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That Argument We Wanted

#1 User is offline   Mag Steelglass 

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Posted 18 September 2000 - 08:07 PM

Well, I guess I might as well start it. I'll start by rating the Gunships. Anybody can disagree to their heart's content!

Human Gunship: An excellently rounded out little bugger. Its small, tough, decently fast and maneuverable, has heavily-damaging front guns and an extremely useful turreted laser. The only drawbacks I see are the lack of long-range weapons and slow warp speed, although the latter can sometimes be useful.

Gaitori Gunship: Surprisingly good. The main weapon is the atomic pulse, which is good at long range, and does nice damage. They're also fast, so they can stay away from enemy ships and drop homing pulses, which works very well.

Ishiman Gunship: I think these are about the worst in the game. They can't turn quick enough to hit any cruisers, and their guns are relatively weak, as far as gunships go.

Cantharan Gunship: These are decent. Their main weapon is the most damaging in the game (before plugs) and it is surprisingly rapid. It also has the cool feature of releasing antimatter pulses when it runs out of range.

Salrillian Gunship: Sweet! They're about as speedy as a cruiser, are decently maneuverable, are one of the tougher gunships, have a very nice heavy gun, and the stealth shield makes hit and run tactics very effective. They also make good escorts.

Audemedon Gunship: While these have nice firepower, I prefer building the Aud cruisers. They're much more maneuverable, have the holo-generator, and have similar firepower.

Well, start arguing!

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#2 User is offline   Wikatatakatawata 

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Posted 18 September 2000 - 08:34 PM

What's there to argue about? I agree with every thing you said. Posted Image

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#3 User is offline   EMINEM 

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Posted 18 September 2000 - 08:51 PM

Huummm…ah…hummmm…The audemedon gunship could kill anyone of those but does it count?

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#4 User is offline   Avatara 

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Posted 18 September 2000 - 09:28 PM

Same, I agree with everything (now if you had insulted every gunship... Posted Image ) except the Ishiman. I happen to prefer the Ishiman over the Cantharan, frankly because I have managed to outmanuver (without warping) the Cantharan gunships many times and take them out. It also has a fast firing rate and doesn't require an ammo recharge (unless you count energy).

Now if only I could come up with a better reason...

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[This message has been edited by Avatara (edited 09-18-2000).]
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#5 User is offline   Slug 

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Posted 18 September 2000 - 10:15 PM

The Human gunship's Rapid Magneto Pulses are not very damaging at all, with only 30 damage a hit, which is only twice as much as the laser.

As for the Ishiman Gunship, I beleive it has the most firepower. Gunships weren't designed to fight cruisers so comparing it to a cruiser isn't fair. Gunships are mostly anti-carrier vessels. The PK beams do 30 damage and the fast-firing lepton cannon does 80 damage a hit! Ever see what a single ishiman gunship does to a cantharan carrier? It aint pretty.

As for the Gaitori Gunship, by themselves they suck. Two Gunships are a pain in the butt to kill because you'll be spending most of your time dodging the homing pulses and not actually shooting at them. Three or more gunships are very very hard. Their difficulty to take out increases exponentially when their numbers increase. The homing pulse has the longest range in the game. You can literally kill off bunker stations and not take damage by sitting outside their missile range and pumping pulse after pulse into it. The Gaitori gunship is my favorite in the game because it is dirt cheap.

The Cantharan gunship, again this was designed with carriers in mind. Very little short of a carrier can withstand a few hit of that killer blast, which does a whopping 500 damage. But if you sit behind them and follow them, they will die. When playing Cantharan, I only build gunships if the enemy is building Carriers or other gunships.

Salrilian gunship has a primary weapon that is hard to run out of ammo of, because it's ammo regenerates so quickly. It can basically take on anything.

When playing Audemedon, I always build 3 gunships and the rest cruisers. Audemedon gunships are unique in the way that only gunships will die, but if you mix in a few gunships with the rest of your fleet your firepower increases greatly and the enemies will be too busy concentrating on the cruisers. I have only lost 1 game using this tactic.

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#6 User is offline   Sundered Angel 

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Posted 19 September 2000 - 12:37 AM

Quote

Originally posted by Slug:
The Human gunship's Rapid Magneto Pulses are not very damaging at all, with only 30 damage a hit, which is only twice as much as the laser.



Sorry to break your flow, but the superfast rate of fire more than makes up for the low damage of each shot.

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#7 User is offline   EMINEM 

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Posted 19 September 2000 - 12:44 AM

I would have to aggry with slug on that one

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#8 User is offline   Pyro 

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Posted 19 September 2000 - 12:04 PM

ishman gunships are suprisingly good because they almost never stop firing, this also applies to sal gunships. The gatori gunship would be much cooler if the computer was smarter in using them.

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#9 User is offline   Mag Steelglass 

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Posted 19 September 2000 - 06:55 PM

The magnetos also do 50 damage, not 30. And you can NOT insult the amount of damage they do. The human HVD is the most effective against carriers due to the magneto pulse as a special weapon. They can fry anything incredibly fast.

About the tactic of following a Cantharan gunship, you can do the same with Ishiman. I've always found the Ishiman gunship to be way too clumsy. Same with the Cantharan, but the 500 damage as rapid as a fusion pulse reactor makes up for it.

And about that Aud game. The way I figured it when I went with all cruisers was this:

1. For your three gunships, I can build six cruisers.

2. Each of my six cruisers can create three holo-projections.

3. That makes 24 ships that your ships are trying to engage, while my ships only have 3.

4. That makes a difference of 21 ships. I wonder who's going to have a harder time engaging who. Posted Image

I agree with the Gaitori and Salrillian gunships, though.

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#10 User is offline   Desert Fox 

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Posted 20 September 2000 - 07:47 AM

Quote

Originally posted by Slug:

As for the Gaitori Gunship, by themselves they suck. Two Gunships are a pain in the butt to kill because you'll be spending most of your time dodging the homing pulses and not actually shooting at them. Three or more gunships are very very hard. Their difficulty to take out increases exponentially when their numbers increase.


Isn't this true for almost any race's Gunships. The more you have to fight, the harder it is to fight each of them?

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#11 User is offline   Mag Steelglass 

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Posted 20 September 2000 - 04:59 PM

Not really. Some of them actually seem less powerful per gunship in groups.

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#12 User is offline   Avatara 

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Posted 20 September 2000 - 06:36 PM

Quote

Originally posted by Mag Steelglass:
The magnetos also do 50 damage, not 30. And you can NOT insult the amount of damage they do. The human HVD is the most effective against carriers due to the magneto pulse as a special weapon. They can fry anything incredibly fast.

About the tactic of following a Cantharan gunship, you can do the same with Ishiman. I've always found the Ishiman gunship to be way too clumsy. Same with the Cantharan, but the 500 damage as rapid as a fusion pulse reactor makes up for it.

And about that Aud game. The way I figured it when I went with all cruisers was this:

1. For your three gunships, I can build six cruisers.

2. Each of my six cruisers can create three holo-projections.

3. That makes 24 ships that your ships are trying to engage, while my ships only have 3.

4. That makes a difference of 21 ships. I wonder who's going to have a harder time engaging who.   Posted Image

I agree with the Gaitori and Salrillian gunships, though.


But if you are both the same race, the "real" cruisers will be the color you chose for your opponent, while the holo's will be orange. At least for me...

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#13 User is offline   Mag Steelglass 

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Posted 20 September 2000 - 06:38 PM

Yeah, but only his HVD can react right. So can mine. And I only have 3 slow, clumsy ships to kill, while he has six fast, maneuverable ones...

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#14 User is offline   Slug 

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Posted 21 September 2000 - 10:09 PM

The hologenerater is for making your opponnent overconfident by making him think he has more ships 'cause they're the same color as the player's ships.

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#15 User is offline   Mag Steelglass 

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Posted 21 September 2000 - 10:37 PM

That's true. And if they zoom to 1:16 to see which side they're on, you're back to the part of them seeing ships of mine that are just holo-projections.

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#16 User is offline   Sundered Angel 

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Posted 22 September 2000 - 09:21 AM

Gunships die against cruisers. That's the way things go. The same amount of resources on cruisers will crush the gunships. And if they don't, it's because you're throwing Gaitori Cruisers against Salrilian or Aud Gunships, you sneaky little...

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#17 User is offline   Mag Steelglass 

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Posted 22 September 2000 - 09:32 AM

Human gunships work well against cruisers... They're just as fast, have that laser turret which slowly eats them away, and the magneto pulses are rapid and travel fast, which makes them better at hitting small stuff. I've also recently discovered that human cruisers are not as bad as they seem. Their magneto pulse gun is at least twice as rapid as a fusion pulse reactor.

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