well , i've been playing cythera for about two weeks but i think the game itself has a large room for improvement ... the sound effects and music are good and the graphics are stunning as an arpg game , but the key to a good adventure/rpg game - the storyline , bodybuilding and inventry system - are all quite weak in cythera . for example , i get a couple of mission (around 12 now i think in my ToDo list) they doesnt seems quite related to each other and , from my point of view as a player , the game seems not "binding" enough - i mean we just lost in the chain of mission without particular enthuasiasm in finishing any of them - and speaking of the inventory system , it still need development , i think . for example , when i equipped with a round shield , how much defensive power will i get (eg blocking %) ? how much damage will i afflict when i'm equipped with an axe instead of a club ? etc.. and now i still dont have an "high-res" outdoor map ~
from my experience in Ambrosia's game (like evo) i think their games are all highly promising and so far i'm waiting for an "Ambrosia-quality" version of cythera before i'm going to spend $25 for it..
other than cythera , all other ambrosia's game are as anti-productivity as ever

zelda
PS : my cythera wish list :
better combat system ,
**more "tight" storyline , though i dont mean a serial one ,
better bodybuilding system , eg extending beyond the 3 "b,r,m" attributes
and ... a good mapping system :-O