Some discoveries about the Cythera Data file I'll discuss this on #cythera today
#1
Posted 16 December 2014 - 11:32 AM
I've made some potentially interesting discoveries about the Cythera Data file and its structure. I'll be on IRC today to discuss it with anyone who is still interested after all these years.
Glad to see the community is still here, even if it's mainly about stories rather than the game />
#3
Posted 26 January 2015 - 05:02 AM
I don't know why I gave Meleager Magpie's motley, but I couldn't think of a better idea to test this at 4 AM.
Note that it's not strictly just a recolor of Magpie's sprite, I put Meleager's face on it as well in GIMP.
#5
Posted 26 January 2015 - 03:15 PM
#6
Posted 30 January 2015 - 10:55 PM
Nice work, Bryce .
#7
Posted 17 February 2015 - 02:57 AM
(The tutorial doesn't include setting up an emulator or getting PyGTK, sorry, although information about doing that can of course be found elsewhere pretty readily.)
#11
Posted 11 March 2015 - 01:19 PM
Hector Log. Stardate 4919. Today, our leader developed a strange fascination with a shovel. He walked around, lightly tapping it on various objects, as if trying to use it on them. Is he losing his mind?
Hector Log. Stardate -32768. Sorcery! Bellerophon began tapping objects with the shovel again, and they disappeared! He then announced his intention to develop a "shovel that turned things into goats." I do not know how I can stop this madness...
Hector Log. Stardate 721077. Our leader has turned to the dark side. He is going about tapping things with his shovel, turning them into goats. He even turned me into a crab. (He seemed confused that I wasn't a goat, but then said something like "oh, right, aspect.") I got better, but how long before we are all turned into goats, crabs, or worse, goatcrabs?
Hector Log. Stardate -0. Bellerophon turned a door into a goat, and then attacked it, and I could stand no more. I turned my sword on the wicked sorcerer. The mage Timon clearly was paralyzed with a moral dilemma, and cowardly escaped it by casting a spell of sleep on himself. After I stabbed the false Hero, I turned my sword on myself and shredded myself to pieces until I died. The end.
#13
Posted 11 March 2015 - 07:49 PM
BreadWorldMercy453, on 11 March 2015 - 04:29 PM, said:
Yep. First he cast derrangement on Meleagar, then he hit himself with his staff (doing like 5 damage), then he put himself to sleep.
As to the chron series, I think Pallas already wrote a better version
This post has been edited by BryceSchroeder: 11 March 2015 - 07:49 PM
#14
Posted 22 March 2015 - 06:37 PM
#15
Posted 19 June 2015 - 02:08 PM
Really exciting though!
#16
Posted 24 January 2016 - 05:23 PM
After a considerable hiatus, I have continued working. I am currently directing my efforts to understanding the scripting system, and in particular how the GUI works. Things are going fairly smoothly.
The GUI model is much different than modern ones, and more similar to the classic Mac OS, probably surprising no one given the age of the game and gandreas' past statements on the topic. E.g. a script that makes a modal window will have its own event loop that spins until it gets a response - as opposed to a modern GUI or a web page which is typically more based on callback functions or methods.
That being said, this is not a fundamental problem if one is not chained to the existing Delver implementation. It's just a modest complication.
The scripting system is mostly unraveled at this point. redelv should soon incorporate an assembler, making it a much more functional Cythera editor, though as yet there's no map editor and the proplist editor is pretty arcane. You can of course edit maps by changing the map in the hex editor while watching the results on the map viewer, but that's rather tedious. I'm not sure if I'll bother with a nice map editor or not, but something elementary is likely.
This post has been edited by BryceSchroeder: 24 January 2016 - 05:43 PM
#17
Posted 24 January 2016 - 06:16 PM