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Originally posted by theKestrel:
It is my personal opinion that the following are all you need to do what you ask....
1.) Ambition. This isn't your greed type of ambition...this is the kind of ambition that you want to move up, you want to get things done, and you want to do them right. You have to be a hard worker....lazy people just aren't going to cut it. You have to be self-motivated (read: I'm screwed
). If you can't work on tasks without someone telling you every move to make, you're not going to cut it. And yes, you have to be competent. Decent spelling, grammar, etc. will always help. But I've forgotten the number one requirement....self-confidence.
I've found through experience that I can catch on really quick. One, sometimes two good examples and a couple questions, and then I can pick up on it really well.
I've also found that currently, I'm decent at a wide variety of skills, but I don't really specialize in one (not counting algebra, that's not a career)...yet.
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Hopefully I can find something that really interests me. After 6 weeks of a C++ course where we meet every two weekdays I can make a decent "BlackJack" game, but with no pictures. And of course, it was slightly buggy when we handed it in, but with only three days to work on it total I wasn't able to do a whole lot about it. I knew what to fix, it was just a problem of time and tools.
I'm thinking programming is my key. I've always liked computers, and making things.
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Originally posted by theKestrel:
[snip]
3.) Depends on what you mean by knowledge. Obviously someone with no knowledge of C++ programming is not going to be able to make a game written in C++. As to connections....I think connections are one of the most important things to have...you can have an awesome game, but if it doesn't hit enough people, it won't get big. That's something great about Ambrosia...if your game is good, they'll as like as not publish it, and Ambrosia is one of the biggest connections in the Macintosh playing field.
But I think he means "what knowledge do I need for Ambrosia to hire me as part of their team." Not just for one game, but maybe as part of the company...as much as say the "Office Mom" is (sorry, can't think of the name at the moment).
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Originally posted by theKestrel:
And per Avatara's request:
4.) For something like Coldstone, the only requirement is hard work and good imagination. Of course, you probably want to hook up with a graphics artist to make something large, but graphic artists seem to be crawling all over the place. 
I don't know very many. Talos seems to be dabbling in graphics, but I can't be sure...
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Originally posted by theKestrel:
If you wanted to actually program your own game, it's different. I don't think you can say, "If you have 10 years of C programming experience, you can make the best game in the world!" I just don't think that is true. Once again, it comes to self-motivation. So I'll reiterate: I don't think there is a set "minimum experience" needed. It depends entirely upon the individual.
I meant the latter part, "program my own game". Of course its different, and 10 years of experience, while it will sure help me, won't guarantee I can make the best game possible. Self-motivation is definately the key, but with lots of self-motivation I can't exactly jump up and start flying. Experience, education, sometimes the surroundings and availability of resources/tools also come into play here. Of course, self-confidence is a slight problem with me...and I
hate telephones. What's wrong with e-mail, mail, or talking in person?
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Originally posted by Talos:
If you want to make a "good" graphic, depicting a scene/spaceship/anything like that, you need to start with a 3D program. However, if you're designing a logo or anything else that is in 2D, Photoshop is the standard. If you want to know more about anything, email me!
Of course what he wants to make depends on the situation. I know of Photoshop, and people have rumored Strata for 3D graphics designing...do you know of any others? How about affordable ones? (like not something that costs over $400)
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"I'm a controversial figure. My friends either dislike me or hate me."
[This message has been edited by Avatara (edited 02-22-2001).]
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel