In Light of the Boards Being Dead...
#1
Posted 26 August 2000 - 10:59 PM
Human Carriers SUCK! Their turning kills their front gun, their turret does almost NO damage, and their fighters are horrible!
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"I can ail what cures you."
#2
Posted 26 August 2000 - 11:11 PM
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Throughout their history these "unenlightened" beings have continually opposed and fought abuses of power wrought by their own bretheren. We, as the prophets would do well to learn from these Humans.
-Final statement of the Salrilian reformist Sirthis shortly before his execution.
#3 Guest_htjyang: not the imposter_*
Posted 27 August 2000 - 12:09 AM
Just to offer my 3 1/2 Japanese yen, the human carrier and its fighters form excellent distraction for the enemy. It was not designed to go head to head and one should never use it that way. Instead of worrying about 2 gunships, the enemy has to contend with 11 separate targets. (which uses approximately the same amount of resources to build) When used in conjunction with a large escort fleet, the combination is very powerful.
#4
Posted 27 August 2000 - 12:35 AM
#5
Posted 27 August 2000 - 12:52 AM
Anyway, here's a chart:
Ship...............Gunship....Carrier
Cost...............22.........22
Firepower..........x2.........x1/2
Shields............+1000......-1000
Maneuverability....fast, etc..slow, etc
Fighters...........-10........-10
Number of targets..2..........1 to 11*
*it is rarely 11 because the fighters can't warp and they die so easily...
That's the best way to look at it, I think...
Now, if only Cicion would post!
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"I can ail what cures you."
#6
Posted 27 August 2000 - 01:27 AM
Now here would be an improved carrier:
Long-ranged laser turret
rapid launch fighter bay (15)
C missiles
That would be comparable to the Ishiman Carrier in terms of firepower!
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#7
Posted 27 August 2000 - 01:29 AM
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#8
Posted 27 August 2000 - 01:20 PM
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Yes, I am an agent of Satan, but my duties are largely ceremonial.
Era, an huge plugin for EV: [url="http://"http://www.geocities.com/rhysmctharin/erahome.html"]www.geocities.com/rhysmctharin/erahome.html[/url]
#10
Posted 27 August 2000 - 03:49 PM
(Note, fighters release MUCH too slowly, they need to at least be released at the rate they can be built, or it's pointless.
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Yes, I am an agent of Satan, but my duties are largely ceremonial.
Era, an huge plugin for EV: [url="http://"http://www.geocities.com/rhysmctharin/erahome.html"]www.geocities.com/rhysmctharin/erahome.html[/url]
#11
Posted 27 August 2000 - 04:32 PM
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"I can ail what cures you."
#12
Posted 27 August 2000 - 09:29 PM
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I do not suffer from insanity
I enjoy every minute of it
-Cantharan Commodore za'Grom
After the capture of Earth
#13
Posted 27 August 2000 - 09:49 PM
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Yes, I am an agent of Satan, but my duties are largely ceremonial.
Era, an huge plugin for EV: [url="http://"http://www.geocities.com/rhysmctharin/erahome.html"]www.geocities.com/rhysmctharin/erahome.html[/url]
#14
Posted 27 August 2000 - 10:13 PM
Although, even if we DID replace the magneto pulse guns with missiles, the human carrier would still suck. It would have a horrible turret. We'd have to give it something more...
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"I can ail what cures you."
#15
Posted 27 August 2000 - 10:20 PM
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Throughout their history these "unenlightened" beings have continually opposed and fought abuses of power wrought by their own bretheren. We, as the prophets would do well to learn from these Humans.
-Final statement of the Salrilian reformist Sirthis shortly before his execution.
[This message has been edited by Sargatanus (edited 08-27-2000).]
#17
Posted 27 August 2000 - 11:04 PM
#18 Guest_htjyang: not the imposter_*
Posted 28 August 2000 - 03:30 AM
First, I don't believe we should exaggerate the human carrier's ineffectiveness. True, the lack of a long-ranged weapon is a flaw. Its horrendous turning and speed are also faults. But claiming that the Gaitori carrier is better than the Human carrier is an exaggeration. If the Human carrier can maneuver to the back of the Gaitori carrier, (A difficult proposition, I know, but with good timing of light drive and some decent piloting, it is not impossible.) then it will have all the advantages with its rapid magneto weapon. The Gaitori carrier is the only ship in the game that can be conceivably killed by a fighter. The same cannot be said for the Human carrier whose turret weapon takes care of even Audemedon fighters.
In addition, the carrier also forms a magnificent shield for other human ships due to its length. Human gunships can hide behind the Human carrier using its shields as cover and fire away.
As for Human carriers dying before it launches all of its fighters, that is probably because the player is not piloting the carrier hiumself.
I just like to emphasize that carriers are usually not meant as a weapon to be used alone. In modern warfare, a carrier needs many escort ships. A Human carrier escorted by Human gunships will be a formidable threat. (All right, so "formidable" may be an exaggeration. How about "serious"?)
Slug's modifications are interesting, but I do believe that it has a serious flaw. Namely, you took away its rapid magneto weapon. Without it, the Ishiman carrier can move in close and dispatch the Human carrier quickly. The rapid magneto weapon is the Human carrier's best short-ranged weapon. Replacing it with long-ranged missiles is a questionable choice.
I agree that missiles is a good weapon. But I question whether it is indeed a superior replacement for the rapid magneto weapon.
I also believe that hyper-bombing is inefficient. But I'll let others take on this issue.
I believe that the primary fault of the Human carrier lies not in its choice of weapons but in its terrible speed and maneuverability. If the two can be improved, then the Human carrier will become a much more effective warship.
#19
Posted 28 August 2000 - 12:17 PM
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"I can ail what cures you."
#20
Posted 28 August 2000 - 12:45 PM
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No, it's a Miranu Gunship. You can pound stuff all day from long range.
No, in case you haven't noticed, they ships come after you, and kill you very quickly becasue the only weapon left sucks.
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Yes, I am an agent of Satan, but my duties are largely ceremonial.
Era, an huge plugin for EV: [url="http://"http://www.geocities.com/rhysmctharin/erahome.html"]www.geocities.com/rhysmctharin/erahome.html[/url]
#21
Posted 28 August 2000 - 12:50 PM
[This message has been edited by Sargatanus (edited 08-28-2000).]
#22
Posted 28 August 2000 - 02:05 PM
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"I can ail what cures you."
#23 Guest_htjyang: not the imposter_*
Posted 28 August 2000 - 04:39 PM
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The thing about using it as a shield was that you could use it as a flying barrier and shoot safely from behind it. But with computer AIs this is much easier said than done.
[This message has been edited by Sargatanus (edited 08-28-2000).]
True. Then again, it is difficult, but not impossible.
To Mag Steelglass: I guess it depends on the players themselves. One can easily foresee a well-piloted Gaitori carrier pounding the Human carrier into submission. But the fact that this depends on the skill of Human players suggests that the Human carrier is not as useless as one might assume.
As for the fighter v. carrier part, the fact that the Human carrier has a turret makes the enemy fighter's task that much harder. The lack of a turret on the Gaitori carrier is a long-recognized weakness of the said ship.
I think comparing the cumulative shields of the 2 gunships v. the carrier's shields is a questionable comparison. After all, the fact remains that each gunship only has 3,000 points of shields, which is only 60% of the carrier. When the carrier fires its rapid magneto weapon at one gunship, it isn't firing it at a ship with 6,000 shields, it is firing at a ship with 3,000 shields.
#24 Guest_htjyang: not the imposter_*
Posted 28 August 2000 - 04:44 PM
What is your favorite level and please also explain why? (Your answer may be important to plug-in makers. Hopefully, some of them might read this post and create levels to cater to individual taste.)
Level 10. It's short, with one glorious battle. Dealing with resource management is fine. But fleet combat is thrilling.
Which levels can you complete without losing a single ship?
Level 1, of course . Aside from that is Level 6. I'll try to see if I can do the same for others.
#25 Guest_htjyang: not the imposter_*
Posted 28 August 2000 - 04:56 PM
New question: How many people can defeat Level 18 AFTER the Audemedon transport landed? If you can, can you defeat the level after the transport landed and AFTER the Audemedon carriers arrived?