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To boldy go where no Cytheran has gone before. . . Title based upon a topic by Bryce

#26 User is offline   Selax 

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Posted 20 August 2007 - 10:23 PM

I've updated my zone list and merged it with Bryce's (his is more detailed). My list is somewhat undetailed and perhaps not complete, so feel free to attempt to improve upon it.

01: LKH Summoning triangle (logical!)
02: Outside LKH
03: inside LKH
04: inside Odemia
05: outside Odemia
06: outside abandoned farmhouse ( kidnapper's hideout)
07: inside abandoned farmouse
08: cellar of abandoned farmhouse
09: next to ladder going into cellar (see the pattern here?)
0a: outside catamarcia
0b: inside catamarcia?
0c: next to ladder going into catamarcia underground spring
0e: next to ladder going into catamarcia underground store-cave
0f: in catamarca underground
10: to a point in the south of catamarcia, next to the ocean.
	just north of this there is actually a secret passage that
	also goes into the catamarcia underground spring.
11. Under Catamarca (Crolna chamber-next to tight passage)
12: outside cademia
13: Cademia entrance
14: next to the cave hole in LKH north store-cave.
15: Inside entrance to LKH cave system
16: outside UrSlyph's prison
17: tight passage exit on path
18: in the east of the cave that leads to Maayti.
19: just in front of tight passage
1A: ditto, but the west entrance
1B: in front of Timon ruins
1C: timon's seldane ruins
1D: Outside swamp ruins
1E: Inside swamp ruins
1F: outside Pnyx.
20: inside pnyx
21: outside Kosha
22: inside Kosha
23: outside Pnyx stairwell
24: outside Pnyx stairs
25: outside Pnyx stairs
26: beside east stairs on Pnyx bottom floor.
27: outside Pnyx stairs
28: beside east stairs on Pnyx top floor
29: outside Pnyx stairs
2a: outside Pnyx stairs
2b: Under Pnyx (Diones office)
2c: Pnyx library
2d: Under Pnyx (In wall?)
2e: Under Pnyx
2f: 'nowhere' underneith pnyx.
30: Seldane city
31: Outside Seldane entrance
32: Iron mine entrance
33: Entrance to above mine
34: Iron mine (ladder dead end)
35: Iron mine (outside ladder)
36: Iron mine (ladder to upper left of entrance)
37: Iron mine (exit from above ladder)
38: Iron mine (exit from ladder to hole)
39: Iron mine (entrance to ladder to hole)
3A: Iron mine (ladder to dead end on right)
3B: Iron mine (ladder dead end)
3C: Iron mine (next to hole)
3D: Iron mine (jhiaxus)
3E: In front of LKH volcano entrance
3F: LKH Volcano entrance
40: deep inside land's end volcano
41: LKH Volcano
42: LKH Volcano
43: LKH Volcano
44: LKH Volcano
45: LKH Volcano (dead end)
46: LKH Volcano
47: LKH Volcano
48: LKH Volcano
49: LKH Volcano (jinrai's chamber?)
4A: Outside Charax's house
4B: In Charax's house
4C: Outside Northern vineyard
4D: In Vineyard
4E: entrance to hall of truth
4F: Maayti entrance
50: outside Borus's vineyard
51: Inside Borus's vineyard
52: Next to trapdoor in Halos's house
53: Sewers next to ladder to door
54: Sewers (dryas)
55: ratcatcher's home
56: Next to sewers trap door
57: Next to ladder at sewers entrance
58: Sewer exit near ladder entrance
59: Sewer exit at Judge's house
5A: Sewers (next to bridge)
5B: Sewers (dryas hiding)
5C: Outside farm
5D: Inside farm
5E: Secret room in Comana
5F: Kosha grotto
60: inside mining camp
61: Next to mine entrance
62: Tyrant's tomb
63:  Sundial to tomb
64: Entrance to Scylla temple
65: scylla temple
66: Crypts entrance
67: Entrance to cave system in mountains
68: Inside cave system
69: Moss entrance to cave
6A: Outside Cove
6B: Inside Cove
6C: Outside hole to north of Cove entrance
6D: Inside hole
6E: Next to hole entrance in Timon entrance
6F: Machaon workshop
70: in cademia, next to the ladder going to the golem door puzzle thing
71: Abydos entrance
72: Next to Abydos
73: Next to ladder in far northwest abydos
74: Inside ladder entrance in abydos
75: below abydos
76: Next to ladder south of abydos entrance
77: First stronghold entrance
78: Next to First Stronghold
79: Outside Ruffian Encampment
7A: Ruffian Encampment
7B: Bottom of dungeon stairs in First Stronghold
7C: First Stronghold stairs to down
7D: Far east of Stronghold dungeon
7E: Outside hole to mountains
7F: Harpy cave?
80: deep inside harpy cave
81: Below north hole in harpy cave
82: Outside First Stronhold ladder exit
83: Second Stronghold (disappearing)
84: Outside Second Stronghold
85: Cavern system (Eioneus)
86: Outside entrance to Eioneus's cave system
87: Outside hole to bottom right of Eioneus bridge
88: Inside hole in cave system
89: Outside another hole in the caves
8A: Caves (Eioneus?)
8B: Endpoint of rope in Eioneus's cave
8C: Caves (next to rope down)
8D: Strange empty Cythera map (Second Stronghold?)
8E: East end of bridge
8F: Entrance to bridge
90: Cademia side of the bridge where Demodocus often hangs out
91: East bridge entrance
92: Mountains (Strange map-Tree of Life?)
93: West of Cythera mountains (north of mine)
94: Omen's test entrance
95: Omen's test
96: LKH (Quarters-Omen teleports)
97: Omen's Test (Bomb room)
98: Omen's Test
99: Omen's Test
9A: Omen's Test
9B: Omen's Test (lever in maze)
9C: Omen's Test
9D: Omen's Test
9E: Omen's Test
9F: Mountains
A0: by rock outcropping of harpy cave chasm [Mountains]
A1: Sewers (lyre room stair)
A2: Fur cloak room
A3: Crypts
A4: Crypts
A5: Crypts
A6: Crypts
A7: Crypts
A8: Crypts
A9: Crypts
AA: Crypts
AB: Crypts
AC: Crypts
AD: Crypts
AE: Crypts
AF: Crypts
B0: Crypts (diones office) [Under Pnyx (the room with the fountain)]
B1: LKH (Seldane teleport point)
B2: Stone (Seldane east point)
B3: Swamp Ruins (south point)
B4: Timon Ruins (west point)
B5: Underground sewer chamber
B6: Entrance to chamber
B7: End of Omen's test
B8: Entrance to end of test
B9: Cademia (outside trapdoor to Omen)
BA: Omen's Test
BB: Cove
BC: Cove
BD: Ur-sylph's prison
BE: outside Ur-sylph's prison
BF-FF: Nothing map (Presumably)

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#27 User is offline   The Wizard 

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Posted 21 August 2007 - 10:11 PM

I will be moving on to the Tree of Life topic in a moment, but first things first. This is the link (again) to my Cythera gallery:
http://s180.photobuc.../Elyus/Cythera/ The newer pics are at the bottom and on the second page. I like it set with the oldest first.

Of note:
http://i180.photobucket.com/albums/x230/El...comeinHandy.jpg

This is one of the "items" that you can create in your inventory based upon the material supplied by Bryce.

As for teleporting, we did, as you know, get it working. Originally, we were thinking along the same lines of in-city teleportation, but as Pallas pointed out, each region loads completely different tiles and everything.

Our first attempt included a character in the upper-left corner of each Odemia and Catamarca (since these have the most similar tileset of all other cities). The hope was that the map's coordinates were the same there; thusly, only the region's number would show up as one of the differences in the save file. Well, I'm sure it may have showed up somewhere in that file, but there were literally thousands upon thousands of other differences that made it impossible to narrow in on anything.

It quickly became evident that that method would not work. Then Bryce came on here (Yah!) and informed us of the ability to hack holes, staircases, and other teleporting items to make them point to certain regions. And that is how we accomplished all inter-regional teleportation. There were a couple of locations that we reached that were odd, and one of them I hadn't known existed.

http://i180.photobucket.com/albums/x230/El...ertheSewers.jpg

You know that place at the way back of the Cademian sewers where the wall is collapsed and the tiles are like a cave's? Well, apparently there is a rocky outcropping there that will lead you to this room. There's a waterfall and even a fountain at the back, but it doesn't talk. You should try going there yourself.

http://i180.photobucket.com/albums/x230/El...Outcropping.jpg

That's just a link to place where you can tie the rope.

All of the later teleportation locations lead to one place: the mysterious nothing map. This map has already been the subject of infinite debate so I won't go into it too much. However, I do feel it mentionable that the Tree of Life Region has an entrance to this map.

http://i180.photobucket.com/albums/x230/El.../NowHesOmen.jpg

There is a "Nothing" person in the center of the map with the graphic of a guard. But if you kill him twice, he will become "Omen" with the same graphic. Odd.

Well that's all pictures I wanted to put in this topic for now. Special thanks to Selax for being particularly persistent in trying different teleporting regions.

Edit: Replaced pics with links.

This post has been edited by The Wizard: 27 September 2007 - 12:56 AM

Wizard

#28 User is offline   Selax 

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Posted 22 August 2007 - 09:42 PM

Okay, I think that I have completed the save files. I can't say how well they will work (if at all) mostly because I have had difficulty getting them this far along.

Teleporter is a mage character who has stairs to every city in the game (except LKH).

Tree is a mage character with a set of stairs to the Tree of Life.

Zone is for those hackers who wish to teleport themselves to various zones.

(I admit that they are rather poorly named.)

Attached File(s)


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#29 User is offline   BreadWorldMercy453 

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Posted 23 August 2007 - 07:59 AM

This is great, thankies, Sely! ^_^
But you'd rather re-do it with a female character named 453, right? *grinz*
I'll become even more undignified than this

#30 User is offline   Two Jacks 

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Posted 23 August 2007 - 07:06 PM

Little problem... The file gets interupted when I try to download onto my OS9 comp, and I don't have Cythera on my G5... Is the save file gonna be uploaded onto the add-ons page, or is there another way around this?

#31 User is offline   The Wizard 

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Posted 23 August 2007 - 09:53 PM

Interrupted? What do you mean exactly? I had no problems with the download. It's only about 15k, so it will only take a second to download on just about any connection. They are compressed as zip files, though.

*sigh* Well, Selax did upload them to the add-ons, but apparently there is nobody around who can accept them and actually allow them to be downloaded. Hopefully an admin got some message saying that there are add-ons pending.
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#32 User is offline   Two Jacks 

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Posted 23 August 2007 - 11:09 PM

View PostThe Wizard, on Aug 23 2007, 07:53 PM, said:

Interrupted? What do you mean exactly? I had no problems with the download. It's only about 15k, so it will only take a second to download on just about any connection. They are compressed as zip files, though.

*sigh* Well, Selax did upload them to the add-ons, but apparently there is nobody around who can accept them and actually allow them to be downloaded. Hopefully an admin got some message saying that there are add-ons pending.


I mean this:
Posted Image

The download happens so fast that the error ocures while it's either downloading or un-zipping.

About the addons page, I also had trouble with "older games" add-on when I uploaded my Ferazel level set recently. After waiting a long time I finally sent a PM to spamguy (a ferazel mod) asking for him to upload it. I would recomend PMing Avatara or a different Cythera mod.

#33 User is offline   Selax 

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Posted 24 August 2007 - 11:51 AM

Hmm, I'm not certain what compression files will open on OS 9. At the moment, I can compress the files to be .zip (which doesn't seem to work although I could try with another program), .tgz (which I doubt will work), or .sitx (which won't upload).

Anyone have a suggestion?


Two Jacks: I think PMing Avatara would be useless. When I mentioned it to him on irc, he informed me that some server change has left him unable to moderate the addons page. You'd probably have to PM an admin.
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#34 User is offline   Two Jacks 

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Posted 24 August 2007 - 03:14 PM

When I had PMed spamguy he said he had forgetin the password that would allow him to permit a file to be uploaded. So he PMed an admin and got it back, which in turn, allowed the file to appear on the add-ons page.

Another suggestion: I'll try downloading the files onto my G5 computer, uploading them onto my e-mail (Unzipped), then try downloading them onto my G4 and see if that works. I mean they are relativly small files, it should work right?

This post has been edited by Two Jacks: 24 August 2007 - 03:15 PM


#35 User is offline   Pallas Athene 

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Posted 24 August 2007 - 05:39 PM

The easiest thing to do is to host them elsewhere. I can do that; just need to make arrangements to get the files to me.

#36 User is offline   Two Jacks 

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Posted 26 August 2007 - 02:26 PM

View PostSelax, on Aug 22 2007, 07:42 PM, said:

Teleporter is a mage character who has stairs to every city in the game (except LKH).


Would it be possible to have spells that link to all the cites in the game? I mean there is direct nexus, so there could also be a direct Cadiema as well, right? This could balance out the system (sort of) so that it would cost a lil magic to teleport each time, instead of having infinite teleports. Nah stairs are cooler! Just trying to see how far we can go here. :P

#37 User is offline   Selax 

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Posted 26 August 2007 - 03:26 PM

View PostPallas Athene, on Aug 24 2007, 05:39 PM, said:

The easiest thing to do is to host them elsewhere. I can do that; just need to make arrangements to get the files to me.


Do you want me to email you the unstuffed files?


Two Jacks: I haven't done any experimenting with spells. I have worked on scrolls a little, but they appear to be too complicated to easily use for such a purpose.
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#38 User is offline   Pallas Athene 

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Posted 26 August 2007 - 08:07 PM

That's an acceptable solution. If you need my email address, you can ask on irc while I'm around.

#39 User is offline   Bryce 

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Posted 27 August 2007 - 12:34 AM

View PostTwo Jacks, on Aug 26 2007, 07:26 PM, said:

Would it be possible to have spells that link to all the cites in the game? I mean there is direct nexus, so there could also be a direct Cadiema as well, right?


Basically, no. The effects are defined in the data file, not the saved game. You could probably change which ones your character knows, and potentially discover some new ones that way (removed from the final version or NPC/monster only), but I doubt there is a "Direct Cadiema" among them.

There are some in-game-world problems with that too, I think. I can't say for sure (not being a Cytherian mage, obviously), but Directed Nexus is probably associated with that glowing purple triangle in LKH, and they would probably need to create one in the target city for you to teleport there.
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#40 User is offline   Two Jacks 

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Posted 27 August 2007 - 12:48 AM

View PostBryce, on Aug 26 2007, 10:34 PM, said:

Basically, no. The effects are defined in the data file, not the saved game. You could probably change which ones your character knows, and potentially discover some new ones that way (removed from the final version or NPC/monster only), but I doubt there is a "Direct Cadiema" among them.

There are some in-game-world problems with that too, I think. I can't say for sure (not being a Cytherian mage, obviously), but Directed Nexus is probably associated with that glowing purple triangle in LKH, and they would probably need to create one in the target city for you to teleport there.


I recall being able to use the fetch spell the nexus (making it disapear), so if were possible to pick up the peices of the nexus and put them some where else then maybe you could change the location... or maybe you could put the peices in different places and teleport randomly to those places when useing the spell, or bust your computer.

New uncomplete spells? Sounds interesting. :P

#41 User is offline   Selax 

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Posted 27 August 2007 - 03:44 PM

You can change one spell into any other spell or even another skill. If you want, you can also add levels to a spell, but I don't think this has any effect on it beyond adding a number to its end, such as Fetch (15).

I have yet to find any uncomplete or new spells. I don't know if I have gone through them all. I think that I have, but it jumps around a bit, making it hard to tell.
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Posted 28 August 2007 - 03:43 PM

w00t! for savedgame hackers! Huzzah!
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#43 User is offline   Two Jacks 

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Posted 02 September 2007 - 10:18 PM

View PostTwo Jacks, on Aug 24 2007, 01:14 PM, said:

When I had PMed spamguy he said he had forgetin the password that would allow him to permit a file to be uploaded. So he PMed an admin and got it back, which in turn, allowed the file to appear on the add-ons page.

Another suggestion: I'll try downloading the files onto my G5 computer, uploading them onto my e-mail (Unzipped), then try downloading them onto my G4 and see if that works. I mean they are relativly small files, it should work right?


Ok I know it took a while but I finally got around to it. No it didn't work, so at the current moment there's no way for me to play these save files.

Alas,
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#44 User is offline   Selax 

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Posted 03 September 2007 - 08:02 PM

My apologies for my slowness in regarding the save files. I shall attempt to get in contact with Pallas and send them to him by at least sometime tomorrow.


In other news, I think that I've discovered the code that indicates when an item is in one's inventory. The code that seems to indicate an item's position on the ground is much harder to understand, and I have not made much progress in that area. I have discovered how to duplicate the Sword of Heroes though.
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#45 User is offline   Pallas Athene 

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Posted 05 September 2007 - 05:27 PM

I didn't get your email. Did it look particularly spammish? Emails with attachments and no content are liable to get caught by spam filters.

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Posted 06 September 2007 - 04:26 AM

View PostBryce, on Aug 20 2007, 06:05 PM, said:

Two Jacks said:

Since we're able to make teleporters then why not other things? Could it be possible to make another weapon (say a short sword) but make it have the same abillities as a sowrd of heros? Could one make an item that has an infinit cast of fire ball or another spell that wouldn't use magic? Like useing bread on a person becomes useing death strike on a person.


Re: Swords
Why, when you can probably just make a Sword of Heros? Get it in your character's inventory and copy-paste the data.
I don't know if that will just work or not, but I'd start there. As to the more general problem of changing weapon stats: I doubt it. It's probably (almost certainly, really) in the Cythera Data file, not the saved game.


You'd be able to hack the swords to be treated with obsidian-that would have to be in the save file. It might also be possible to hack an axe to be sharpened, but this depends on how it stores the sharpness attribute. If the sharpened swords are separate items with the same graphic and name, you wouldn't be able to sharpen the axe unless it too had sharpened versions defined. This wouldn't be impractical (though it might get a bit unwieldy when defining objects)-there aren't that many levels of sharpness. If they're modifiers... well, the effects could be interesting, and possibly applied to still other things.
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#47 User is offline   Selax 

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Posted 07 September 2007 - 12:40 PM

View PostPallas Athene, on Sep 5 2007, 05:27 PM, said:

I didn't get your email. Did it look particularly spammish? Emails with attachments and no content are liable to get caught by spam filters.


It might have...any recommendations on how I might fix that?

View PostThe Apple Cøre, on Sep 6 2007, 04:26 AM, said:

You'd be able to hack the swords to be treated with obsidian-that would have to be in the save file. It might also be possible to hack an axe to be sharpened, but this depends on how it stores the sharpness attribute. If the sharpened swords are separate items with the same graphic and name, you wouldn't be able to sharpen the axe unless it too had sharpened versions defined. This wouldn't be impractical (though it might get a bit unwieldy when defining objects)-there aren't that many levels of sharpness. If they're modifiers... well, the effects could be interesting, and possibly applied to still other things.


You can give your sword an extremely sharp edge (using the same byte as follows the Sword of Heroes). Strangely, it does not seem to let me emulate the stages of the upgrade: every byte entered seems to give the sword a sharp edge. I tried it on an axe, but I'm not certain if it worked or not. The axe was not said to be extremely sharp, but it might still upgrade damage.


In other news, I have yet to successfully sticky an item (I think).

This post has been edited by Selax: 07 September 2007 - 12:41 PM

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#48 User is offline   Two Jacks 

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Posted 07 September 2007 - 03:59 PM

View PostSelax, on Sep 7 2007, 10:40 AM, said:

You can give your sword an extremely sharp edge (using the same byte as follows the Sword of Heroes). Strangely, it does not seem to let me emulate the stages of the upgrade: every byte entered seems to give the sword a sharp edge. I tried it on an axe, but I'm not certain if it worked or not. The axe was not said to be extremely sharp, but it might still upgrade damage.
----
In other news, I have yet to successfully sticky an item (I think).


Could I get a dupo-SOH with pandora's box?
----
Easy put an item in a crate, then destroy the crate and bam! you've just stickied an item. To stick more items just replicate the crate before you destroy it. (I think crates auto stick.)

#49 User is offline   IT 000 

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Posted 07 September 2007 - 08:50 PM

What do those 'stairs' do? When you use them do you get teleported to the city or what?

Also, It may be just me, but a lot of old members are here.
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#50 User is offline   Pallas Athene 

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Posted 11 September 2007 - 03:57 PM

Did I forget to post a link to the savefiles? They're at http://sfiera.net/cy...a/Savefiles.zip

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