Please Remain Calm! The hurricane only wants to be your friend!
#26
Posted 16 July 2007 - 03:41 PM
#28
Posted 17 July 2007 - 12:29 PM
#29
Posted 17 July 2007 - 02:08 PM
So far, the universe is winning
LotGD Development Server
#31
Posted 17 July 2007 - 07:01 PM
Silverfish: 1.52ft/46.3cm Tall
Mitsos/Pirro: Canonically statted
Don't forget to write Cythera Chronicles!
#32
Posted 18 July 2007 - 12:32 AM
#33
Posted 26 July 2007 - 01:17 PM
Also maybe because the websites out there give away the entire game! Most of Cythera is about solving puzzles and quests. Whithout if you look on Slayer's guide to cythera for all the answers the game lasts less then ten minutes for the experienced player. So the sites which give away all the answers take bricks from the Cythera castle. Another factor is that most of us that have beat the game don't find the joy of doing it all over.
#34
Posted 27 July 2007 - 03:55 PM
#35
Posted 28 July 2007 - 04:32 PM
I think that aside from no one being able to play classic games, everyone's completed them and most of them have creators who post on their forums so all their questions are asked and solved. No mysteries, hence nothing to talk about. New users don't come because they A. can't run them and B. notice the forum's dead.
Eh, who would that person be who's never played it?
This post has been edited by Buzzzzy: 28 July 2007 - 04:33 PM
#36
Posted 30 July 2007 - 04:28 AM
#37
Posted 30 July 2007 - 03:09 PM
#38
Posted 05 August 2007 - 06:02 PM
Selax, on Jul 30 2007, 08:09 PM, said:
Exactly the same problem with Ferazel's fourms. The creator left Ambrosia without license to make another game. That really sucks for us, the consumers. Not to mention the lost $$$ for ambrosia.
#39
Posted 06 August 2007 - 12:25 AM
#41
Posted 06 August 2007 - 03:44 PM
#42
Posted 06 August 2007 - 04:51 PM
Buzzzzy, on Aug 6 2007, 01:44 PM, said:
Which sucks because both games have great potential. I feel like PoG was soposed to be like an updated Cythera with an editor (Lots of potential there). They're both the same in game play really, except one lets you have parties. Now I feel like Aquaria is an updated Ferazel's Wand with a much better (supported) editor. This is not the case since I doubt that Beenox knew about Cythera nor that BlitBlot knew about Ferazel's Wand.
#43
Posted 06 August 2007 - 09:35 PM
Yes, both games have great potential, but lots of games do and don't have any sequels.
And in the case of EV, the sequels kept getting worse, so it might not have even turned out well.
#44
Posted 07 August 2007 - 03:10 PM
#45
Posted 07 August 2007 - 06:13 PM
Cythera, obviously, was originally intended to have similar plug-in architecture, but that function was obviously disabled sometime during development. And, unfortunately, the only thing that would really revive the franchise would be new content, or a sequel. Neither of these things seem very likely at the present time.
#46
Posted 12 August 2007 - 02:45 PM
~vIsitor~, on Aug 7 2007, 06:13 PM, said:
Hmm, that's quite interesting...
Out of curiosity, does anyone know how Magpie's Pumpkin Patch was created?
#47
Posted 10 September 2007 - 11:24 PM
BTW... who says Nova wasn't better than EVC? EVO was kinda... not as good, but I loved Nova...
#48
Posted 14 September 2007 - 03:33 PM
Much as I would like a Carbon Cythera, it doesn't seem very likely that will end up happening. It would apparently require an almost complete rewrite of the code (I believe that gandreas discussed something similar to this problem with Bryce recently), which would take a lot of time and effort.
#49
Posted 15 September 2007 - 07:24 PM
Slightly off-topic, Nova is better or worse than EVC depending on what you liked about EV. While EVC, EVN, and EVO clash, EVO and EVN don't because they focus on specific aspects on EVC instead of the whole game. Personally I don't care much for Nova at all but I like EVO, though EVC beats both by far.
#50
Posted 16 September 2007 - 08:48 AM