No offence to Pax, but it's true that ares.axis.net is rather poorly structured and often has broken links (ahem, can we say "hidden levels"?). Thus, to simply give people like "Game Master" a URL and a brush-off isn't very helpful, polite, or friendly.
There are a variety of philosophies to take this level on, and each one requires skill, concetration, experience, and most of all, speed to implement with a victorious outcome.
The "cautious" method: Like Gen. Longstreet of the Civil War, you are cautious and shrewd. You are not willing to risk too much, and that has always been your key to winning a descisive victory.
Build two Assault Transports IMMEDIATELY! The few seconds lost by not taking this advice will lose the battle. Take only two bunkers, the central one and whichever secondary outpost the Audemons are NOT going after (if you observe carefully, you will notice they will send a carrier and some other ships to one of the outposts, and will send an Assault Transport over, too. Avoid any major entanglements witht these guys until you've captured the two bunkers). With a slight advantage, you have already won the battle. You're only problem is holding the two bunkers in the initial moments of your occupation there. Once you build up enough forces you can either move on to the last outpost or go directly to their home planet.
The "buckaroo" method: Like Gen. Patton of WWII, you always move forward, and never fall back. Your obsession is with war, and your goal is to kick a lot of ass in a short period of time.
Send all your ships to the home planet and start building a flury of cruisers (you get the most bang for your buck with a cruiser in single player). Make sure they are automatically sent to the battle scene as soon as they are built. Time is critical, and you must overrun them. Once their forces are destroyed and they have no hope of overcomming your blockade around their planet, build a transport. No need to escort it, as they have no ships to kill it with.
The "sabotage" method: Like Gen. Chang of Star Trek VI (yes, I'm a trekkie, get over it) you are shrewd and devilish. You delight in intrigue and enjoy destroying your enemy using unconventional methods.
Build three assault transports. Yes, you are going to take over ALL THREE of the bunkers. Everything looks normal, right? Okay, now switch your control over to an Elejeetian cruiser, they make good interceptors. Lead your fleet into a battle with the central bunker. Secure it. Now zoom out and watch for enemy assault transports, the big plus signs. You see one? Okay, this will take some finess: Warp in on it's tale. It's usually unescorted, but keep your eye out and avoid any guided missile weapons. Blow the assault transport up and warp out ASAP. Continue doing this until you have secured all three bunkers. Now just lean back, make sure they don't take any of the bunkers, and take out their home planet when you're ready.
BTW: If any of these plans go awry at any point, there is no hope for recovery. I know from experience that it is very important to gain the advantage in the BEGINNING of the level to win it, otherwise you're f*cked.
This post has been edited by Aithon: 04 January 2007 - 06:09 PM