Do you think LKH is unfinished
#1
Posted 06 November 2006 - 09:16 PM
Proof: Crystal ball and dresser. Also a Carpet
Why did they cut it? Sometimes during the game if I spend to much time in LKH everything dissappears (ecxept for the landscape and people (though they freeze) but I put up the memory and it didn't happen that often)
#2
Posted 07 November 2006 - 06:23 AM
#6
Posted 12 November 2006 - 07:43 PM
It was a difficult decision, though, because I can easily see why one would vote yes. The crystal ball and dresser would seem to indicate a lack of completion, but then again, that may very well be accidental, as I said earlier. However, there are definite parts in the game that I believe to be indisputably unfinished.
#7
Posted 15 November 2006 - 09:46 PM
This post has been edited by Sprong: 15 November 2006 - 09:47 PM
-- The Amalgamated Union of Philosophers, Luminaries and Other Professional Thinking Persons
This and more from The Hitch-Hiker's Guide to the Galaxy. Douglas Adams was a genius.
#8
Posted 15 November 2006 - 11:25 PM
I also agree with The Wizard.
This post has been edited by CrazyChick: 15 November 2006 - 11:26 PM
#9
Posted 17 November 2006 - 12:41 AM
CrazyChick, on Nov 15 2006, 10:25 PM, said:
Actually—as far as I know at least—Ambrosia didn't make Cythera; Glenn Andreas (gandreas) did. I believe that Ambrosia is the company through which the game was released or some such thing.
There are probably unfinished elements in the game (such as Tavara and other such potential plot lines)—some of which may have been designed to be in a sequel. Also, some of the strange things found in Cythera are probably bugs that were never fixed.
This post has been edited by Selax: 17 November 2006 - 12:44 AM
#10
Posted 17 November 2006 - 08:16 PM
Selax, on Nov 17 2006, 06:41 PM, said:
You're right, of course, I'd forgotten. Just like ATMOS makes the EV games.
Selax, on Nov 17 2006, 06:41 PM, said:
Cythera does seem to be a very sequel-able game... if some professional programmers and graphic designers got in on the project, made an OSX-based Cythera 2 with modern graphics and updated playing interface, I think they'd have a seriously marketable (not to mention awesome) product! But the chances of that seem small, which is a pity.
-- The Amalgamated Union of Philosophers, Luminaries and Other Professional Thinking Persons
This and more from The Hitch-Hiker's Guide to the Galaxy. Douglas Adams was a genius.
#12
Posted 19 November 2006 - 12:01 PM
It is possible that the secret room is just an artifact of "uninitalized data", but that seems rather unlikely. This is speculation, but if anything I would guess that the things there were for testing the game engine during early development. When one is writing a game, it is very useful to have a level where a large number of elements are in close proximity to one another for testing purposes. (So that the programmer or alpha-tester does not have to trudge through six levels of Garden Invaders to find the first Gnome-cannon power up each time he tweaks the pointy-hat-drag-coefficient.) Certainly just about every entertainment program I've written has had something like that, Battle for Wesnoth has it, etc. It is too useful a thing to be without, although most of them don't make it into the final version. I think the "white room" in LKH is all that remains of such a "testing level".
In any case the white room can be reached by a trival application of save-file hacking. No secret door leading to it has ever been found, and if one were, it would also lead to the large "backstage" area in LKH which is filled with obvious junk, because the "white room" is contiguous with it. (So it would be a bug more than an easter egg or secret.)
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#13
Posted 19 November 2006 - 04:36 PM
The Land King Hall is playable, sure, but it lacks the extended qualities that were originally intended for its debut. Otherwise, it is a rather complete area (at least compared to some of the other regions in the game).
#15
Posted 24 November 2006 - 04:55 AM
Unless he just decided to keep things like these in to give the game some ambiguity, some controversial issues to be talked about. If that was his aim, hey, it worked
-- The Amalgamated Union of Philosophers, Luminaries and Other Professional Thinking Persons
This and more from The Hitch-Hiker's Guide to the Galaxy. Douglas Adams was a genius.
#17
Posted 27 November 2006 - 12:02 AM
~vIsitor~, on Nov 20 2006, 10:36 AM, said:
The second path of what? Am I missing something?