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ARES X It returns...

#176 User is offline   adam_0 

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Posted 04 November 2008 - 07:39 PM

View PostTwo Jacks, on Nov 4 2008, 05:34 PM, said:

So, is there anything the average board member can do to help at this time?

1. Lobby for future things that you want to see (i.e. better graphics and sound effects plugs, although this may have to happen anyways).
2. If you have a lot of skill in graphics or sound, contact me on #xsera.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#177 User is offline   Tomas Cokis 

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Posted 04 November 2008 - 10:48 PM

Hello everybody, I'm new to the ambrosia forum board, but i've been with ambrosia for a while. Anyway, I don't know if it will work with ares, but I can get sheepshaver (mac os 9 for intels) working if you need it.

Anyway, I'm going to be doing the same thing for harry the handsome executive, exept I'm going to get it working on flash. Its basically my first project, and I'm not the master on actionscript but still, I'm going to try. If anyone wants to help me there welcome, if people actually do then I'll start my own thread

#178 User is offline   IT 000 

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Posted 05 November 2008 - 08:59 PM

Quote

Many of the sounds (excluding the music) were purchased from elsewhere and Nathan doesn't hold the copyright over them. Even if he were to give us freer reign over the data files, he would not be in a position to let us extract and redistribute the sounds.


Okay, double checking, so we can't use sounds from the data files? Even if were making a Nova plug-in?

http://sfiera.net/ares-x/sprites/ does not seem to work anymore on FireFox.

This post has been edited by IT 000: 05 November 2008 - 09:01 PM

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#179 User is offline   Pallas Athene 

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Posted 05 November 2008 - 09:13 PM

If you have access to an OS 9 machine, then it would be helpful to have a bunch of screenshots as reference material. In particular, I would find it useful to have screenshots of various things in Hera, as reference material for when I've decoded things correctly. Screenshots of Ares itself might also be useful.

As for getting the sounds/sprites from Ares and using them for other purposes, no, you can't do that.

The sprites page is down because I made some changes to my server. I don't see any pressing need to put it back up.

#180 User is offline   Two Jacks 

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Posted 05 November 2008 - 11:05 PM

I have a working OS 9 computer.
I know how to take screenshots.
I know how to somewhat work resedit.

I don't have a registered version of Ares. The reason for this is: my computer running OS 9.1 is somewhat buggy, and out of fear of losing all my work on my Ferazel's Wand level set I have put off registering Ares and Harry untill I complete my level set. I could probally remedy all of my computer's problems by simply upgrading to OS 9.2 but I lack the means to backup my data at the moment.

Though I'm sure it wouldn't be that hard to compose a sprite log through using resedit.

This post has been edited by Two Jacks: 05 November 2008 - 11:06 PM


#181 User is offline   Captain Bob 

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Posted 06 November 2008 - 04:18 AM

View PostPallas Athene, on Nov 5 2008, 08:13 PM, said:

If you have access to an OS 9 machine, then it would be helpful to have a bunch of screenshots as reference material. In particular, I would find it useful to have screenshots of various things in Hera, as reference material for when I've decoded things correctly. Screenshots of Ares itself might also be useful.

Don't forget, a number of Ares screenshots are already posted on this website: http://www.AmbrosiaS...creenshots.html. No shots of Hera, though.

#182 User is offline   Lord Commander Anic 

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Posted 09 November 2008 - 01:42 PM

I could provide screenshots of whatever you require from both Hera and Ares.
I (er) still use my OS9 machine on a daily basis...

What exactly do you need shots of?
Oh, so it is another bug hunt then...

#183 User is offline   Grenth 

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Posted 12 November 2008 - 03:52 PM

Will Xsera support ether thousands or millions of colors? And i think it might be a good idea to support ether the use of 3rd party ares scenarios , or something that converts the scenarios into a usable OSX format [if possible/plausible]

On a side note: I have a PowerPC that runs on MAC OS 9.2 with a registered copy of Ares and Hera if there is anything i can help with. I also have another PowerPC running on MAC OSX 10.4.11 as well if you want any help with beta testing.
The secret is that Ares is only as small or BIG as the individual's creativity.Now you can modify Ares' built in scenarios, play scenarios made by other Ares fans, even create your own custom scenarios for Ares! The universe is limited only by your imagination! SC2 Star Battle-Armada Online-Allied-Command

#184 User is offline   the_tree 

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Posted 14 November 2008 - 05:21 PM

View PostTomas Cokis, on Nov 4 2008, 11:48 PM, said:

Hello everybody, I'm new to the ambrosia forum board, but i've been with ambrosia for a while. Anyway, I don't know if it will work with ares, but I can get sheepshaver (mac os 9 for intels) working if you need it.

Anyway, I'm going to be doing the same thing for harry the handsome executive, exept I'm going to get it working on flash. Its basically my first project, and I'm not the master on actionscript but still, I'm going to try. If anyone wants to help me there welcome, if people actually do then I'll start my own thread


Ares does work on sheepsaver although it is a little buggy and choppy.
Attached File  ares_in_sheepsaver.jpg (96.58K)
Number of downloads: 29

Seeing Harry on OS X would be great too.

Great work you guys have done on Xsera so far! I can't wait to see the finished port. :P
The Tree

#185 User is offline   adam_0 

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Posted 15 November 2008 - 01:07 PM

I am happy to announce that three new topics have been made exclusively for tracking the development of Xsera!

View PostLord Commander Anic, on Nov 9 2008, 10:42 AM, said:

I could provide screenshots of whatever you require from both Hera and Ares.
I (er) still use my OS9 machine on a daily basis...

What exactly do you need shots of?

It's Pallas that needs these shots the most, but I would get a screen of every basic look to Ares (each briefing screen, including a screen with ship data on it, each zoom level in-game, and menu shots as well). If Pallas needs more, he'll elaborate on what he wants.

Thanks for volunteering to help in this way!

View PostGrenth, on Nov 12 2008, 12:52 PM, said:

Will Xsera support ether thousands or millions of colors? And i think it might be a good idea to support ether the use of 3rd party ares scenarios , or something that converts the scenarios into a usable OSX format [if possible/plausible]

While I'm unsure about what it should support, I'm fairly confident that it will be a "millions of colors" game. I'll talk with my fellow developers about what they have to say on the matter and then add your questions to the FAQ.
Also, we're looking into support for 3rd party scenarios. Our first goal is to get Xsera working, but after that, anything could happen.
Thanks for asking!

View Postthe_tree, on Nov 14 2008, 02:21 PM, said:

Ares does work on sheepsaver although it is a little buggy and choppy.

If you could please post somewhere (I would advise posting it in a new topic) with step-by-step instructions on how to install and set up SheepShaver, that would be great... I'm sure that more than a few people will want to play the original game while they're waiting for Xsera to be relased.

This post has been edited by adam_0: 15 November 2008 - 01:14 PM

... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#186 User is offline   redsteven 

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Posted 15 November 2008 - 03:35 PM

Alright guys, it looks like Nathan Lamont added some more files to http://www.biggerplanet.com/ares.

I sent him an email questioning how we could use the files:

Quote

From: me
Subject: Re: Mission Complete
Date: November 13, 2008 11:31:48 PM EST
To: Nathan Lamont

Hey man, it's been a while since we've spoken.
First off, thanks again for releasing the source code and giving us permission to port/rewrite Ares for OS X (the current working name is "xsera", ares x backwards)

I see that you added some more stuff to the Ares page on your biggerplanet site. Specifically, you added the movies and the rest of the "media" (at least i don't THINK those were there before). Do we have permission to use items from those files in the port (e.g. the sounds)?

Thanks,
Steven


He replied with the following:

Quote

From: Nathan Lamont
Subject: Re: Mission Complete
Date: November 14, 2008 9:51:13 AM EST
To: me

Each download includes a license which specifies how it may be used.

Regarding the name: if there is a sufficiently accurate and complete port of Ares, email me and I will be happy to evaluate it. If it's an accurate representation of my original work, I'll have no problem calling it plain "Ares" and giving it my blessing.


#187 User is offline   Pallas Athene 

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Posted 16 November 2008 - 12:00 PM

Some of the sounds in the media distribution have truncated names. The following shell script will restore them:

#!/bin/sh
SEP="_"
mv  "SShot 1.aiff"	"Space Shot 2${SEP}Burst${SEP}SShot 1.aiff"
mv  "22.aiff"		 "gaitori gunship.8${SEP}22.aiff"
mv  "11.snd-1.aiff"   "buzz short 8${SEP}11.snd.aiff"
mv  "11.snd-2.aiff"   "pulse beam+ 8${SEP}11.snd.snd"
mv  "22.snd.aiff"	 "fire belch 8${SEP}22.snd.aiff"
mv  "22.snd-1.aiff"   "gaitori let's go 8${SEP}22.aiff"
mv  "22.snd-2.aiff"   "cantharan let's go 8${SEP}22.aiff"
mv  "22.snd-3.aiff"   "salrilian let's go 8${SEP}22.aiff"
mv  "22.snd-4.aiff"   "audemedon let’s go 8${SEP}22.aiff"
mv  "22.snd-5.aiff"   "engineer works 8${SEP}22.aiff"


#188 User is offline   adam_0 

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Posted 16 November 2008 - 12:12 PM

Awesome! I was wondering what their real names were...
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#189 User is offline   Lord Commander Anic 

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Posted 20 November 2008 - 07:58 AM

Ok, I have some screenshots ready. Took longer than I thought it would. 1.7Mb zip file - I need an email address to send them to.

Also, there are a few Ares screens here:
http://www.ambrosias...creenshots.html
in case you haven't found them yet.
Oh, so it is another bug hunt then...

#190 User is offline   adam_0 

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Posted 20 November 2008 - 10:00 AM

View PostLord Commander Anic, on Nov 20 2008, 04:58 AM, said:

I need an email address to send them to.

Mediafire would probably be better, just so that we can all see your shots.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#191 User is offline   Lord Commander Anic 

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Posted 21 November 2008 - 10:37 AM

Ok, screens uploaded here:
http://rapidshare.co...reens.sitx.html
Grab it soon, it'll die fast.

Password is "aresx" without the quotes (Quite an appropriate password don't u know... :P)
Oh, so it is another bug hunt then...

#192 User is offline   adam_0 

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Posted 21 November 2008 - 11:12 AM

View PostLord Commander Anic, on Nov 21 2008, 07:37 AM, said:

Password is "aresx" without the quotes (Quite an appropriate password don't u know... :P)

I downloaded it without the need for a password... just thought you should know...
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#193 User is offline   Lord Commander Anic 

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Posted 21 November 2008 - 11:25 AM

...yes, but you'll need the password to unstuff it...
Oh, so it is another bug hunt then...

#194 User is offline   adam_0 

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Posted 21 November 2008 - 02:58 PM

View PostLord Commander Anic, on Nov 21 2008, 08:25 AM, said:

...yes, but you'll need the password to unstuff it...

Oh yes. Of course. I knew that :P
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#195 User is offline   k m2 

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Posted 21 November 2008 - 06:53 PM

I assume that a Windows port is out of the question because I see some files are built with 68k assembly or is this going to be a mac-only type of deal?

#196 User is offline   prophile 

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Posted 21 November 2008 - 07:42 PM

Xsera's source is being made to be as portable as possible. There is no reason not to expect Windows and Linux ports, unless Ambrosia or Lamont have objections.
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#197 User is offline   redsteven 

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Posted 21 November 2008 - 10:16 PM

View PostLord Commander Anic, on Nov 21 2008, 11:37 AM, said:

Ok, screens uploaded here:
http://rapidshare.co...reens.sitx.html
Grab it soon, it'll die fast.

Password is "aresx" without the quotes (Quite an appropriate password don't u know... :P)


Nice choice of screenshots. Well done.

Anic, perhaps the developers would be able to use screenshots from Hera as well, if you're able to provide them.

This post has been edited by redsteven: 21 November 2008 - 10:18 PM


#198 User is offline   Lord Commander Anic 

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Posted 22 November 2008 - 02:22 PM

Yes, I'll do a set of Hera shots and put them up in a day or so.
We aimz2pleaze :P
Oh, so it is another bug hunt then...

#199 User is offline   Tycho 

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Posted 23 November 2008 - 10:36 PM

i'm interested in making an objective c/cocoa port. anyone else?
Where the Hell's my roof?

#200 User is offline   Lord Commander Anic 

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Posted 24 November 2008 - 12:13 PM

Ok, here are some screens of Hera at work:
http://rapidshare.de...apics.sitx.html
Oh, so it is another bug hunt then...

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