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A Quick Poll...

#26 User is offline   theGlueBubble 

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Posted 13 December 2000 - 07:17 PM

Quote

Originally posted by gandreas:
Well, the scenario itself just doesn't make any sense for an online persitent multi-player game, but the basic engine (which draws the graphics, handles the windows, interacts with the user, tracks objects, etc...) would be fine.

A heavily plot dependant game never makes sense for an online game, since the first person to log in gets to do everything, and everybody else gets squat.

Instead you need a whole bunch of little things going on that everybody gets to enjoy.



I think things have to be fairly large on something that's online. For example, a person would want many cities. You could introduce uprisings, and rebellions, which the players would have to go put down. I think if you have a large land, and have lots of not only little stuff, but big stuff which requires player cooperation, that would be coolest.


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#27 User is offline   Talos 

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Posted 13 December 2000 - 08:36 PM

Judging from what was earlier said about the Delver engine, Ambrosia could have made the plot of Cythera more complicated - the idea of an ailing king would be good even for multiplayer, but the world is too dependant on the player, (stuff needs to happen without the player doing anything) and the missions didn't branch enough. A Cythera with perhaps the same setting and plot, with more cities, plot development/branching plots, and independent events would make an excellent game.

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#28 User is offline   Rogan 

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Posted 14 December 2000 - 09:25 AM

Quote

Originally posted by Talos:
Judging from what was earlier said about the Delver engine, Ambrosia could have made the plot of Cythera more complicated - the idea of an ailing king would be good even for multiplayer, but the world is too dependant on the player, (stuff needs to happen without the player doing anything) and the missions didn't branch enough. A Cythera with perhaps the same setting and plot, with more cities, plot development/branching plots, and independent events would make an excellent game.



Amen.



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#29 User is offline   Avatara 

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Posted 14 December 2000 - 05:06 PM

Quote

Originally posted by theGlueBubble:
I think things have to be fairly large on something that's online.  For example, a person would want many cities.  You could introduce uprisings, and rebellions, which the players would have to go put down.  I think if you have a large land, and have lots of not only little stuff, but big stuff which requires player cooperation, that would be coolest.


Also, for multiplayer, it would be nice to "ally" with other players in the game. In other words, a group of people could help each other out. Also, you might want a way to "share" experience if that happens, otherwise the strongest character can just get about everything. I also see arguments poping up about "who gets the sword of heroes" and such.

With a lot of work and time, a new not-necessarily-Cythera-but-something-close multiplayer game would be really interesting and exciting to have. Of course, there would be problems like hackers, but nothing is perfect...

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#30 User is offline   gandreas 

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Posted 14 December 2000 - 06:01 PM

Quote

Originally posted by Avatara:
Also, for multiplayer, it would be nice to "ally" with other players in the game.  In other words, a group of people could help each other out.

And if you think about it, this sort of thing fits reasonably well within the Cythera world - after all, there are all the different families to ally yourself with (unless, of course, you are a mage, in which case you must be loyal to Alaric and the rest of the Mages only).

Then there are members of the Ratcatchers guild, or perhaps you could just be a bandit - perhaps allied with one of several different bands of outlaws.

There are all sorts of social/political organizations there that could translate well to an online game.

Quote

 Also, you might want a way to "share" experience if that happens, otherwise the strongest character can just get about everything.  I also see arguments poping up about "who gets the sword of heroes" and such.


Certainly the world will have to be changed, to prevent the single superior weapon that everybody wants, but these sorts of things are the result of having a plot revolve around a single player (becuase then that player can go out and get unique weapons like that - they are special, singularly unique individuals). In an online version, people would just be like other ordinary people (though with the ability to rise above a humble origin).

Quote


With a lot of work and time, a new not-necessarily-Cythera-but-something-close multiplayer game would be really interesting and exciting to have.  Of course, there would be problems like hackers, but nothing is perfect...


That's exactly it - it is "not necessarily Cythera but something close". Otherwise, everybody want to be the central hero, and nobody wants to be the dung merchant (at one point, there was actually going to be a dung merchant in Cademia named Moki - little bit of trivia there).



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#31 User is offline   Avatara 

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Posted 14 December 2000 - 06:28 PM

Quote

Originally posted by gandreas:
And if you think about it, this sort of thing fits reasonably well within the Cythera world - after all, there are all the different families to ally yourself with (unless, of course, you are a mage, in which case you must be loyal to Alaric and the rest of the Mages only).

Then there are members of the Ratcatchers guild, or perhaps you could just be a bandit - perhaps allied with one of several different bands of outlaws.

There are all sorts of social/political organizations there that could translate well to an online game.

[snip]

Certainly the world will have to be changed, to prevent the single superior weapon that everybody wants, but these sorts of things are the result of having a plot revolve around a single player (becuase then that player can go out and get unique weapons like that - they are special, singularly unique individuals).  In an online version, people would just be like other ordinary people (though with the ability to rise above a humble origin).

[snip]


Well, I've attempted to play every fantasy game I can get my hands on out there, and many of the really good ideas I've seen from them could be implemented into this new one (like shared experience). I did think about the allies part, but in a different way. In many fantasy RPGs, you usually have a group of people following your main character around (Baldur's Gate, Blades of Exile) and it would be an idea to make it possible for those people to be other players online. I wasn't thinking about the ratcatchers guild and all those, but rather a band of mercenaries (which if you look at it the right way, could be simillar to the ratcather's guild) doing jobs for others. Freemages would also work well, as you would be serving Alaric by working together to solve problems in the land. (that I did think of)

Well, you may also want to include many other midieval weapons that are rarely used in games. Horses would be nice to figure out how to add in, or at least let the character run, as walking from one end of a large island (I'm assuming it would be bigger than Cythera was, as with multiple people playing you'd need more things and cities for them to do. The current sized island would get rather crowded) to the other end of the island can get really tiring, especially if its over twice the size of the current Cythera island.

I'm also recieving a request from somebody that you'd add in seige weaponry too, like maybe a Trebuchet, etc. This would allow you to do quests like "Help the citizens of wherever from falling victim to the evil tyrant whoever" or raids from bandits. It would open up many possibilities.

Of course, if you do implement all this, you're looking at a couple years of work (at least)...that is, if you decide to make a new game.

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#32 User is offline   theGlueBubble 

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Posted 15 December 2000 - 05:06 PM

Quote

Originally posted by gandreas:

There are all sorts of social/political organizations there that could translate well to an online game.


Exactly! It would be awesome if the game were open ended enough have a working business model... At the start of the game, some people are blessed with owning some property. They could rent buildings to people who wanted to start businesses (mercenaries, etc.). Maybe that is too wide scale...but it would be awesome.

Quote


(at one point, there was actually going to be a dung merchant in Cademia named Moki - little bit of trivia there).


::dies laughing:: Posted Image Posted Image Posted Image
Hehe...was he ever aware of this plot twist? Posted Image

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