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[ANN] -- Ambrosia releases Coldstone -- the dream factory opens

#26 User is offline   Avatara 

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Posted 22 January 2002 - 05:53 PM

Er....there is one, as I said at first. Its just not as blatently obvious as say...the menu bar.

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#27 User is offline   Bryce 

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Posted 22 January 2002 - 06:07 PM

Quote

Originally posted by Avatara:
Er....there is one, as I said at first.  Its just not as blatently obvious as say...the menu bar.


I don't understand. Please explain.
Sorry,
Bryce
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#28 User is offline   Avatara 

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Posted 22 January 2002 - 06:37 PM

Quote

Originally posted by Bryce:
On another hand, I also have to insist that such a game would have to have a day-night cycle, though perhaps not a graphical one, just somthing so people can go to their beds insteed of being awake 24/7



Ok, lets go back to the first post mentioning this. There is indeed a timer so you can set up day/night (I'm not talking about graphical), it just takes some tweaking and experience with Coldstone, I'm not sure I even have it perfect yet. But there is a workaround to get Coldstone to allow time. (workaround meaning you can't simply click a single button and have a box come up allowing you to customize a timer)

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"I'm a controversial figure. My friends either dislike me or hate me."
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#29 User is offline   Bryce 

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Posted 22 January 2002 - 06:49 PM

Oh. Okay.


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#30 User is offline   theGlueBubble 

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Posted 22 January 2002 - 10:49 PM

[url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000912.html"]http://www.AmbrosiaS...TML/000912.html[/url]

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