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New RPG In Town

#26 User is offline   Danielnma 

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Posted 01 May 2002 - 09:27 PM

That COULD NOT work. Bio-organic wouldn't work, what if you get stranded in space and a passing ship tries to give you an EVAT to help you, to take you in the ship or at leats give you some time, or you are weaponless and spot an EVAT somewhere else?
I'll go with what I have, but *sigh* drop the exploseive stuff. Posted Image Anyway, Darkk, you make the first scenario/setting, you made the webstory. That gives us all soemthing to start with.

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#27 User is offline   Sundered Angel 

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Posted 02 May 2002 - 01:41 AM

Suggestion.

Create a new topic, titled along the lines of "RPG Reference information". Those behind the storyline make the first few posts, outlining the details of setting. Who the characters are (Vacuum EVATs from a specific Earth Marines Squadron, correct?), what equipment is available (Kinlas, machine guns, EVAT suit capabilities, Pharris generated this well), and the basic premises upon which characters should be made. In this case, I believe it is a functional squad member of an EVAT squad, or someone who will very shortly become part of said squad.

Then, everyone outlines their character in a way which fits in with all this, with minimum bending of capabilities, technologies, and plotlines. That might spur a few inter-character relations ideas (Tim met Joe on Planet X, and they've been arms buddies ever since). That kind of detail can be worked out in between players over email and in separate topics to add depth to interaction between the characters.

Finally, once the characters are established, and rooted firmly as members of the squad and universe, a fully immersive RPG will proceed naturally. I imagine that this would take no more than two to three days, assuming minimum fuss over limitations, and will result in a much richer and more rewarding story.

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Sundered Angel,
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Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy

#28 User is offline   9024 

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Posted 02 May 2002 - 10:20 AM

Quote

Originally posted by Danielnma:

Ballistic C-100 ChemFlex Laser Rifle

Fires a wild spray of shots in the surrounding area, each ricocheting (sp)
of walls at and incredible speed. The more they bounce, the more powerful they get, but after a while they just dissipate.
It can also be set to fire shots at a high speed at one target.


nice gun, odd ability though, maby if its high powered and gets weaker the more it bounces.

Quote

Originally posted by Danielnma:

Hey 9024, how about the next part includes you stealing one of the top-secret prototype EVAT's?



cool i was hopeing that i could be a part of an operation like that.


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[This message has been edited by 9024 (edited 05-02-2002).]

#29 User is offline   Pallas Athene 

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Posted 02 May 2002 - 04:04 PM

Well, I've got the storyline *I* was developing going off one way, but it seems like it will go off for another simple assault (not really a continuous plotline).

Perhaps we could keep a continuous set of assaults such as Chapter 1 going at all times - with minimum necessary background in the Ares universe, and no prior reading required.

Then, in tandem and run along similar lines, we could run RPGs where there were themes that carried through a series of chapters. The same kind of progression as with previous RPGs, but with the kind of combat that we've been trying now.

[For example:]
[Current Assault: Tay Lem Astromining Complex]
[Chapter 2: Onward and Onboard]

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#30 User is offline   Captain Pharris 

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Posted 05 May 2002 - 12:10 AM

I actually like that idea a lot. It allows people to determine their own level of involvement. Nice!

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#31 User is offline   Pallas Athene 

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Posted 05 May 2002 - 06:28 AM

Unfortunately, it doesn't look like 2B is going to be a cohesive plotline anyway.

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#32 User is offline   Mag Steelglass 

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Posted 05 May 2002 - 06:22 PM

Ah, well. We could count it as not being <whatever that word is they use for official starwars/startrek books>. At any rate, the world will keep on turning.

I was looking at the top bit for the heck of it, and noticed the stuff about ship-to-ship fighting. I think we could use things like what I've set up, as well as having to get ATRs to specific places (with ship-based resistance) to do this. Perhaps the next mission could be something along the lines of a normal Ares game that involves a bunker station, and the EVATs need to capture it for some strategic battlefield advantage or another. (I don't think resource generation will work. "After the station was cleared of enemy resistance, it magically began helping the factories on the planets be able to build ships in three seconds instead of five.")

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#33 User is offline   Pallas Athene 

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Posted 05 May 2002 - 06:29 PM

Well, Ares-speed resource generation is too fast to be realistic anyways. If a gateship were to cost the same as 20 HVDs, then it actually wouldn't be a major blow to the Cantharans if they lost it. It'd only be a couple hours before they could build a new one.

It would, however, be interesting to try detailed Ares-style play; it could proceed as in a normal Rock game, except that EVATs would be responsible for taking stations/repelling enemy EVATs, and there would be a couple players controlling fleets.

For an added twist, we could have Admirals and Commanders on both sides of the battle.

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"Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

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