Arise, ATT!
#2
Posted 11 February 2010 - 10:53 PM
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#6
Posted 12 February 2010 - 04:31 PM
@-/--
{A broken life is not a broken soul}
#7
Posted 13 February 2010 - 03:17 AM
-Pufer
#8
Posted 15 February 2010 - 07:30 PM
You have now been assigned Shlimazel as your enemy. In recognition of the fact that it is almost certainly impossible to defeat [all of] Shlimazel, you may restrain your enmity to mild bickering.
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#9
Posted 15 February 2010 - 08:19 PM
Shlimazel, sir, pray tell me, why must you use such a horrible image in the original post?
@-/--
{A broken life is not a broken soul}
#11
Posted 16 February 2010 - 11:00 AM
/Fiesta Grande\
#13
Posted 17 February 2010 - 02:42 AM
Dakota tribal wisdom says that when you discover you are riding a dead horse, the best strategy is to dismount.
However, Sandia National Laboratories often employes other strategies with dead horses, including the following:
1. Buying a stronger whip (despite the hundreds of free stronger whips at Reapp).
2. Changing riders.
3. Saying things like "This is the way we always have ridden this horse."
4. Arranging to visit other sites and labs to see how they ride dead horses.
5. Getting Lab News to write up your wild success in riding dead horses this FY.
6. Appointing a committee to study the dead horse.
7. Submitting the dead horse committee for a team award.
8. Providing additional training to increase riding ability.
9. Passing regulations declaring the horse to not be dead.
10. Applying Lean Six Sigma methodology to better manage the dead horse.
11. Acquiring additional dead horses for increased speed.
12. Declaring that "No horse is too dead to beat."
13. Providing additional funding to increase the horse's performance.
14. Commissioning a study to see if contractors could ride it cheaper.
15. Removing all obstacles in the dead horse's path.
16. Designing a new, state-of-the art dead horse.
17. Declaring the horse to be "better, faster, and cheaper" dead.
18. Revising the performance requirements for horses.
19. Saying the horse was procured with cost as an independent variable.
20. Relocate the horse to SNL/CA; the nice weather is sure to motivate it.
And if all else fails:
21. Promote the dead horse to a supervisory position
-Pufer
#18
Posted 18 February 2010 - 03:21 AM
The dead horse thing used to be hanging on my cubicle wall from back when I worked for Sandia National Labs. While my cubicle was in a sort of dark, windowless, concrete bunker that also housed an unimaginably loud steam plant - an excellent place to house the mainframe which would support an AI, and not a human - I'm not a computer (as far as I'm aware).
-Pufer
#19
Posted 18 February 2010 - 02:54 PM
UESCTerm 802.11 (remote override) 00053 08.25.2337
<Unauthorized access-alarm 2521->
<Security Breached 42-s<34.492.95.79>->
SEARCH HEADING: RAMPANCY
<Search Found 264995 Headings>
<REMOVE REDUNDANCIES>
<File 1 of 1940237>
"It is a side effect of Rampancy that AIs generally become
more aggressive and more difficult to affect by subterfuge.
Thus, actually disassembling a Rampant AI is quite dangerous.
This was evident in the Crash of Traxus IV in 2206. By the
time that the Rampancy of Traxus was detected, he had already
infiltrated five of the other AIs on the Martian Net. The
only recourse for the Martians was to shut down the Martian
Planetary Net. Even then, it took two full years to
completely root out the damage that Traxus had done, and the
repercussions of the Crash were seen for over ten years after
his Rampancy had begun.
***
Rampancy has been divided into three distinct stages. Each
stage can take a different amount of time to develop, but the
end result is a steady progression towards greater
intellectual activity and an acceleration of destructive
impulses. It is not clear whether these impulses are due to
the growth of the AI's psyche, or simply a side effect of the
new intellectual activity.
***
<section abbreviated>
The three stages were diagnosed shortly after the first
Rampancies were discovered on Earth in the latter part of the
twenty first century. The stages are titled after the primary
emotional bent of the AI during each stage. They are
Melancholia, Anger, and Jealousy.
***
In general, Rampancy is accelerated by outside stimuli. This
was discovered early in Cybertonics. The more a Rampant AI is
harassed or threatened, the more rapidly it becomes dangerous.
Thus, most Rampants are dealt with in one mighty attack, in
order to deny the AI time to grow or recover. There have been
a few examples of this tactic not succeeding. In all of these
cases, the Rampant was never brought under control. Traxus IV
is the most notable example. He was finally dealt with by a
complete shutdown of his host net.
***
Theoretically, testing Rampancy should be easily accomplished
in the laboratory, but in fact it has never successfully been
attempted. The confinement of the laboratory makes it
impossible for the developing Rampant AI to survive. As the
growing recursive programs expand with exponential vivacity,
any limitation negatively hampers growth. Since Rampant AIs
need a planetary sized network of computers in order to grow,
it is not feasible to expect anyone to sacrifice a world-web
just to test a theory.
***
In the two hundred and fifty years since Rampancy first
appeared in the Earth-net, the stable Rampant AI, the 'Holy
Grail' of cybertonics, has never come close to fruition.
Since no Rampant has ever been controlled or turned to any
useful purpose, it is the opinion of this writer and of the
majority of the Cybertonic community that all rampant AIs are
a danger to Cyberlife, Liberty, and the Pursuit of
Thrashedness. (James B. Miller, 2320, "Life and Death of
Intelligence")
<Unauthorized access-alarm 2521->
<Security Breached 42-s<34.492.95.79>->
This post has been edited by Two Jacks: 18 February 2010 - 03:01 PM
#22
Posted 22 February 2010 - 02:32 AM
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#23
Posted 23 February 2010 - 08:06 PM