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Odds and Ends

#1 User is offline   Theo Nean Donly 

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Posted 28 November 2001 - 05:26 PM

As some of you may have noticed, I'm back from my little break, during which time I played a little Cythera again. I have a few slight notes I want to relay to you.

1) Has anyone else noticed that more sea monsters spawn (as far as I can guess), in that place near LKH, the more you kill. Right now, I have a character that gets 800 exp from casting one fireball into the midst of sixteen or so sea monsters. The wierd thing is, I have another character who (I think...) has killed far more sea monsters, yet only two spawn at a time. Does anyone know what the number spawned is based on? And do other re-created monsters do this (for example: bandits in Cademia, undead in the strongholds)?

1.1) While still slightly on the subject of exp, I would like to point out that exp is gained when hitting monsters as is posted in another thread, but only if afterward it says "[monster] is ______" afterward, the ______ being wounded, criticaly wounded, or killed.

2) You can wield a candlestick as a weapon. I'm guessing this is for light, but I couldn't figure out how to put candles in...and does it do any damage?

3) As I've mentioned before, in combat AI, I can't get the "Equip_____" instructions to work at all. Rather annoying, so if anyone knows how...

4) Also in combat AI, I tell Timon to "DoAttack" when he is low on mana, and he sometimes casts a magic arrow. Is there any way to stop this?

I'm sure there's more, but I can't think of it right now...
And while I have the spotlight, I would like to comend everyone with thier huge posting efforts *applause* *applause* I had quite an effort coming back and reading the last three pages of Requiem, in addition to all the others Posted Image Very nice work Posted Image.

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I am no one, and I am everyone. But most importantly, I am
The One And Only:
~Theo Nean Donly~
"I don't need a plan, just a goal. The rest will follow on its own"
     - Magic: the Gathering, "Temper"

The One And Only
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#2 User is offline   Firebird 

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Posted 03 December 2001 - 09:00 AM

Answering your question about Timon and the combat AI, I think (but I'm not sure) that you can add a conditional to not have him cast when he's low on mana. The problem with this might be that he won't attack at all, but I remember at one point I got him to attack with sword only.

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Mike Lee (Firebird)
Mike Lee (Firebird)

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#3 User is offline   Theo Nean Donly 

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Posted 06 December 2001 - 03:50 PM

Hmm...I thought I remembered that too, but that's what I've been trying to do...
Here's a sample of the code, as much as I can remember it (it's on another computer):

If Exists(enemy.ByRange.Best) AND
If ManaAtLeast(myself,20) AND
If HasSpell(myslef, [magic arrow]) THEN
#100 CastSpell(enemy.ByHealth.Best,[magic arrow])

If Exists(enemy.ByRange.Best) THEN
#100 DoAttack(last)

If True() THEN
#100 EndCombat()
BattleCry Posted Image


Also, after playing another half an hour, I'm up above twenty sea monsters at once... Posted Image

And that whole 1.1 section, that might be completely wrong...I think I might have been half asleep or something.

Slayer, on your sight you have the statistics for weapons, even some of the ones I cant seem to be able to use (ie. cleavers). Could you get the stats for the candlestick? My curiousity is killing me...

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I am no one, and I am everyone. But most importantly, I am
The One And Only:
~Theo Nean Donly~
"I don't need a plan, just a goal. The rest will follow on its own"
     - Magic: the Gathering, "Temper"

The One And Only
~Theo Nean Donly~

#4 User is offline   Theo Nean Donly 

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Posted 16 December 2001 - 05:50 PM

Hmm...it seems I've hit yet another upper bound. The most experiance you can have is 65535, or 2^(2^(2^2)). *sigh* there goes my hope of ever getting to an amazingly high level... Posted Image Unless I'm mistaken, this gives me credit for my third upper bound discovered. Posted Image

And another note:
I've also found what the "very easy", "easy", "normal", "hard", and "very hard" options do, or at least one of the things that they do. They enhance/dehance the amount of damage you do. As far as I can tell, this doesn't apply to spells, only physical damage. It doesn't change experiance, but you gain experiance for hitting things, and by changing play mode, it takes more or less hits to kill things, making it harder/easier to level.
For those of you who have no idea what I'm talking about, tell Alaric one of the phrases above.

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I am no one, and I am everyone. But most importantly, I am
The One And Only:
~Theo Nean Donly~
"I don't need a plan, just a goal. The rest will follow on its own"
     - Magic: the Gathering, "Temper"

The One And Only
~Theo Nean Donly~

#5 User is offline   Bryce 

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Posted 16 December 2001 - 06:45 PM

Nice to see another person looking into the deeper things of Cythera. It's not surprising that 65535 is the upper limit, that value happens to be the max value held in some types of C variables. (Let's not start that debate again Posted Image )

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[This message has been edited by Bryce (edited 12-16-2001).]
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