Why in the name of Alaric is there a detect rune spell when all runes in the game are produced by the player?
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Runes
#2
Posted 12 June 2001 - 07:07 PM
Quote
Originally posted by Selth:
Why in the name of Alaric is there a detect rune spell when all runes in the game are produced by the player?
Why in the name of Alaric is there a detect rune spell when all runes in the game are produced by the player?
I don't know,
but that spell never word for anyone, unless you use it on a visible rune (Rune of Blocking). I haven't, and I don't think anyone else has found a rune in the game that they didn't create. To find a list of all the spells, what they do, and if they work or not go to the spells area on Slayer's site [url="http://"http://www.macclassics.com/cythera/spells/spells.htm"]Here[/url]
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Ring Of Recharge
My Site [url="http://"http://evilzz.net/mrbrian/"]http://evilzz.net/mrbrian/[/url]
[This message has been edited by Mr.brian (edited 06-12-2001).]
#4 Guest_Selth_*
Posted 13 June 2001 - 06:05 PM
>All runes are bad I never use them
Well, some of them could be useful if it weren't for the fact that they disappear the minute you leave the area. I guess that the Rune of Flame would be good for defense in some circumstances, but it's a lot better to throw a fireball or something like that.
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Well, some of them could be useful if it weren't for the fact that they disappear the minute you leave the area. I guess that the Rune of Flame would be good for defense in some circumstances, but it's a lot better to throw a fireball or something like that.
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