That Argument We Wanted
#1
Posted 18 September 2000 - 08:07 PM
Human Gunship: An excellently rounded out little bugger. Its small, tough, decently fast and maneuverable, has heavily-damaging front guns and an extremely useful turreted laser. The only drawbacks I see are the lack of long-range weapons and slow warp speed, although the latter can sometimes be useful.
Gaitori Gunship: Surprisingly good. The main weapon is the atomic pulse, which is good at long range, and does nice damage. They're also fast, so they can stay away from enemy ships and drop homing pulses, which works very well.
Ishiman Gunship: I think these are about the worst in the game. They can't turn quick enough to hit any cruisers, and their guns are relatively weak, as far as gunships go.
Cantharan Gunship: These are decent. Their main weapon is the most damaging in the game (before plugs) and it is surprisingly rapid. It also has the cool feature of releasing antimatter pulses when it runs out of range.
Salrillian Gunship: Sweet! They're about as speedy as a cruiser, are decently maneuverable, are one of the tougher gunships, have a very nice heavy gun, and the stealth shield makes hit and run tactics very effective. They also make good escorts.
Audemedon Gunship: While these have nice firepower, I prefer building the Aud cruisers. They're much more maneuverable, have the holo-generator, and have similar firepower.
Well, start arguing!
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"I can ail what cures you."
#2
Posted 18 September 2000 - 08:34 PM
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"Whoa" - Neo, The Matrix
Why is it that America gets so touchy about international terrorists who blow up things trying to create their perfect world, but doesn't hesitate to blow up small countries threatening to disrupt our perfect world?
[This message has been edited by Wikatatakatawata (edited 09-18-2000).]
"Somtimes I think the surest sign that there's intellegent life out there is that it hasn't tried to contact us"-Calvin, Calvin & Hobbes
#3
Posted 18 September 2000 - 08:51 PM
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Mag Steelglass, an old friend who aild what cured me many times!
•••••••••••••••••••••••••••••••••••••••
Kristina Agulara sucks!
Time till impact:Never
#4
Posted 18 September 2000 - 09:28 PM
Now if only I could come up with a better reason...
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[This message has been edited by Avatara (edited 09-18-2000).]
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#5
Posted 18 September 2000 - 10:15 PM
As for the Ishiman Gunship, I beleive it has the most firepower. Gunships weren't designed to fight cruisers so comparing it to a cruiser isn't fair. Gunships are mostly anti-carrier vessels. The PK beams do 30 damage and the fast-firing lepton cannon does 80 damage a hit! Ever see what a single ishiman gunship does to a cantharan carrier? It aint pretty.
As for the Gaitori Gunship, by themselves they suck. Two Gunships are a pain in the butt to kill because you'll be spending most of your time dodging the homing pulses and not actually shooting at them. Three or more gunships are very very hard. Their difficulty to take out increases exponentially when their numbers increase. The homing pulse has the longest range in the game. You can literally kill off bunker stations and not take damage by sitting outside their missile range and pumping pulse after pulse into it. The Gaitori gunship is my favorite in the game because it is dirt cheap.
The Cantharan gunship, again this was designed with carriers in mind. Very little short of a carrier can withstand a few hit of that killer blast, which does a whopping 500 damage. But if you sit behind them and follow them, they will die. When playing Cantharan, I only build gunships if the enemy is building Carriers or other gunships.
Salrilian gunship has a primary weapon that is hard to run out of ammo of, because it's ammo regenerates so quickly. It can basically take on anything.
When playing Audemedon, I always build 3 gunships and the rest cruisers. Audemedon gunships are unique in the way that only gunships will die, but if you mix in a few gunships with the rest of your fleet your firepower increases greatly and the enemies will be too busy concentrating on the cruisers. I have only lost 1 game using this tactic.
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He who loves the law will either die poor or mad.
-Alduran Proverb
StarLance
#6
Posted 19 September 2000 - 12:37 AM
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The Human gunship's Rapid Magneto Pulses are not very damaging at all, with only 30 damage a hit, which is only twice as much as the laser.
Sorry to break your flow, but the superfast rate of fire more than makes up for the low damage of each shot.
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#9
Posted 19 September 2000 - 06:55 PM
About the tactic of following a Cantharan gunship, you can do the same with Ishiman. I've always found the Ishiman gunship to be way too clumsy. Same with the Cantharan, but the 500 damage as rapid as a fusion pulse reactor makes up for it.
And about that Aud game. The way I figured it when I went with all cruisers was this:
1. For your three gunships, I can build six cruisers.
2. Each of my six cruisers can create three holo-projections.
3. That makes 24 ships that your ships are trying to engage, while my ships only have 3.
4. That makes a difference of 21 ships. I wonder who's going to have a harder time engaging who.
I agree with the Gaitori and Salrillian gunships, though.
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"I can ail what cures you."
#10
Posted 20 September 2000 - 07:47 AM
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As for the Gaitori Gunship, by themselves they suck. Two Gunships are a pain in the butt to kill because you'll be spending most of your time dodging the homing pulses and not actually shooting at them. Three or more gunships are very very hard. Their difficulty to take out increases exponentially when their numbers increase.
Isn't this true for almost any race's Gunships. The more you have to fight, the harder it is to fight each of them?
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Why is there yogurt in this cap?
-It used to be milk but time makes fools of us all.
Banana banana banana banana terracotta banana terracotta terracotta pie!
#12
Posted 20 September 2000 - 06:36 PM
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The magnetos also do 50 damage, not 30. And you can NOT insult the amount of damage they do. The human HVD is the most effective against carriers due to the magneto pulse as a special weapon. They can fry anything incredibly fast.
About the tactic of following a Cantharan gunship, you can do the same with Ishiman. I've always found the Ishiman gunship to be way too clumsy. Same with the Cantharan, but the 500 damage as rapid as a fusion pulse reactor makes up for it.
And about that Aud game. The way I figured it when I went with all cruisers was this:
1. For your three gunships, I can build six cruisers.
2. Each of my six cruisers can create three holo-projections.
3. That makes 24 ships that your ships are trying to engage, while my ships only have 3.
4. That makes a difference of 21 ships. I wonder who's going to have a harder time engaging who.
I agree with the Gaitori and Salrillian gunships, though.
But if you are both the same race, the "real" cruisers will be the color you chose for your opponent, while the holo's will be orange. At least for me...
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*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#14
Posted 21 September 2000 - 10:09 PM
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He who loves the law will either die poor or mad.
-Alduran Proverb
StarLance
#16
Posted 22 September 2000 - 09:21 AM
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#17
Posted 22 September 2000 - 09:32 AM
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"I can ail what cures you."