglass 

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Posted 01 May 2002 - 09:02 PM

Here's the stuff relating to my character:

UNS Pegasus:

The UNS Pegasus is the result of an experimental UNS program to develop elite assault transports. After seeing how well the Ishiman heavy cruisers worked, they decided to mimick the idea, but for a noncombat ship class. Heavy ATRs are essentially heavily modified gunships. Five of them were constructed, each as expensive as a UNS Carrier. They turned out to be dissapointing. The project was scrapped, as it was far more efficient to build their costs' worth in normal ATRs. Only two heavy ATRs remain, as the other three have been destroyed.

Heavy ATRs:

Weaponry: two fusion pulse reactors (stolen technology (from the Ishiman)), two heavy shell gun turrets, a concussion missile bay + 150 concussion missiles.
Armoring: The shielding and armoring were both dropped drastically from gunships. Heavy ATRs have about half of the shielding and armoring they had when they were gunships. They also had their superlight boosters removed to free up more space.
Marine Assault Type Things: The five crew members have all been trained in combat and are equipped with shotguns that fire explosive slugs. The heavy ATR also has ten nimble combat drones that each have two assault rifles that fire armor-piercing rounds, as well as a grenade launcher and two grenades. The ships carry two tanks that have large rams on the front, to be combined with their heavy energy packet cannons to smash their way to any part of a station. The tanks also have mines and six low-power missiles. Heavy ATRs can carry up to sixty marines and have many cable launchers to perform fast pickups.

Mag Steelglass:

Mag is the pilot for the UNS Pegasus. He has been trained in ATR piloting, ship-to-ship combat, person-to-person combat, and marine operation tactics. He uses his shotgun, as well as two special swords he found while the Pegasus was investigating a derelict ship that has been assumed to have belonged to smugglers of illegal technology. The swords are the size and shape of short swords, and use shield generation technology to create an incredibly sharp edge, capable of tearing through steel quite effectively. Mag mostly uses them for melee combat, although he's gotten very good at throwing them and using them to move about more nimbly.

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