The jumpgate object is the standare Ares object "Jumpgate non" with a new 1 frame sprite whose image is 500x500, the object has been set so that it can collide (but not bump into ) and be a destination. Here is the jumpgate normally
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But when a ship "touches" the gate this happens...
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I'm sure that the warping of the sprite isn't caused by the actions it has, as I have checked that already. Has anyone had anything like this occur to them, and if so have you found a solution to it?
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Ares and EV:Nova plugin writer and all around helpful guy...
[This message has been edited by Ragashingo (edited 03-06-2003).]