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Spikes and Moss

#1 User is offline   Buzzzzy 

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Posted 15 April 2006 - 06:30 PM

Did anyone know you can destroy spike traps and moss by attacking it? Also, if you do Detect Secrets (spell or power) near a spike trap, walk one space below the highlighted spike trap, search the ground above you, then attack the spikes, you can avoid spikes all together. I never destroy moss though, because it's fun seeing Aethon running around in circles behind me. But if you wanted to, just to remove another nuisance, you can.

This post has been edited by Buzzzzy: 15 April 2006 - 06:31 PM


#2 User is offline   kickme 

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Posted 17 April 2006 - 09:28 PM

you can also pick spikes up. Just move them first
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#3 User is offline   Half Truth 

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Posted 19 April 2006 - 04:53 PM

Although you can move them and pick them up there isn't much use for them.
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#4 User is offline   Percy 

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Posted 20 April 2006 - 11:18 AM

You have to see it first. I like moss because it is pretty. Please don't destroy it. SAVE THE MOSS!
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#5 User is offline   BreadWorldMercy453 

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Posted 22 April 2006 - 09:12 AM

Did anyone else notice that moss paralyzes you more before you register? Or am I just crazy?

I like collecting spike traps :P I even replicate them. Occasionally I throw a bunch of chests around an enemy to trap them and then throw spike traps in the other spaces in between the chests. That way when the enemy runs around, it hurts itself on the spikes, lol. Not the most effective way to kill stuff, but fun nonetheless.
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#6 User is offline   Buzzzzy 

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Posted 22 April 2006 - 03:13 PM

Actually, moss confuses you, but it never stopped even after I registered. But, like I said, if you detect traps, then search the highlighted area where the spikes were, you'll find the spikes. Then you can destroy them and pick them up.

But destroying moss is useless, since it's usually easy to avoid them and it's fun to see your party members running around in circles, but it does get rid of a neusance.

#7 User is offline   BreadWorldMercy453 

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Posted 22 April 2006 - 05:20 PM

My mistake @_@
If you know where the traps are, you can search the area to find them. You can still pick them up or distroy them ^_^

I don't distroy moss either, it provides a bit of light in the dark ^_^
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#8 User is offline   Buzzzzy 

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Posted 24 April 2006 - 04:00 PM

You can find the spikes by using the ability or the spell Detect Traps. It will breefly outline-highlight the spikes. I love to see Aethon spinning around in circles. I think I've said that three times now.

#9 User is offline   kickme 

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Posted 24 April 2006 - 04:11 PM

Or you just know where the spikes are from previous experience. Then you don't have to waste any magic
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#10 User is offline   Percy 

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Posted 25 April 2006 - 05:46 AM

You know not to step in moss by the time you register, too.
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#11 User is offline   Seldane 

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Posted 25 April 2006 - 04:55 PM

I don't destroy the moss; I destroy the application. I like to open Cythera in an HEX Editor and remove random bits and bytes.

#12 User is offline   BreadWorldMercy453 

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Posted 26 April 2006 - 06:29 PM

The first time I saw Aethan running around in circles, I thought it was hilarious ^_^ I was laughing about that for weeks. . . But you know, he's my favorite follower, I think I'd rather see Hector running around in circle, lol.
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#13 User is offline   Buzzzzy 

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Posted 29 April 2006 - 06:50 PM

Aethon is my only follower, since the rest are only good for attacking, which I don't need now. Aethon destracts creatures like Scyllas and harpies, so he's usefull. If you learn the detect secrets ability from the ratcatcher's guild/Eteocles, you don't need to use magic.

#14 User is offline   BreadWorldMercy453 

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Posted 30 April 2006 - 09:55 AM

Out of curiosity, to what attack strategy do you have Aethan set?
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#15 User is offline   Percy 

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Posted 30 April 2006 - 05:00 PM

View PostBreadWorldMercy453, on Apr 30 2006, 09:55 AM, said:

Out of curiosity, to what attack strategy do you have Aethan set?


Not really out of curiosity, more like that might be the reason things attack him. Good point.
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#16 User is offline   Buzzzzy 

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Posted 01 May 2006 - 02:52 PM

I try to set Aethon to missile script, but it keeps changing back to Attack Target. However, in the case of scyllas, I have him stand on land, tell him to wait, and the scyllas try to run to him, but they can't go on land so they just sit there where I can attack them. As for harpies, Aethon moves quickly so he usually avoids getting hurt, whille the harpies ignore me whille I attack them. Harpies seem to get scared of you when you attack them though, and the bottom cave ones are much nicer and don't attack you unless you attack them. The same thing worked for Hector, but the only problem is that the scyllas and harpies ran away when they saw Hector and attacked me and Aethon when we appeared.

#17 User is offline   BreadWorldMercy453 

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Posted 01 May 2006 - 06:33 PM

My personal theory is that enemies attack weaker characters. If you let your followers fight, they level up and are thus stronger. I suspect that this is related to whom the enemies attack (if anyone), but I don't know how to prove it, lol.
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#18 User is offline   Percy 

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Posted 03 May 2006 - 07:02 PM

Well, if you have a weak mage do they attack you instead?
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#19 User is offline   Mr. Somebody 

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Posted 04 May 2006 - 02:02 AM

View PostPercinator, on May 3 2006, 05:02 PM, said:

Well, if you have a weak mage do they attack you instead?


Well, Timon isn't that great. But I have no idea.

The reason you destroy moss is because in a place or two, there's a hole under the moss that can take you to another exciting cave. Nothing really interesting ever came from this, but maybe there's one that eventually might be useful. Either that or it's like the wishing fountain, and never was fully finished.



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#20 User is offline   Percy 

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Posted 04 May 2006 - 05:40 AM

The fountain is the funniest thing in the game- if you ask it the right thing.
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#21 User is offline   BreadWorldMercy453 

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Posted 04 May 2006 - 06:15 PM

What do you ask it?

Concerning Timon, he seems to be the one enemies attack the most in my case o.0 I always figured it was because he was one of the only ones without a shield. . . Anywayz, Timon usually only casts a spell or two and retreats; so unless he gets cornered, he's not a problem.
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#22 User is offline   Percy 

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Posted 06 May 2006 - 09:49 AM

View PostBreadWorldMercy453, on May 4 2006, 06:15 PM, said:

What do you ask it?

I am not sure... I just remember a topic about it.

[Edit] Well, I guess it was just funnier than I thought it was. Here is the topic I remember. [/Edit]

This post has been edited by Percinator: 06 May 2006 - 10:00 AM

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#23 User is offline   Buzzzzy 

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Posted 06 May 2006 - 05:37 PM

I never used Timon, and Aethon is my weakest character, so that's probably true. The moss destroying thing, I only know one place that it can lead to a hole, but that hole leads to a cave that can be accessed normally. Destroying moss is probably for experience and getting rid of nuisances, but who knows?

The fountain is the funniest thing, as I've only seen the surfboard EE once, and even then it might have been a dream that I thought was real. Even then, the fountain is still funnier. Coffee is the funniest thing to say to it. And it's random messages.

This post has been edited by Buzzzzy: 06 May 2006 - 05:38 PM


#24 User is offline   IT 000 

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Posted 07 May 2006 - 10:13 AM

Were is the hole under the moss?
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#25 User is offline   Buzzzzy 

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Posted 08 May 2006 - 03:38 PM

Don't remember exactly, I have no idea what the second one is, but under LandKing Hall or weird cave-in-sewers-that-you-need-a-rope-to-get-down-with-all-the-moss cave come to mind.

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