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(continued from part nineteen)
Grapper, Semius, Hector, and Amelia find themselves on a red tugboat. Hector and Amelia are young again. "That is convenient," Hector says. Semius is a dog. He says, "woof!"
There are distant white walls on all sides and a giant yellow monster is floating in the distance. Its mouth is blood-red, as if it has just eaten, so as it approaches the team hides in the boat and hopes that it is full. But when it gets there they find that it is just a floating statue of some kind. It looks like a duck. Grapper jumps onto its back and it squeaks. He notices a switch on the back of its head. It is currently in the "rubber duck" position so he switches it to "wizard."
"Hey, thanks," the wizard says (there isn't a rubber duck anymore). "What can I do you for?"
Grapper (now riding piggyback on the wizard) says, "well, we would like to go back to the future so we can save the sun, or find our friend Randy, or Hector and Amelia's daughter Chrysothemis, or capture the Comana boys, or… the truth is that we need to fix a lot of things."
"I can start you on your way but you will have to choose wisely," the wizard says. He floats over to the boat and lets Grapper get off his back. He snaps his fingers and three doors appear. "One of these doors will bring you closer to your goal, but two will take you to the goat universe instead. Which do you choose?"
The team confers, and Semius barks twice.
The wizard says, "Ah, door two. Well, will this change your mind?" He opens door three and there are goats as far as the eye can see. Millions and millions of goats.
The team confers again, and Amelia says, "OK. We'll go with door one instead."
The wizard goes over to door one, opens it and…
(continued in part twenty-one)
This post has been edited by Pallas Athene: 20 April 2014 - 07:31 AM