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Minor note on Scrolls and potions The results of some experimentation

#1 User is offline   Selax 

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Posted 30 October 2008 - 05:41 PM

I finally got around to experimenting somewhat (not much) with scrolls and potions.

Personally, I didn't find anything that I considered very interesting or surprising (except possibly a minor note on potions), but I thought I might as well discuss the results.

On scrolls:
Scrolls appear to be an item with a spell or skill byte assigned to it (i.e. the item is described by two bytes followed by a third which gives its function). The spell byte for the scroll item appears to correspond to the spell byte for the character (all of which I think I have found), which enables me to assign pretty much any spell or skill to an item. However, I think that only spells (such as death strike) which have an external effect will cause the scroll to do anything, although I have not checked this extensively. For example, using a Scroll of Thievery results in nothing happening. In theory, one could use a grimoire (spelling?) to learn skills from scrolls, but I don't think it'd be very efficient.

On potions:
Each potion appears to be a distinct item, as opposed to the setup used for scrolls. Thus, I don't believe that I can create any "new" potions.


Perhaps not much worth mentioning or not very interesting to most people, but I thought I might as well go ahead and share the results that I obtained.
Long Live Cythera! Long Live the Cythera Web Board!

I now run a TS Character Killing Service.

Selax

#2 User is offline   The Wizard 

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Posted 08 November 2008 - 01:41 AM

It's still a little interesting that you can make scrolls of skills. Maybe a Scroll of Fishing is what we need to fish? :P
Wizard

#3 User is offline   TheMuseInYourHead 

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Posted 08 November 2008 - 03:50 PM

you guys and your mad game hacking skills

you should just go ahead and make Cythera 2

:P

#4 User is offline   Two Jacks 

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Posted 08 November 2008 - 06:38 PM

View PostTheMuseInYourHead, on Nov 8 2008, 12:50 PM, said:

you should just go ahead and make Cythera 2

;)

If only it could be done through changing byte values. :P

#5 User is offline   Buzzzzy 

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Posted 24 November 2008 - 04:11 PM

Or what if there was a single byte that meant "compatible with Intel/OS X" and ta-da! Cythera X! B)

We wish, sadly.

(if that were the case every single classic game ever made would be compatible with OS X and my games folder on my newer laptop would be tripled or more :P)
Actually, every single classic app would be, so my apps folder would be quadrupled or something. ;)

This post has been edited by Buzzzzy: 24 November 2008 - 04:12 PM


#6 User is offline   The Wizard 

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Posted 27 November 2008 - 12:51 AM

View PostBuzzzzy, on Nov 24 2008, 04:11 PM, said:

Or what if there was a single byte that meant "compatible with Intel/OS X" and ta-da! Cythera X! :P

That would make carbonizing these older games a lot simpler, wouldn't it? ;)
Wizard

#7 User is offline   Buzzzzy 

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Posted 02 December 2008 - 02:42 PM

Nah, we wouldn't have to carbonize them, they'd be cocoa-ized…or something.

#8 User is offline   The Wizard 

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Posted 12 December 2008 - 06:55 PM

Well, since I'm not too familiar with Mac OS X's APIs, I'll just say OS X-ized.
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#9 User is offline   Jehezekel 

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Posted 12 December 2008 - 07:23 PM

But why would we want them exorcised? Don't we like them? :P
My Cythera Boards characters:
Silverfish: 1.52ft/46.3cm Tall
Mitsos/Pirro: Canonically statted
Don't forget to write Cythera Chronicles!

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